[center]RESERVED: Important NPC's. If you create one worth mention let me know![/center] [center]NPC CS Name: Age: Appearance: Basic Bio:[/center] [@Dulcet] NPC's [hider=Madeline Farne] Name: Madeline Farne Age: 24 Race: Lavas Bio: As a level-headed and focused woman, Madeline prides herself on her prudence and excellent luck. She possesses an intellect far beyond her years, and tends to spend her time by herself either reading or studying. Since meeting a certain individual, her fondness of drink and of coin has increased, but her reserved nature still remains. Madeline was born in raised in secret, and did not know anything beyond the hidden island mission that she lived on. Her father was a disgraced missionary and her mother was a scholarly woman. Both had boarded a ship bound for an archipelago a week's voyage out of Lavas waters, and they quickly fell in love. At the time, her father hid the fact that he had fallen out of grace with his order, and she followed him thinking that she could develop her fate. The details of their romance were never disclosed to Madeline, and she never asked. Somewhere along the line, her parents decided to leave the safety of civilization and strike it out on their own. With her mother's extensive savings and her father's large congregation of followers, they departed for the archipelago and established a mission in the heart of its largest island. It was built like a fortress, and remains largely unknown to the world to date. As the first child born in the mission, Madeline was taught extensively about leadership. She spent her childhood as the older-sister figure of the mission, and would lead the others on adventures through the islands. When they thought that they had explored the entirety of the main island, they dabbled in making rafts, and when they mastered that, they made crude boats. By the time they had learned the secrets of building decent vessels with what limited materials they could find near the mission, most of her peers had grown too old for adventuring, and settled into their callings at home. Madeline's position as the daughter of the mission's leaders exempted her from work, and she decided to venture to the other islands alone. At first she thought that she was just continuing what she had been doing all her childhood. She tried to play with the wildlife and find places to relax, but found herself increasingly drawn to study them. Every short voyage on her makeshift boat left her feeling less excited about what she would find. Instead, what replaced that feeling of excitement was that of curiosity. She began taking a notebook with her, and soon she had cataloged the nearest island's flora and fauna. It went on and on to the next islands until she had encyclopedia's worth of information sitting in her room. Things would eventually change--as they always did. The journey to the furthest island was a two-day venture; one that she had only done a few times. She'd spend the first day finding the right current to sail to the island, making camp, studying, and foraging. The second day--with a hold full of fruit and other samples--she'd catch a current to the closest island, row to the shallows in the center of all the islands, and row home. It was grueling venture, but the ecosystem of the final island was so exotic, and she could feel that there was something otherworldly about it as well. Things went according to plan on the first day, and she made it to the far island in record time. With her camp set up and an unusually abundant amount of edible fruit close to the shore, she pressed on into jungle late into the night. There, in the darkness, she saw an eerie red glow. She followed it, and found an ancient tablet sticking half-out from the ground. Nobody would question that the tablet was something sinister, and Madeline tried to leave it alone. She had no idea that she had made a terrible mistake. When a voice begged her to take it along came from the tablet, she fled. The next day, she broke camp and departed as usual. The seas were exceedingly calm, and the weather couldn't have been any better. She took things at a leisurely pace, and found the current to the nearest island at noon--much later than usual. By then, the sky had taken a dark turn, and an angry red light shone from the island. In the sudden darkness, Madeline knew that it was not a trick of the light. Her small boat was tossed around by agitated waters, and the current that was supposed to take her to safety instead turned out and pushed her westward into the open sea. She had no idea that Lavas waited for her in that direction, and she had no choice but to hide below-deck for the duration of her kidnapping. The current carried her for three days before disappearing. When she finally stepped out, she was determined to find her way home, but the currents only seemed to carry her further and further. By the sixth day, half of the food she had found and foraged was gone, and the boat had sprung a leak. She began to lose hope. As fate would have it, a passing vessel spotted her small ship on the horizon, and moved to rescue her. She had never seen ships larger than the old merchant ships that came to resupply the mission, and the sight of a state-of-the-art clipper was quite the surprise. When she was brought onboard, she was even more surprised to see that the ship's captain and all her crew were women! Despite numerous attempts by her saviors to find the mission, they were forced to give up and return to port. Rather than brooding, Madeline made herself useful. Her first goal was to make friends with the captain's unruly daughter so she'd stop pranking her. She had grown tired of finding crabs in her blanket and seaweed in her boots, and one day caught the girl sneaking her notebooks into the crow's nest. Fed up with that, Madeline began slowly squirreling away the girl's sweets until one day she found them in a bag on-deck. When she untied the knot on the bag, it was propelled off of the ship and into the sea. She and the girl, Aliya, found themselves in a protracted pranking war, and this lasted for many months until Madeline was accepted into the crew. At that point, it was no longer a subtle war, and Madeline claimed victory when she turned one of Aliya's pranks around on her and sent her into the water. After rescuing Aliya, the two of them called off their war and began working together. As time went on, Madeline began to forget about her old home. She grew accustomed to the crew of women she now called her family, and finally stopped hoping to find the mission again. When Aliya's mother died, she felt as if she had lost her own mother, and even the sight of the Lavas cities wasn't enough to offset her grief. During that period of leave, she and Aliya spent almost all of their time together until Madeline encountered someone in a familiar set of robes in the market. One of her peers from the mission had come to the city to secure a metal shipment. They almost couldn't recognize her. By then, Madeline didn't care for returning to the mission anymore. She learned her junior that they were doing just fine without her, though her parents were worried sick. She hadn't even realized that she had been away for two years until her junior mentioned two of her birthdays passing without her there. Despite being asked to come back with them, Madeline refused. She told her junior to tell her parents that she was doing well, and that she'd come visit someday. Before she set sail again, Aliya gave her a gift: an aquamarine armband that was supposedly "blessed." When Madeline asked, Aliya happily explained that she didn't want her first mate running around without any finery--that would have been unfair. Madeline accepted it graciously. She had found her calling, and she'd sail with Aliya for as long as she could. She did owe her her life, after all. Equipment: Cotton sailor's clothes Fine boots Small first aid pouch Aquamarine armband [/hider]