[@Jones Sparrow] I'm not exactly confident in these guys, but it's all I could squeeze out today. If I could get some feedback I might be able to refine them into something more satisfactory. [hr] [hider=The Varg] [i][b]Physical Characteristics:[/b][/i] [b]Average Varg[/b] [list] [*]Height: 6'6-7'2 [*]Weight: 250 lbs.- 275 lbs. [*]Build: Highly developed musculature, broad shouldered, and very little difference between the sexes [*]Skin: Ranges from dark grey to pale white [*]Facial Structure: Eerily human. With strong jaws, broad eyebrows, flat and wide noses, shallow cheekbones, and deep eye sockets [*]Hair: Universally black and thin, prone to falling out [*]Eyes: Black sclera with average iris colors ranging from silver, grey, and black [*]Teeth: Omnivorous set with pronounced canines [*]Strengths: Incredibly dense bones, great stamina, nightmarish strength, high resistance to most toxins, and highly developed night vision. [*]Weaknesses: Weak sunlight vision, low dexterity with most non Varg equipment, prone to bouts of anger and seething silence, and lacking in subtlety. [/list] [i][b]Varg Society:[/b][/i] Ruling Caste: The Families, running each sector of Varg life. Varg-Orre control mining operations, Varg-Rokka are the military commanders and generals, and finally the Varg-Zerrk, who take up the mantle of doctors and scientists. These ruling families work in tandem to subjugate the common caste and keep them under their heels. Outcaste: The middle ground between the Families and the common caste, the Outcaste are the overseers and enforcers of the Families will. Put into positions of authority based on skill and merit, they are nonetheless either looked down upon by their superiors or resented by their lessers. This middle ground usually takes a large psychological toll on the Outcaste, usually burning out within several years or metamorphosing into a cruel bully who abuses their power over their lessers. Common Caste: Everyone else, the Common Caste are all the expendable labor for the Families to do with as they please. They have been conditioned over generations to accept their lot in life, slaving away until their bodies are too broken to be of any use. These individuals make up the mining force, the common soldier, and the assistant and occasional experiment of the scientists. Political Climate: Recently word has spread amongst the Common Caste of the freedoms and liberties that other races have enjoyed and have begun to grow envious. Tensions are boiling high as small strikes and riots pop up occasionally across Vrakkas, most of which are brought down brutally. However this abuse seems to be having an unprecedented effect, the people are not being cowed and for every riot shot down the next will be more angry. Revolution is on the horizon. [u][i]Technology:[/i][/u] [list] [*]Warpstone: A very rare and volatile mineral, Warpstone is the lifeblood of the Varg. It glows a sickly green, the aura of which is toxic without proper protection. The energy found in Warpstone is extremely powerful, able to power most machinery for decades with only several pounds of the stuff. However it is equally volatile and prone to explode or cause power surges if not properly refined, a process that takes much time and resources to complete. In fact it is very rare to see truly refined Warpstone, impure warpstone being far cheaper to mass produce. If you believe the undoubtedly true rumors, the Families prefer it this way as they hardly care for the lives or safety for their people. Refined Warpstone is completly stable but still very toxic unless you've either built up a resistance or have it properly contained, something the Varg have both of and guard jealously. [*]Warp Weaponry: Most weapons are powered by refined Warpstone ingots, creating devastating laser weaponry at the cost of unreliability. Overheating is a common issue, with nothing to say of one's odds of the weapon exploding in your hands. This, of course, is of no concern to the Families who never even have to use them. However weapons powered by refined Warpstone are truly awful instruments indeed, atomizing a target in the blink of an eye. [*]Cybernetics: A curse more than anything, the cybernetics created for Varg-Zerrak are effective, practical, and extremely uncomfortable. Extremely crude in appearance, the cybernetics are usually crafted from steel or titanium but are crafted in a way to be heavier than required, with sharp edges that poke uncomfortably and keep one from sleeping. Most cybernetics are powered by refined Warpstone, the energy of which bleeds into the user and causes a burning sensation across the skin that fades and grows throughout their day. [*]Soylent Grey: Your average ration, created from organic sources and full of nutrients. [/list] [i][u]Vrakkas: Homeworld[/u][/i] Vrakkas is a large planet heavy with metals and towering mountains. Industry has polluted much of the planet, the clouds are black, oceans are poisoned, and Warp storms ravage the plains. Nonetheless the Varg have endured by purifying water, stubbornly surviving despite the storms, and, well... eating eachother. Of course that is only reserved for the Common Caste, the Families keeping private herds of the largely extinct wildlife. The skies are filled with joking black ahs and green lightning, inhospitable for outsiders but begrudgingly accepted by and adapted to by the Varg. It is a toxic hellhole in every sense of the word. [i][u]History:[/u][/i] The history of the Varg isn't a particularly interesting one, starting from tribal societies and growing into kingdoms. In the far past these kingdoms warred with one another ceaselessly, long affairs with twisted courts and dark grudges. However, as most things go, everything changed when a small group of kingdoms decided that instead of killing each other, they'd rather join forces and grind everyone else beneath their boots. They succeeded and subjugated the other kingdoms, taking their knowledge and destroying everything else. Those first several generations were fraught with uprisings and rebellions, each one stamped out until no one remembered a life before the Families. And so the pages of time turned, generation after generation toiling away at their work, growing and advancing. Bleeding Vrakkas dry. So the Families turned their attentions to the stars, aiming to turn their hunger to the very heavens. It took many years and many more lives, but soon enough the Varg were able to conquer their solar system and bring their control over the people to even greater heights. With more planets came more population, more population meant more labour, and more labour meant even more power. It's been around fifty years since the Varg has made contact with the Galactic Committee, their expansionism quickly gaining attention. The Families prefer to be reclusive for they like to keep up the illusion that they are the greatest power in the universe. They didn't make themselves Gods just to realize they were but pups to the galactic scene. Nonetheless contact has been made, embassies established, and ideas have traded. However the Families hold on their people is beginning to unravel, the fires of revolution once again burning in the hearts of their long subjugated people. Only time will tell what happens in these next few years, but one thing is for sure. It will be a bloodbath. [/hider]