[i][b]They had existed for as long as the Universe itself. Flitting through shadows and keeping themselves just at the edge of Human comprehension. Daemons. Creatures of great power that had always observed Mortals but very rarely did they make their presence known. They kept to themselves, donning disguises only when they were required to cross the line between our world and theirs. The Reality of Daemons, called The Void ran parallel to that of Humans, but never did they intersect. Never did they interact. Until recently. For reasons, unknown Daemons began to breach the boundary between worlds and making pacts with Humans. Some of the Daemons seek companionship and an opportunity to experience a world not their own. Some of the Humans seek a power that can only be afforded by a Daemon. And some seek to leave both worlds in complete shambles.....[/b][/i] [hider=ABOUT THE RP] Daemon Days is a weird little blend between Modern Day, Science Fiction and Fantasy. If you wanted a better explanation, I guess you could call it a Cyberpunk RP with Fantasy elements. Players will be able to RP as either a Daemon or a Human. However, Daemon/Human pairs are perfectly acceptable and likely to be the most popular. But you are more than welcome to play one character if you'd like. There is no limit as to what your Character can be. The Game offers people a variety of choices to determine what kind of character they'll be. And if you're ever not sure, you're more than welcome to run it by me first. Despite being tagged as an Advanced RP, Casual players are more than welcome. I only ask for 2-3 Paragraphs at minimum for your posts. The Advanced part kind of stems for the crazy amounts of world building and involvement required for the game.[/hider] [hider=SETTING] [center][img]http://25.media.tumblr.com/a05337c24858b0c3ac7dbc76172dd731/tumblr_mv7iad8O4C1qf2cvko1_500.gif[/img][/center] The RP is set in a world alternate to ours and only slightly in the future. Technology isn't very different from how it is here and now, save for a few key components. Most, if not all of the high-tech found in the RP is based around the study, registration, and containment of Daemons. If I had to put an exact number on it I'd put the year as no farther than 30 to 40 years from now. The world had already shown sign of Daemons existing, and they have been attributed to different roles in ancient Human history, however, they had only recently begun to manifest in our world. Before then, ruins depicting images of them and their occasional remains were found. But they were either considered extinct or if a select few fringe theorists were to be believed, a complete hoax. About 100 years ago, Daemons began to breach the lines between our realities en masse, an event that put Government and Militaries around the world on high alert. To this day it is unknown why such a migration occurred in the first place. Some have speculated that the Void was no longer as hospitable as it once was to Daemons. Others attempt to spin a negative light on Daemonkind by saying that they've come to take over. The Daemons themselves simply remain quiet on the matter. [/hider] [hider=ABOUT DAEMONS] [center][img]https://66.media.tumblr.com/378493df205013233e8577e868ee86a9/tumblr_nq7q7cZIGS1urml4go1_500.gif[/img][/center] Daemons are incorporeal by nature and lack true physical forms. The best way to describe a Daemon is not as a living being, but instead, as a ‘concept’, flitting just at the edges of comprehension and something unable to be considered clearly. Because the reality that Daemons hail from is completely alien compared to our own, they have found that they must project a physical form to interact with our world. This has led to myths considering them to be the wandering spirits of the dead despite evidence stating otherwise, and several of the most powerful Daemons in existence are venerated as Gods. Daemons that choose to manifest to better observe and interact with mortals are forced to take on a physical form as their existence simply cannot BE without one. The Physical form tends to coincide with their personal tastes and can vary wildly. Some Daemons take the form of Animals or regular Humans, though due to recent integration into Human society many Daemons try to take on the most outlandish and monstrous forms they can, all to get a reaction from unsuspecting Humans. A Daemon that cannot project a body, either through personal choice or finding themselves in a considerably weakened state, will instead inhabit a physical object of their choosing. These 'Vessels' tend to reflect the particular Daemon's personal tastes as much as a self-projected body. A popular practice has begun to take hold recently among the younger generation where the image of their Daemon will be tattooed on their body and the Daemon itself will inhabit it. Daemon forms do not always work like Human bodies, but every Daemon can be dismantled and killed. They do not bleed necessarily, but more often than not their