[hider=The Ogryn Kingdom][center][h1]The Ogryn Kingdom[/h1][/center] [indent][h3]SPECIES[/h3] [hider=The Savages Most Honorable] [indent]Large, strong beasts of people, the Ogryns lay the claim to being the largest race in the lands. They are an incredibly durable race, able to weather extreme cold as well as extreme heat and various other natural conditions with a large amount of natural stamina and the ability to eat literally anything. As something of an oddity, Ogryns are by and wide considered to be a very stupid race by most of civilized races (not in ear shot of course) with a very limited vocabulary but are known for extraordinary mental math abilities. Even the most simple of ogryn can preform calculations and keep track of numbers at the same level of a well educated man. The breeding of Ogryn and reproduction is also a thing of wonder as while they are sexual dimorphic, there are far more males than females. To get around this inconvenience, the Ogryns take advantage of another one of their incredible survival tools: Being able to literally breed with anyone. Of course, the health of the person on the receiving end of a male Ogryn is dubious, they are guaranteed to foster at least a single child. The treatment of such women of other races varies as much as the treatment of normal slaves but all should take great caution during the “Birthing Season” where hormones run high in male Ogryn even more so than usual. This causes increased desire to procreate and even more aggression which can only be suppressed through sheer force of will (which usually means those with great power and skill and mental fortitude). [color=00a651]PROS:[/color] [color=00a651]+[/color] Large, very strong, durable and good stamina [color=00a651]+[/color] Able to weather some pretty extreme natural conditions (fantastic metabolism) [color=00a651]+[/color] Excellent skill with numbers and mental math [color=00a651]+[/color] Can breed with anyone of any race [color=00a651]+[/color] Can eat just about anything [color=ed1c24]CONS:[/color] [color=ed1c24]-[/color] Poor mental abilities beyond math with limited vocabulary [color=ed1c24]-[/color] Have to eat a lot to keep up metabolism [color=ed1c24]-[/color] Too fertile, do not have enough food for everyone, weakest become food for the strongest growing up [color=ed1c24]-[/color] Clumsy hands meaning less fine motor skills [color=ed1c24]-[/color] Go into heat which makes them perverse and aggressive which can only be suppressed by sheer force of will (so higher ups are unaffected)[/indent] [/hider] [h3]TERRITORY[/h3] [hider=The Realm of the Ogryn] [indent][hider=Territory of the Ogryn Kingdom] [img]http://img.photobucket.com/albums/v662/Darkspleen/Legends%20Map_2.jpg[/img] (The light green up top) [/hider] A strange mix of both being territorial and nomadic, the Ogryns live atop perhaps the most mineral rich and untapped mountains, the Khorhal Mountain Range. Even without the angry, hungry Ogryns, the Khorhal Mountains are a dangerous place filled with dozens of variety of deadly killer predators, sheer cliffs, epic mountains and scraggy roads as well as extreme cold and regular blizzards of ice that can cut exposed flesh. Despite of these numerous dangers, there are plenty who still seek to attempt to mine and exploit the mountains to limited success. Nearly everyone dies in the attempt one way or another, but the riches of those who have managed to "survive" are amazing indeed and only inspire more fools to go for the Lands of the Ogryns. The Ogryns themselves are not affected by their environment due to their biology and because they're used to it and the regular stream of jackasses and miners always provides good meat. Below the mountains are rolling hills and plateaus which are home to redoubts and hill forts who in turn watch over vast areas of farmland. Such land is cultivated by slaves, watched by Ogryn patrols to ensure none of them take extended "breaks". Although one may think of these lands to be "safe", they would be woefully wrong as it is very prestigious for a Warlord from the mountains to own farmland but not for them to simply own farmland. Intense competition for such land means that those who do only have farm land protect it zealously and ferociously. Their de factor capital sits atop the simply named "Three Mountains", the tallest trio of stone fangs of the already impressive Khorhal Mountains. which holds the fortress stronghold of the current War Master, Sogrot Brickfist II. [/indent][/hider] [h3]LEADERSHIP[/h3] [hider=The Rite of Rule] [indent]The Ogryn Kingdom is comprised of several semi-unified tribes of Ogryn, all bound to the will of the War Master and his Great Tribe. Under him are the various other tribes lead by either brutal warriors known as Warlords or powerful mages known as Slaughtermasters. The lineage of leadership is hereditary and is dominated by males but should someone be able to slay the current leader in an honorable duel to the death, they will take the title for themselves. The current War Master is one Sogrot Brickfist II.