[center] [hider=Charlotte LaChance] [img]http://safebooru.org//images/1673/5b58a46eb831ec52500d9377a69cfa2f0038b0ad.png?1751656[/img] [h3][color=bc8dbf]"Hey, you wouldn't have seen any flower around here that has a yellow petal, would ya? I need one for, uh...'flavoring'."[/color][/h3] [color=bc8dbf]"Charlotte LaChance. Now, if you don't need anything I [i]really[/i] should be watching this beaker before it explodes."[/color] [b]Name:[/b] Charlotte LaChance [color=bc8dbf]"Nineteen."[/color] [b]Age:[/b] 19 [b]Race:[/b] Human [b]Appearance:[/b] Charlotte stands around five foot six. A pale complexion with messy, somewhat unkempt dark brown hair and cold blue eyes adorn her face. She has a slender frame, with no obvious muscles as she's not entirely one for physical activity, often time spending her days reading or practicing her chosen craft. She wears comfortable clothes that look like one might expect of someone born from high-society. Short pants, held up by a belt with a golden buckle, adorned with various pouches to carry items. Comfortable shoes with long, knee-high socks. Over her upper body, she wears a thick cloak with a hood, designed mostly to protect the wearer from the cold. Rarely takes it off, even in the warmer lands she finds herself in. [b]Personality:[/b] Insatiable curiosity, confident, stubborn, a bit on the childish side, doesn't like not getting her way, and has a bit of a one-track mind. As such her alchemy can sometimes suffer a bit as a result. Though indeed, she is talented, and if she doesn't let her one-track mind focus on something else after she starts something, she'd be fairly successful. She prefers to spend time outdoors with her plants and other alchemy reagents than in the company of people. She tends to come off as rather serious and no-nonsense, and sometimes a sarcastic grump. Often time she wears a serious expression when people first meet her, though its only because she tends to have a one-track mind about things, and [i]really[/i] doesn't like being interrupted. She's often thinking about various things and what properties plants might have. That said, she is fairly friendly to most, and isn't hostile by any means. Just don't interrupt her work unless you have a really good reason. Aside from this, she's fairly intelligent and knows about a great deal many scholarly subjects. Mostly dealing with Magic and Alchemical pursuits, but she's read a great many number of books so she might surprise someone with her knowledge every now and then about something. [color=bc8dbf]"DAMN YOUR EYES DON'T TOUCH THAT BEAKER-Argh, this is [i]sensitive[/i] equipment!"[/color] [b]Abilities:[/b] Aside from the obviously [i]impressive[/i] physical and mental abilities that humans possess, Charlotte is adept at potion brewing. Meaning, alchemy and making useful concoctions out of herbs, remedies, antidotes and other items found in the natural world. She's pretty much a savant when it comes to everything relating to it. Add that to some beginner interest in Botany, she could probably make quite the living selling and brewing potions. That said, she is still fairly young and has a [i]lot[/i] of room for improvement in the field. Plus, almost all the flora and fauna on this new continent has yet to be documented. Meaning, until she goes around documenting and doing some trial and error, she's gonna be somewhat useless. Not something a lot of sleepless nights watching beakers and flasks bubble can't fix, however. A neat little list: -Good at alchemy -Fairly intelligent -Beginner Botanist -Cold tends to not bother her so much, since her home country was notoriously cold. -Not so good with animals, unfortunately. They tend to like using her as a chewtoy. -Physically speaking, she's a wet noodle strength wise. Fairly average stamina due to her fairly active lifestyle. [b]History:[/b] Born in Astril, Charlotte has been brought up around science, logic, reason, and even the odd magical related things most of her life. Aside from that, its not particularly interesting. While she herself wasn't born into the magic-using citadel of Astril, and was instead brought up in a small farming community near the border, she has always held an interest in magic, alchemy, and scholarly pursuits herself. So in between farming duties and helping her parents run the farm, she studied all sorts of books. Ones about history, magic, and otherwise. And when she was fourteen, she was accepted into Astril itself as a student. And as confident as she was, she was sorely outclassed by a lot of the students there who had been training formally since their birth. She spent quite a few years there struggling to keep up with the other students, and quickly found herself as a bit of a loner and outcast among her peers. Not that she particularly minded, she'd rather have her books and studies anyways. Eventually she was labeled a bit of an eccentric. It was when she was nineteen, she had to make a choice. Leave Astril and set off on her own, or effectively become a test subject. She doesn't like talking about the events that transpired leading up to that event, but she will say she killed about five scholars and blew up a lab. [b]Nation of Origin:[/b] Astril. A small, somewhat isolationist country known for its heavy delving into intellectual pursuits of all kinds. [hider=Astril] [b]Nation Lore:[/b] Astril is a small nation located far to north. Most of the country is cold, mountainous, and cold tundra and thick pine forests make up most of the climate. Over time, they have tamed the lands somewhat and built a thriving city located high in the frigid mountains. A tower like citadel, simply named 'Astril' over their first leader, that later became their small city. In the past, they were a small group of intellectuals, scholarly types, dissatisfaction with their own cities. They traveled far to the north, seeking land unclaimed by others they could call home themselves. Eventually, they found their land in the cold north. Overtime, they built a thriving city, founded upon not on diplomacy or military might, but on science, magic, and logic. When it was first founded, they welcomed all inquiries into the arcane and scientific nature, and shunned no question or line of research...no matter how 'unethical' it might have been perceived to be. Human, animal, and all sorts of experimentation was, and still is quite common. Of course, they don't exactly advertise this fact these days. If you're going to be doing something somewhat unethical, then you are expected to keep it under wraps and deal with any unintended consequences yourself... Eventually, the city began withdrawing from the outside world, and though they still welcome intellectuals and those who wished to pursue arts of science and magic, they had developed a bit of a mindset that those outside their walls were somewhat...barbaric and uncivilized. Typical mage superiority mindset, really. Mix that with a somewhat reactionary mindset with a healthy dose of Xenophobia, (anyone considered an outsider and not born there, not racism per say. There are a variety of races that live here) you get some pretty narrow minded individuals. Of course, it wasn't all easy for them. With their small numbers and generally small sized city, was almost taken over quite a number of times, if it wasn't for the quick thinking of their leaders. They maintain uneasy peace with any other city state in the area, but for the most part keep to themselves, and any outsiders are turned back at the border. Misc: -Not everyone pursues magic theory or science here. Not everyone has the aptitude to perform equally well with magic, after all. As long as you make yourself useful, you'll probably fit in well. -A bit of a Meritocracy -Ruled by the 'Deacon of Astril' [/hider] [b]Other:[/b] -Can be somewhat socially awkward at times, and has trouble holding a decent conversation about anything other than alchemy. -Makes some questionable potions sometimes. You [i]really[/i] shouldn't get curious about some of the stuff she makes. -Don't bring up anything regarding an elixir of life or philosophers stone. You have been warned. If you do, bring ear plugs and make sure you don't have anything to do for the next hour. [/hider] [/center]