chosen body will in order to reflect injury. Daemon's lack internal organs and bones, and normally if injured will vent out oddly colored smoke if sufficiently harmed. Though Daemons that take part in Battles will choose to bleed if they are injured, sometimes excessively so. If a Daemon feels that they are in enough danger, they will attempt to disperse their form and escape to the void. This is considered very cowardly and most Daemons prefer to fight and risk death rather than run. Daemons do not require food, drink or sleep. But will partake in all three simply because they find these things enjoyable to so. Daemons do not adhere to a particular hierarchy within their society if they even have a society at all. Daemons that come across each other will recognize another of their kind on sight and they will usually stop to exchange pleasantries and stories of their travels before moving on their way. Daemons do not gather together for any reason outside of chance meetings and do not actively seek each other out unless they specifically know another of their kind to be nearby and willing to interact with them. The closest thing to a hierarchy Daemons have is based on strength and martial skill, and even that is ever changing. As one of the creatures once put it "Think of the most powerful Daemon you know. You have a clear image in your mind, don't you? There's someone out there stronger than them."[/hider] [hider=PLACE IN HUMAN SOCIETY] [center][img]http://images6.fanpop.com/image/photos/38800000/Children-Who-Chase-Lost-Voices-children-who-chase-lost-voices-38881780-500-281.gif[/img][/center] Daemons claim to be from what they call 'The Void'. At first, this led many to believe them to be an Alien species, but further inquiry proved that false. They exist in an area just outside of the reality inhabited by Humans that runs parallel to it. According to them, they have always existed even before Humanity and still longer before that. They make no effort to describe 'The Void', only stating that it is there that a Daemon's true form can be manifested, and that it is completely inhospitable to any other creatures. Their recent arrival into Human Society was not one that was widely decided on or even known about. One day some Daemons began to reveal themselves to Humans, and then more and more followed suit. The rest is more or less history. Despite most often looking and behaving like Monsters, Daemons are relatively benign. Their manifestation into our world stems from a desire to experience it and all that it has to offer. Daemons tend to find Humans to be entertaining oddities, and seem to enjoy watching them go about day to day life. Many Humans, however, are not overtly fond of Daemons and wish to see them removed from the world altogether, considering them a potential threat to Humanities very existence. Presently the only thing that continues to allow Daemons a place in Human Society is the variety of powers that they can offer. Something that many Governments and Militaries take an interest in. A few of the most powerful Daemons in existence saw this as an opportunity and immediately began to offer their power to various world Governments in exchange for luxuries that would not be afforded to them otherwise. Less powerful Daemons will often partner with Humans as it is mutually beneficial. The Daemons get a place to live and are allowed to lead what amounts to a regular life and in exchange, the Humans receive the benefits that come with supernatural power such as enhanced strength and increased longevity. Among younger Humans, a popular sport has recently developed where they will often take part in exciting battles alongside Daemons. Winning these battles grants a cash prize and the fame that comes along with becoming well known in the circuits.[/hider] [hider=DAEMON POWER RATINGS] Despite being mostly benign Daemons are still supernatural by design and possess untold powers. There are also Daemons that seek to cause trouble and destruction for only reasons that they understand. Because of this, all Daemons are ranked by the level of potential threat that they pose and must register with the central government before being allowed to interact with Humanity. Daemons that are found to be causing trouble or refusing to register are subject to suppression and containment. Those found to have committed especially heinous crimes have their physical forms forcibly dispersed. Much like a Human can grow stronger through exercise and training, a Daemon can 'Rank up' through training and combat experience. [hr] [center][h2][b]D-Rated[/b][/h2][/center] [center][img]http://i.imgur.com/jm6jDTT.gif[/img][/center] The weakest of Demonkind, they often inhabit inanimate objects, though will take on the form of various small animals like cats dogs and birds. These Daemons often don't have an interest in combat, and instead, tend to act as companions to Humans. Because of this, these Daemons prefer to study Humans as they go about their business. D-Rated