[hider=Nemo] [b]Name:[/b] Nemo [b]Age:[/b] 17 [b]Gender:[/b] Male [b]Race:[/b] Dragon [b]element:[/b] flames, all the flames [b]Appearance:[/b] Nemo dons bloody bandages around his torso, left eye, forearms and lower legs. He wears black ragged pants and a black ragged poncho making him look like a street urchin to some degree. For his main weapons he equips himself with leather holsters for his telescoping spears one on each side of his torso as well as an empty pistol holster on his lower back, weapons are not visible due to being covered by his ragged poncho. Nemo's personal belongings are held in a travel pack with various trinkets hanging off of it from the outside such as a bed roll, a large canteen, some cooking wear, etc, he only wears this during travel though. Nemo can be physically described as being of modest height, about 5'8 and having a lean muscular build. The color of his skin is dark grey and he has different colored eyes, the left always covered with a bandage along with the boy's forehead. the right is bright yellow which emanates light. His eye's pupils are like vertical slits, dragon like, and give off an air of intensity. His hair is can be described as being dirty blonde to the point of being black, being of medium length and slightly unkempt. [center] ][img]https://lh3.googleusercontent.com/-pONgFZw3Axs/V8x87ZtVFMI/AAAAAAAAPZ0/O42hZtqUF4cls0Rg3RgDpuj48xqH2JTzwCJoC/w728-h473/Black%2BIndominus%2Bair-and-red-eyes.jpg[/img] [/center] [center](if Nemo was cleaned up and wore regular clothing)[/center] [b]Personality:[/b] Nemo would more than likely be perceived by others as being a quiet person. By this it can be assumed that he isn't much of a talker, though he does fancy the art of thinking. His mind races frequently focusing mainly on his surroundings in order to ensure the safety of himself and his allies. When he isn't searching for red flags in his environment he is either deep in thought regarding the different philosophies of life or simply in awe of nature. Though His quiet nature can make others see him as cold he is actually a very mellowed person. He shows sympathy towards those who are unable to defend themselves and likes to look out for them. He does this because when he was alone, he did not have anyone to protect him or to even confide in, causing him to adopt an independent lifestyle. Nemo however does not like to speak about his homeland due to the painful memories of loneliness which he had to endure for the majority of his existence. Due to Nemo's experience in his earlier days he has adopted a view of nihilism towards the world, though he refuses to be miserable due to this philosophy and lives as a pragmatist. Acedemia is held dearly to Nemo and he has adopted it more as a hobby than a profession due to him being a more talented hunter than magic scientist. His love for knowledge causes him to share ideas with his allies, but he feels the most alive when in a hunt. Nemo likes the kill or be killed dynamic of the wild and enjoys hunting monsters that would test the limits of his combat abilities. Due to this coupled with his independent nature he likes to fight alone and can sometimes fight recklessly, especially when Nemo observes his prey to have a strange power. This causes Nemo to sometimes take unnecessary injuries, which he typically ignores due to the way he lived in his early life. [b]Biography:[/b] Nemo does not remember his birth, or his childhood only the day in which he awoke from the deep slumber in one of the pillars of heaven. The pillars have two functions, to be a nearly autonomous military base populated mostly by sentinels and some living war engineers and to be a weapon of unprecedentedly mass destruction capable of containing and in some cases killing titans, essentially Gods. When he woke up all he had on was some bandages, rags and his trusty weapons. He picked up a magic based pistol for extra protection and went outdoors for the first time in a long time. He soon noticed that he was draconic, for he had not remembered this, his elemental powers being in bad shape however, likely due to some battle he must have fought that caused him to be put under in the first place by his allies, now long gone and long forgotten. Due to the poor illumination it took Nemo a few hours to get out of the installation, which allowed him to see all of the various technologies of those who came before him who now appear to have long abandoned this area, leaving it to their autonomous army who even noe their numbers dwindle. The various things he saw inspired a massive interest in the lost technologies and the desire to find out how they worked. When Nemo made it outside he was greeted with a sky of ash and embers, dark as the night even at noon. The climate was hot and dry due to the massive amounts of volcanic activity that took place in the Cinderlands. The Cinderlands were essentially a wasteland with no lifeforms except for the corrupted roaming its ashen plains and those that survived the awakening and have moved underground. Nemo should have died in the Cinderlands of dehydration. That was not the case due to Nemo being lucky enough to stumble across a cave system in which he found hidden water springs in cool zones as well as the remnants of buried cities as well as the nests of cave dwelling creatures. This allowed Nemo to resupply in the Cinderlands at the various cave systems in cool zones of the Cinderlands which eventually led him to his freedom. Nemo wandered the cinderlands for a year, fighting the remnants of the corrupted ones and the sentinels before finally being introduced to the beauty of nature and of the sun. Nemo was happier wandering the northern forests as opposed to the barren Cinderlands and he hunted creatures that tasted good as well as learning to cook using herbs and vegetables instead of the meat of acrid cave dwelling organisms. Nemo also became fascinated with the stars during the night, spending long hours on nights with clear skies simply staring at the intricate galaxy which his home world faced. In terms of travel however, Nemo focused the direction from north to west and eventually ended up in a fortress settlement governed by Solar element Draconics. He entered the fortress and stayed there for a few months as a magic beast hunter and eventually made enough money to stay in the local inn. He was arrested on charges of impersonating royalty, due to the name he was greeted by when waking up from the deep slumber, and was tried and sentenced to be exiled. The whole experience perplexed the boy and he argued valiantly, even attempted to request a summons from the ruler of the settlement Solaris, A beautiful young woman who was extremely skilled with solar draconic magic. However they refused the summons and sentenced the boy to exile, claiming that he was just a nemo, a remnant from the past who has no importance in this age, Nemo aquired his new name. Nemo refused this statement saying that it was absurd to exile him for simply having a name. This did not help the boy, it in fact worsened his situation. This time he was sent to the Icarian scientists of the advanced western continent, Icarus, to be their subject of their experimentation. In this particular experiment Nemo was allowed his belongings, even his weapons, but it didn't matter. Nemo woke up just like the time he first openned his eyes in the pillar of heaven. This time it was not from a deep sleep but from a real nightmare, he woke up looking at the night sky in a grassy field, an unfamiliar night sky, just as beautiful as the one he experienced on his home world. [b]Evolution:[/b] Draconic manifestation -augmentation -Chains of Cyrus -Draconic traits -Draconic forms note:Nemo's Draconic manifestation involves manifesting his soul into tangible objects, the objects are only as powerful as Nemo's soul Draconic energy -Energy Ventilation -Lesser Flame -Greater Flame -Solar Flame -Void Flame note:Nemo's gains energy by absorbing plasma from the physical realm and storing it in his soul. Draconic Aquisition -Direct Energy -Soul Absorbtion -Indirect energy note:these are not combat skills, they only allow Nemo to absorb energy and he cannot absorb the souls of creatures that are alive or have already been dead for some time. He can only absorb the souls of the very recently deceased which is from seconds to minutes. Magic weapons -Energy Siphoning Strength (for spears) -Dynamo Manipulation skill (for gun) [b]Misc:[/b] Nemo is fairly socially inept and doesn't wear shoes [/hider]