[hider=Kha'zik Hasik] Name: Kha'zik Hasik, The Serpent lord, The Desert Spear. Gender: Male Homeworld: Thanatos designation Death world. North of the Segmentum Obscurus, in the Tamahl Sector. Thanatos, a desert and almost barren world of blistering days and frigid nights. The planet is home to a hardy and strong of will people, they function in loose tribes that roam the dunes and steppes in constant search of good water and grazing land for their herds of goats and camels. Kha'zik would land in an area of the planet called the Salt Mountains and would be raised by one of the wandering tribes of warrior monks that inhabited the mountainous regions of the planet. Alignment: Kha'zik is a stout loyalist, but the allure of Nurgle will prove to strong. Fate: Kha'zik will ascend to daemonhood during the siege of Terra. Appearance: Kha'zik stands at a measly 12.5 ft tall and is powerfully built even for a primarch. His skin is a deeply tanned light brown from the scorching suns of his homeworld and his hair is a dark blackish brown. Multiple scars crisscross his arms, face and chest from multiple fights, accidents, and hunts. His armour in contrast to his Legion's is a greenish tan brown and is adorned with not only the typical iconography of his legion, but a large cloak of light tan scales from a elder wyrm known as Kronus that Kha'zik slayed a year prior to the Emperor's arrival on Thanatos. Most interesting about the primarch are his eyes. His eyes are the slit pupils of a snake and are very sensitive to light. Wargear: Kha'zik wears the Serpent's Mantle, a set of terminator armour with a built in auspex, teleport homer, and enhanced ceremite. Built into his armour's left hand is the Burning wrath, a flamer filled with a mix of Promethium and Sand wyrm bio acid capable of melting a man in 2.3 seconds. In his right hand he holds the Serpent's fang, a power spear forged from adamantium and infused with the ashes of a greater wyrm and Kha'zik's human parents. The spear has a greater wyrm's fang as its head and is around 10 and a half feet long. Skills: Built to be a leader of men Kha'zik has all the knowledge needed implanted in him, but his real strength comes from his unnatural resistance to damage. Kha'zik has taken melta blasts to his unarmoured flesh and come out with slight scarring where lessor men would have been vaporized. He is renown with a spear and very calculating. Personality: Kha'zik is a man of passion and to see anyone deliberately thrown into harms way is to mean the Primarch's wrath. For the common human Kha'zik has been known to send his legion in front of Solar auxiliary forces as a bulwark or a shield. Normally he is calm and a voice of reason to his brothers and sisters in times of peace, but when at war the primarch is very different. A path of destruction is the primarch's legacy and he has been known, though he heavily was against the orders, to destroy whole civilizations to keep the peace. History: The young primarch was found deep in the Salt mountains upon the planet Thanatos and his captule was found by the a wandering warrior monk tribe in the jaws of a dying elder wyrm. The monks found the child inside and named him Kha'zik Hasik or The Devoured Son, after how he was found. In his early teen the young lord was leader of the monk order and lead his people out of the mountains and on a crusade of peace to reunite the tribes. It would be during one of these crusades that a beggar in the night would come to Kha'zik and ask him for some water for his throat was parched and cracked from the desert sands. Kha'sik would indeed share his water and welcome the man to join his crusade of peace, at this the man would chuckle and ask Kha'zik what he thought of humanity and the stars. Puzzled Kha'zik would have a conversation with the man about the stars, mankind, and war until the twins suns rose again and before the young primarch was a giant man clad in armour of gold and Kha'zik felt more at peace then ever before. The man, now known to Kha'zik as his father, would ask Kha'zik to return with him to Terra and meet his sons. During the Great Crusade Kha'zik was a primary force in taking worlds populated by humans. With his charisma and gentle words Kha'zik turned countless worlds back to the emperor and his sons fought endlessly with the Solar auxiliaries and their fellow legions on countless worlds. The Primarch himself would be wounded by a strange cult and forced to retreat back to his home world for treatment. Relations(WIP): Kha'zik revers his father as a mighty general and lord of all and seeks to be more like his father in attitude, but can't find a way how. However, when are civilians, especially young children, he acts as a consul a shoulder to cry on or use for support. He understands that while he is a demigod he was created to lead the lessor humans and has instilled this into his legion. (His opinion on the other primarchs will come as their CS are created.) [/hider] [hider=Serpent guard] Legion Name: Before their primarch was rediscovered they were known as the Death Wardens. Later they will be renamed as the Serpent guard. Legion Number: X Legion Strength: At the start of the Great Crusade the Wardens were rumored to have 150,000 legionaries ready for combat, but at the start of the Heresy they are wilted down to a mere 75,000. Armor Appearance: Serpent