Daemons often serve as companions to the Elderly and young children as they remarkably docile and enjoy conversation at great lengths. [hr] [center][h2][b]C-Rated[/b][/h2][/center] [center][img]https://68.media.tumblr.com/e3af170432ecabd836fed7312f2ee566/tumblr_o4t0c1Iso21tmp8rdo2_r3_540.gif[/img][/center] Often referred to as 'The Working Man's Daemon'. C-Rated Daemons make up the vast majority of their kind present in the population. They often take on the form of regular Humans to better fit in, though some will project more fantastic looking forms. These are often the types of Daemon to be paired withHumans just starting out in Combat Arenas. They are often found doing menial labor and unfortunately, due to the fact that they neither eat nor sleep, they are often subject to illegal workplace practices and abuse in many places. Only slightly tougher than most Humans, C Rated Daemons can have a hard time getting by and tend to take the brunt of Humanity's ire towards Daemons living among them. [hr] [center][h2][b]A-Rated[/b][/h2][/center] [center][img]https://media.tenor.co/images/83e5225613985926d2b6a0775f22ce0a/tenor.gif[/img][/center] Daemons of above average strength and skill. These types of Daemons will take on slightly more unusual forms as an indicator of their strength. A-Rated Daemons are normally seen competing alongside their Human partners in Combat Arenas and have a fondness for especially flashy fighting moves and displays. Illegal fighting rings tend to have a high number of A-Rated Daemons participating as well. Many of them hoping to gain the power of an S-Rated Daemon through illicit means. Outside of the Fighting Circuits, A-Rated Daemons will be found working in either the Millitary or Law Enforcement. Daemon Suppression Squads make use of A-Rated Daemons when dealing with an especially troublesome member of their kind. [hr] [center][h2][b]S-Rated[/b][/h2][/center] [center][img]https://49.media.tumblr.com/f1438059de13f307cd516846b63d9428/tumblr_ny515hz7fs1u4qfpgo1_540.gif[/img][/center] The upper Echelon of Demonkind, these Daemons tend to be the companions of the very wealthy and powerful, particularly Government officials. And for good reason. The Human in question receives only the best and most powerful protection, and the Daemon is afforded a life of luxury in return. S-Rated Daemons do not participate in the same fighting circuits as C-Rated and A- Rated Daemons, and instead, have their own fighting circuit. As expected of the most powerful of their kind, S-Rated Daemons are very picky about who they partner with and it is not unheard of for them to demand proof of finances and even the Medical Records of Humans attempting to curry their favor. A few notable Daemons, however, have been known to stay on with a particular family for generations, usually out of intense loyalty.[/hider] [hider=KAIJU CLASS DAEMONS] [center][img]https://66.media.tumblr.com/656e2e6a127561c5c84d45da7d8b297f/tumblr_nqcmpaBeHJ1uum06fo1_500.gif[/img][/center] A special breed of Daemon all their own. These individuals are the most powerful and oldest of their kind. At present, there are 8 known Kaiju Class Daemons on the planet, though they have stated that there exist more within the Void. It was initially presumed that The Kaiju presided over Daemonkind as leaders, but they have openly stated that they do no such thing and simply exist in the world like any other Daemon. Despite the name, not all Kaiju Class Daemons are of a remarkable size, and only 2 of them can be called what is traditionally considered a Kaiju in that regard. Kaiju is instead a moniker given in reference to the power these particular Daemons. Like the rest of their kind, they are somewhat benign and have no interest in causing trouble for Humanity. However, their power is more than enough reason to keep them under close tabs. Capable of leveling cities, and changing the face of the Earth itself, Kaiju Classed Daemon are closely watched by the World's Governments, each ready to strike should any of them show signs of aggression. Unsurprisingly, the Kaiju are often approached by those same Governments in attempts to curry their favor in exchange for their service. Perhaps due to their old age and immense wisdom, these 8 individuals have politely declined each time, though they have recently begun to come under pressure from both Humans and some more powerful Daemons for their refusal to do so. The most recent Kaiju Class Daemon to make their way into the world appeared 20 years ago.