[/indent] [/hider] [h3]CULTURE[/h3] [hider=The Way of Strength] [indent]The Ogryn Kingdom is made up of various smaller Ogryn tribes. The races as a whole is fairly homogenous barring the quirks and cultural nuances of each tribe. However, there is a large number of slaves at any given time in the Ogryn Kingdoms to do the jobs which the large, clumsy Ogryn cannot. The treatment of such slaves can vary greatly between tribes and even who own them but as a general rule of thumb, those who serve the higher ups and warlords will have a better time than those who serve the normal Ogryn. Raiding is a crucial part of the Ogryn way of life as it is through the “Art of Raid” which one finds the easiest and quickest way up the social ladder. While many see their brutal raids as barbaric, there is actually a decent bit of honor and martial skill and pride involved. For example, while the Ogryns may burn your house down, they will only attack those who fight back for you see, it is seen as important that only warriors fight warriors. As such, very few Ogryns will ever go after civilians on purpose. In addition to martial honor, the Ogryn value oaths very much and once an oath is formed, it is rarely broken. Such oaths even extend to non-Ogryn which the race of giants can come across. Driving home this point of sophistication beyond initial looks, the Ogryns take special note of purity and will often clean themselves to the best of their abilities whenever given a chance. Even some of the larger, more impressive keeps of Ogryn Warlords are on par with civilized castles in terms of hygiene. Interestingly enough, while their vocabulary is limited, the Ogre’s natural skill with numbers means that they tend to see things numerical and as such have created an advanced written language that goes beyond their vocal language. While the Breeding Season is by far one of the most dangerous times of the year, there are Ogryn who can control and even completely suppress its effects. While many leaders can do it through force of will, all Ogryn mages and wizards (Slaughter Masters/Slaughter Shamans/Lavableachers) can do it naturally. This comes as a secondary effect of their mental training to become magic-users which tempers their minds and hardens their spirits. Many slaves will flock to these mages and leaders during the Breeding Season, taking their chances of not being eaten over that of suffering at the bone-breaking hands of an Ogryn in heat. Despite living in the mountains, Ogryns are naturally a nomadic race and as such can be found all over the world. Some roam in warbands or set up strongholds in remote locations. Others have found work as mercenaries due to their massive strength and, provided the employer keeps them well fed and paid, are extremely loyal mercenaries. Some have even formed bonds of fellowship with charismatic and brave adventures and officers. These "Oath-Bound Ogryn" are incredibly popular bodyguards and companions due to their amazing strength and undying loyalty as well as being able to handle limited logistical roles given their natural ability with numbers. [/indent] [/hider] [h3]HISTORY[/h3] [hider=The Saga of the Ogryn] [indent]Ogyrns are not native to the mountains they are in but in fact hail from a land in the far east. It is said that their ancestors were on the run from something, a desperate migration that shot fear even to the might Ogryns that they came barreling into the lands, literally throwing themselves at anything that stood in their parts until they came to settle the mountains they currently inhabit. Even now, the few Ogryn who know what was the thing which threatened them was absolutely refuse to speak of it. Even the great War Master is visible unnerved at the words and questions relating to it. Ogryn raids or even full scale invasion-raids known as "Warpaths" have been a common and reoccurring event for many in the world. Although over the years, people have figured out how to either buy out the services of the brutes or trick them into fighting someone else. As such, the demand of Ogryn mercenaries has increased although there are still plenty of Ogryn raiders. (Work in Progress)[/indent] [/hider] [/indent][/hider]