guard:[img]http://www.bolterandchainsword.com/sm/bpe=1CE647&bpj=1CE647&bp=1CE647&bpc=1CE647&hdt=1CE647&hdm=1CE647&hdl=1CE647&ey=A60202&er=1CE647&pi=1CE647&nk=1CE647&ch=1CE647&eg=436E08&sk=436E08&abs=1CE647&bt=2A7011&cod=1CE647&ull=1CE647&lk=1CE647&lll=1CE647&lft=1CE647&url=1CE647&rk=1CE647&lrl=1CE647&rft=1CE647&slt=18521F&sli=18521F&srt=18521F&sri=18521F&ula=18521F&lel=18521F&lla=18521F&lw=18521F&lh=18521F&ura=18521F&rel=18521F&rla=18521F&rw=18521F&rh=18521F&bg=FFFFFF&rb=635858&gr=C4B9B9&wg=true&aq=true&dm3=true&jmp=2DA312&jmph=2DA312&loin=ACBA66&lkg10=030202&rkg9=000000&bpr=77BD35&frag=72BA06&krk=C74F0E&pws=true&/spacemarine.jpg[/img] Death Wardens:[img]http://www.bolterandchainsword.com/sm/bpe=1A1818&bpj=1A1818&bp=1A1818&bpc=1A1818&hdt=F5E5B0&hdm=F5E5B0&hdl=F5E5B0&ey=D12438&er=F5E5B0&pi=A8A3A3&nk=1A1818&ch=1A1818&eg=D5DE9B&sk=D5DE9B&abs=1A1818&bt=1A1818&cod=1A1818&ull=1A1818&lk=1A1818&lll=1A1818&lft=1A1818&url=1A1818&rk=1A1818&lrl=1A1818&rft=1A1818&slt=1A1818&sli=1A1818&srt=1A1818&sri=1A1818&ula=1A1818&lel=1A1818&lla=1A1818&lw=1A1818&lh=F5E5B0&ura=1A1818&rel=1A1818&rla=1A1818&rw=1A1818&rh=F5E5B0&bg=FFFFFF&rb=4F4D4D&gr=CCC0C0&wg=true&be=F5E5B0&robes=D6BF98&rkg5=E6DADA&bpr=000000&frag=00AA00&krk=CC0000&pfr=0F0F0F&spl2=533B1C&spr2=533B1C&/spacemarine.jpg[/img] Warcry: "For the Ancestors!" and more commonly "Serpentes de bello audire vocem meam!" Translates to "Serpents of war hear my call!" Important Figures: Master of Sanity Tarkin Artlox: Once the legion's greatest chaplain he fell in battle to a ork warlord and is forever entombed inside a contemptor dreadnought armed with a power fist/ heavy flamer and a contemtor Gatling cannon. 5th company 9th sargent Pyriel Sor: Also known as the Fallen son, Pyriel once slayed a daemon prince of Nurgle and in his blood soaked fury turned on his brothers until he was subdued and put to death by the primarch. Before he was captured 45 battle brothers fell to Pyriel's power fist and plasma pistol. Reaver lord commander Syris Puloxis: Leader of Kha'zik's elite guard and one of the legion's oldest marines Syris is a grizzled harden warrior who stands between his lord and is his hammer of judgement. Part of Syris's skull was crushed by Pyriel and has been replaced with cybernetics from Mars. Honor Guard: The Reavers: A elite guard of ten terminator veterans trained personally by Kha'zik and rarely eave their lord's side. Each are armed with storm bolters and power spears. Special units: Scaled riders: A elite regiment from the first company of around 500 astardes riding great dune crawlers of Thanatos. Dune crawlers are giant cow-like omnivorous lizards native to the sands of Thanatos and their heavy armoured bodies are the perfect mounts for warriors armed with power weapons and bolt pistols. Tactics/Roles: The Sand Wyrms of Thanatos have long been a vital part of the mythologies of the Tribesmen who live there. They see the massive reptiles as powerful beings of nature, harbingers of peace and better times. Where the Sand Wyrm roams, rains and good hunting follow suit. The reasoning for this, unbeknownst to the Tribesmen, is that the Wyrms detest the rains of Thanatos, their coming waters down the Sands which they call home, and makes it difficult for them to move. Thusly, they travel before the storm, stirring up all wildlife with their massive bulk, driving even the most stubborn rat from its hole in fear. They travel in tight knit familial groups, supporting each member of the family and showing an amount of care much unlike what a beast of their stature and bearing would be expected to show. Though, just as they are bringers of peace and prosperity, they are also beings of terrifying strength, and they are able to lay waste to whole tribes when riled from their ways. Striking fast, sowing great terror with their monstrous bulk and roars, and leaving the aggressor in utter ruin. The Death Wardens have taken these Beasts to the soul of their Creed and lives, accepting the duality of these majestic creatures and focusing that nature into the heart of their legion. The Death Wardens idolize the beasts, being drawn from the Tribesmen of Thanatos, and worship them with much reverence. Each battle brother of the Death Wardens aspires to attain the attributes of the Sand Wyrm, to become a warrior who strikes fear into the hearts of the enemy, destroying all who oppose him and the Imperium, while also becoming compassionate and benign, a crusader of peace and harmony even as they sow destruction. They must always act with good reason, and always watch out for their Battle Brothers. Each marine also carry's in them a deep care for the common folk of the Imperium, and hold their lives in as high a regard as their own. The legion makes great use of land speeders, bikes, and most importantly Dreadnoughts. Dreadnoughts are revered almost as much as the great wyrms as they are literally the chapter's eldest marines and carry great wisdom and power. Traits/Ideology: The sons of Hasik look much like their father in almost every aspect, but that their armour is differently colored and their hair maybe a different colored hair, eyes and or darker skin. Their attitude is similar in that the common man is more important and that to die in battle is to join their ancestor's in Heaven and it is tradition for a marine to have his body entombed in the legion's fortress monastery on Thanatos. Hated Enemy (optional): The orks of the Bad teef clan and any Nurgleite worshipers Other: Kha'zik's flagship The Emperor's vengeance. [/hider]