[/hider] [hr] [hider=THE CITY OF ARNVISTA] [img]https://s-media-cache-ak0.pinimg.com/564x/8d/c1/ff/8dc1ffca3629c5d8cf8dca40912df697.jpg[/img] Located on the Eastern Seabord, the City of Arnvista is a bustling Metropolis that boasts a population of 10 million. Both the site of the I.D.C.C's American Headquarters and the Headquarters of Apex Implementations, the sprawling city is home to Daemons and Humans alike. As diverse in its architecture as it is in its people, the city gives across a patchwork feel, sleek and post-modern skyscrapers stand side by side with traditional centuries-old stonework. Despite this, Arnvista is by and large a modern and thriving city, supporting a wide variety of facilities from state of the art hospitals and expansive public libraries to its very own seaport. Daemon training facilities can be found all over Arnvista, the largest among them being Starfall Areana. The city isn’t all high-rising neatness however, and while being a very prosperous city, it still holds many problems and secrets beneath the shadow of the city's many skyscrapers. [hider=RESIDENTAL AREAS] The housing of the city progresses from its most expensive residences owned by the wealthy elite being located at the center to the middle-class suburban areas being found further out amongst amenities such as the fire department, the post-office, and the police station. Sitting at the edge of the cities lies the slums. It's here that the poor and the disenfranchised make their homes, in tiny terraced houses often shared between two families or groups of friends, shoved into cramped living spaces. The streets are dangerous for the unprepared, especially with an unchecked population of unregistered Daemons wandering about. Interestingly enough, homicide rates here are pretty average for the city, despite the prevalence of crime. Drug dealers skulk unchecked in alleyways and muggers rob people of money they don't have. The occasional hapless wealthy tourist that wanders into the area usually leaves with empty pockets, or if they're particularly unlucky, a body bag. Here a large number of underground Daemon Battling Arenas can be found. They offer lucrative opportunities for less savory individuals, and for the truly desperate a way out of the slums altogether.[/hider] [hider=BUISNESS DISTRICT] In the Eastern part of the city lies the business district, within which the headquarters of many of the city’s most prominent corporations can be found. Most obvious among them is the skyscraper housing the headquarters of the International Conglomerate, Apex Implementations. The building stands out like a beacon, brightly lit day or night and can be seen from every part of the city. Among the many office buildings, obscenely expensive studio apartments can be found overlooking well-maintained streets and a sea of suits. For all intents and purposes, Arnvista's Seaport is the city's gateway. It is the heart of all shipping traffic, with several docks and the major shipyard that it encompasses. All cargo that isn't hauled into the city in trucks arrives on one of the massive container ships that anchor in the Port's waters. To the south is the Shipyard, where the lifeblood of Arnvista's industry flows into the city. The port is also home to many Hotels, all boasting a magnificent view of the Oceanfront.[/hider] [hider=ENTERTAINMENT DISTRICT] The Entertainment District is the figurative center of the city. This pleasant and open area is home to most of the buildings of importance within the city, from administrative structures to various places of entertainment. The Central Plaza boasts the Red Light District, holding many nightclubs and bars and remains a popular place to visit for both residents and tourists alike. Though originally host to the city's numerous art galleries, the south end of the plaza has grown into a hotspot for all things trendy and hip. High-end boutiques mingle with vintage clothing shops, coffee bars, various ethnic restaurants, and record shops. This area is oriented around a small sculpture park where aspiring craftsmen and musicians can show off their talents. The Plaza is also home to public facilities such as the hospital and other administrative buildings, the largest of them being the I.D.C.C's American Headquarters. A multitude of parks are contained within the Entertainment district, where citizens can relax and on some days small Daemon Battling competitions are hosted. A short way to the East lies the Starfall Arena, the largest Daemon Battle Arena in the United States.[/hider] [/hider] [hider=JOBS IN ARNVISTA] [b]Arnvista PD:[/b] The Arnvista Police Department has recently been swamped with reports of Daemon related crimes. Illegal fighting rings are on the rise and unregistered Daemons and their Human partners threaten the safety of Arnvista's Citizens. Law abiding Citizens are encouraged to apply for the Police Academy to assist in keeping the City free of crime. [hr] [b]Waylight Security:[/b] Apex Implementations is seeking abled bodied applicants to join their internal Security Force. Both Humans and Daemons are encouraged to apply. Previous Military or Law Enforcement experience is recommended but not required. On and off-site training will be given to Applicants that do not possess the previously stated experience. [hr] [b]Apex Implementations Research and Development:[/b] Apex Implementations is offering paid Internships within its Research and Development Division. Accepted applicants will work directly under the Divison Head, Nikhil Bhattacharya and assist in and around the Labs. Both Daemons and Humans are encouraged to apply. [hr] [b]The Flying Tortise:[/b] A Bar located in the Entertainment Center's Red Light District, and owned by the Daemon Bandalur. Seeking Bartenders, Waitstaff and one Bouncer.Both Daemons and Humans may apply within. [/hider] [hider=APEX IMPLEMENTATIONS] [center][img]https://s-media-cache-ak0.pinimg.com/564x/fc/a3/e0/fca3e074eeddaed08b6acce6729400cd.jpg[/img] [h1][u][b]Apex Implementations.[/b][/u][/h1] [i]“An Evolutionary Standard.”[/i] [i]“Always progress. Always move forward.”[/i] [color=0076a3][b]CEO:[/b][/color]Lorette Lècuyer. [color=0076a3][b]Board of Directors:[/b][/color] Russel Butler. Naomi Mekhdiev. Bohai Hao. Edgar Collins. [color=0076a3][b]Major Subdivisions:[/b][/color] Daemon Registration and Containment. Private Security. Daemontech. Transport. (Potentially)Genetic Engineering [color=0076a3][b]Owned Subsidiaries:[/b][/color] Waylight Security. Lebadev Daemontech. Northfarer Transport.[/center] [hr] Apex Implementations, once called Apex Security Services, was founded 91 years ago by Ford Buckman. At the time, it was a small Private Security business, with a scant 38 employees headquartered in a single office. The company’s main breakthrough was the utilization of Daemons for Security. It is also credited with laying the groundwork for the current system used to register and catalogue Daemons. Since its inception, Apex Implementations has grown into an international Conglomerate and stands as a major force within the Corporate Sector. No doubt a result of being one of the first business to Capitalize on the various opportunities that stem from partnering with Daemonkind. Apex Implementations is a large player in both Corporate and Private Sectors. Providing Security, Daemon Containment and Transportation. It has recently started to expand is Daemon Technologies department, an ever growing and evolving market in the World’s Economy. There have been recent rumors that Apex Implementations seeks to gain a foothold in Genetic research, but they continue to remain unfounded. The CEO, Lorettte Lècuyer has thus far, chosen remained silent on the matter. [/hider] [hr] [hider=I.D.C.C] [center][h1]International Daemon Combatant’s Coalition. I.D.C.C.[/h1] [img]https://s-media-cache-ak0.pinimg.com/564x/9c/38/9d/9c389dbecf957b9b74c887755c175f94.jpg[/img][/center] Founded some 20 odd years after their arrival into our world, the I.D.C.C was created on the premise that current Daemon Combat practices were both unregulated and very unsafe. While it was met with a great deal of enthusiasm from both Humans and Daemons the sport was rife with problems. Most pressing was that Humanity was woefully unequipped to both handle and contain such displays of Supernatural power. Dozens of deaths were reported each year as a result of the battles, and it’s presumed that many more went unreported besides those. This was still during a time when Daemonkind was adjusting to living alongside Humanity, and as such abuse of all kinds ran rampant through whatever Circuits happened to be up and running. Reports of little to no pay for Daemons and various abuses heaped on them were a common occurrence, and more than a few Daemons would lash out at their Human handlers often severely injuring and even killing them in the process. With this in mind, Lawmakers eventually came together and began to lay down the groundwork to make what was at that point, a back alley pastime into a legitimate and regulated Sport. Daemon Combat was at first regulated in America and was kept to Baseball and Football fields, often as a Halftime show. Both Daemons and their Human partners were required by Law to register for any fights that they wished to participate in, along with paying an entrance fee. Any property damage or injuries to spectators as a result of Combat resulted in a hefty fine for the guilty party, or worse, jail time. This had the indirect effect of forcing Human handlers to treat their Daemon partners better, lest they become angry and lash out. Law enforcement was also required to be on standby and ready to suppress any Daemon that got out of hand. Once the Sport had become regulated, it saw a significant surge in popularity and public interest. Teams that did particularly well were offered Sponsorships from a variety of businesses in the hopes of gaining brand recognition as a result of their successes. The Sport of Daemon Combat began to grow at such a rate that Stadiums devoted to it began to crop up all over the Country. The rest of the world took notice of this and began to follow suit, laying the groundwork for what would eventually become the I.D.C.C. as we know it today. Official Circuits did not appear until some time later, created in an effort to refine the process. D-Rated up to A-Rated Daemons were kept in one Circuit and to this day boasts the highest number of participants. S-Rated Daemons were given a separate Circuit, with combatants fighting to achieve the World Title and the recognition and fame that comes with attaining it.[/hider] [hider=RULES AND REGULATIONS] The I.D.C.C enforces a strict code of conduct of which all Combatants must comply. Failure to do so can result in fines, suspension from Battles and Jail time. Particularly heinous offenses can result in complete expulsion from the Coalition, along with all guilty parties being stripped of their Combatant Licenses. [hider=I.D.C.C REGULATIONS.] [list] [*] Prospective Applicants are required by Law to register for a Combatant License at their local Government Office. Local Laws and Fees apply, but they are generally supplied between 7 and 14 Business Days. [hr] [*]Applicants are required to renew their Combatant License as per the standards of their local Government Office. [hr] [*]Human Applicants must be Legally an adult in order to apply for a Combatant's License. This Varies from County to County, but the norm is 18 years of age. [hr] [*] Prospective Applicants are required by Law to submit to both a Physical and Mental Evaluation before being allowed to apply for a Combatant License. Failure to supply the proper forms signed by a legitimate Physician will result in the applicant being barred from the Application process. [hr] [*] Prospective Applicants must attend a 12 hour class detailing the various rules, regulations, and hazards involved with the Daemon Battling process. Applicants must also complete and pass a written exam on the class. [hr] [*]Prospective Applicants must fill out a form detailing next of Kin and Emergency contacts of in the event injury, or Death. [hr] [*]Prospective Applicants must sign a waiver releasing the I.D.C.C from liability in the event of injury or Death. Owners of an Event Location do not fall under this and must supply their own Waiver before Combat starts if they wish to be released from Liability. [/list] [/hider] There are several types of battles along with two differing Battle Circuits. For the sake of expediency, the Rules of Battle will simply be listed under one heading as they do not vary between Circuits and Battle types. [hider=RULES OF COMBAT] [list] [*] All Combatants must remain within the boundaries marked on the Arena Floor. Stepping over one of these lines results in a point deduction. Once Three points have been deducted for stepping out of bounds, it qualifies as a loss of a Round. [hr] [*]A Battle lasts three consecutive Rounds. Each Round lasts for a total of Ten minutes. And have a 5 minute break in between them. At the end of each battle, points are tallied for both teams, and the team with the lowest number of points is declared the loser of that Round. [hr] [*] At the end of each Battle. The points from each round are tallied for both Teams. The Team with the highest number of points is declared the Winner. [hr] [*] Combatants can earn points in a variety of ways. [list] [*] Landing a clean hit. [*] Pushing an opponent out of bounds. [*] Toppling an opponent over. [*] Points can also be awarded based on the complexity of moves, their appearance, and overall creativity.[/list] [hr] [*]If Combatants are knocked down and unable to rise after a 10 second count, it constitutes a loss of a Round. This includes being knocked down due to injury or being pinned for 10 consecutive seconds. [hr] [*] Combatants that are knocked down and rendered unconscious are counted for a loss of a Round. Combatants that cannot rouse themselves fully between that round and the next forfeits the Battle. [hr] [*] Daemon Combatants must choose a physical form before the start of each Battle. If a Daemon Combatant feels the need to change forms, in the middle of a Battle they are allowed a Time out. Each Competing Team is allowed 2 Time Outs for the duration of the Battle. Changing form between Rounds is not allowed. [/list] [/hider] [hider=BATTLE TYPES] There are 2 different Battle Types found with the Circuits. Single and Team Battles. [list] [*]Single Battles are between 2 competing Daemons only. The competing Daemons do not require a Human partner to compete in this type of Battle. Any Humans that act as Partners to one or both of the competing Daemons are not allowed to directly interfere and must wait at the sidelines issuing commands to their Daemon partner. Stepping inside of bounds during a Round constitutes a point deduction. After 3 point deductions, the Round is considered a loss. This is the most common kind of Battle as it does not require great physical endurance from Human Partners, but the payouts from winning are noticeably less than that from a Team Battle. [hr] [*]Team Battles involve the Direct participation of a Human alongside their chosen Daemon Partners, and are Physically and Mentally taxing for both Humans and Daemons. But the payout for victory is greater than what would be received in a Single Battle. Humans can fight in a Team battle the following ways. [list] [*] A Daemon will infuse their Human partner directly with their own power to enhance the Human's Martial skill as they fight alongside them. [*] A Daemon will infuse an I.D.C.C approved weapon with their own power to be used by the Human in battle alongside them. [*] A Daemon will possess an I.D.C.C approved weapon directly, greatly increasing its damage output to be used by the Human in battle alone. [/list][/list][/hider][/hider] [hider=I.D.C.C APPROVED COMBAT WEAPONRY] The I.D.C.C approves the use of Weaponry by Humans in Team Battles and has a compiled database of what is and isn't allowable. Anyone found competing with unapproved weaponry is subject to Fines and must forfeit any and all Wins gained using them. Those that do not make use of Weapons in Team Battles normally rely on unarmed combat and Martial Arts to compete. [hider=TACTICAL BLADES] [img]https://s-media-cache-ak0.pinimg.com/736x/34/90/be/3490beb90020281c326d6dbd51c9f998.jpg[/img] A Staple of Team Battles. Tactical Blades are mass produced Millitary Grade bladed weaponry. They are fairly easy to come by and come in a variety of shapes, sizes, and styles. This includes Swords, Knives, throwing Shuriken, Axes, and Polearms. The most basic kind do not have embellishments of any kind, being composed of a steel blade and a rubber grip. They can, however, be customized in a variety of ways and it is not unusual to see bladed weaponry unusual styles and colors. [/hider] [hider=AIRSOFT RANGED WEAPONRY] [img]http://d2rormqr1qwzpz.cloudfront.net/photos/2012/05/29/38120-nerf_guns.jpg[/img] Almost as popular as Tactical Blades, Airsoft guns come in a multitude of shapes, sizes, and ammunition carrying capacity. This includes various Guns and Pistols, Rifles, Bows, and Crossbows. The I.D.C.C forbids the use of Legitimate Firearms in Daemon Battles and I.D.C.C approved Airsoft Ranged Weaponry is used instead. When used in Combat, a Daemon's energy is sufficient enough to make the foam darts into dangerous projectiles, increasing their range, speed, and firepower. Entire communities exist devoted to the subject of modding Airsoft guns to make them stand out, and conventions on the subject draw in large crowds.[/hider] [hider=SHIELDS] [img]https://s-media-cache-ak0.pinimg.com/564x/08/07/c3/0807c3c332d534266a221cce305ad6c8.jpg[/img] Often used in conjunction with Short Swords, Shields can be used by themselves within Battles. Millitary Grade Riot Shields are the easiest to come by and the most common, but a Daemon can compose more stylish ones using their own power. In addition to protecting the wielder, they can be used to slam opponents, both disorienting them and knocking them over. If enough force is applied an Opponent can be sent out of bounds. Particularly skilled Combatants can fling their Shields for a long ranged attack as well.[/hider] [hider=ARMOR] [img]https://s-media-cache-ak0.pinimg.com/564x/5b/52/17/5b5217d86d0b425f5f8c3a4154c0a7f9.jpg[/img] Costumes of all kinds can be seen in Battles, with Human and Daemon alike coordinating their outfits to express themselves. Armor is particularly popular and useful however. Lightweight Military covering is the norm more often than not as Medival style armors are heavy and a bit cumbersome at times. But Daemons can produce particularly exotic and fantastical sets by shrouding their Human Partner in their own Power. Any Armor that isn't I.D.C.C approved must be supplied by a Daemon in Combat.[/hider] [hider=GRENADES] [img]https://s-media-cache-ak0.pinimg.com/564x/d2/20/73/d2207393da39f630f178751cd5d4c87f.jpg[/img] While not used as often as other types of Weaponry, I.D.C.C approved Grenades are still an important part of Daemon Battles. Flashbangs, Smoke Bombs, and Concussive Grenades are all allowed within Daemon Battles and are used to both injure and disorient foes. Daemons can enhance these explosives with their own power to increase their power and damage radius. [/hider][/hider] [hider=ILLEGAL COMBAT PRACTICES] [center][img]https://68.media.tumblr.com/dd63f1c15a0bc11b915826d08ff39847/tumblr_o8xmq2qh5a1roj09io3_500.gif[/img][/center] Despite the I.D.C.C’s efforts to maintain strict regulations on Daemon Combat events, Illegal matches are still a problem the world over. These Underground Rings cropped up as a way to circumvent the Registration, Fees and Fines that come with Legally sanctioned matches and are highly dangerous. Like the first matches from the early days, these fights are rife with abuse, injury and death. Each Country's Government has its own laws in place to combat these Underground Rings. But Combatants are almost always given Jail time. Sadly, Daemons considered too dangerous and too far gone as a result of these practices to consider allowing back into everyday society are often forcibly contained and dispersed. Many Daemon Rights Groups find this to be a barbaric and unfair punishment to force upon Daemonkind, and to this day it is a hot button issue. One of many in regards to the presumed sentience of Daemons, along with their actual place in the world.[/hider]