[hider=Kruze] [center][b]Librarium Registration Card[/b][/center] [img]http://wh40k.lexicanum.com/mediawiki/images/8/88/KonradCurzeArtHH.jpg[/img] Personality: To describe Konrad's personality is to delve keep into the recces of his mind. A very dark place by most standards, but those who notice the calmer more collective man knew that there is a shred of normality in their somewhere. In this mindset, he is indifferent and doesn't much care for conversations and only wishes to get the job done and go home. He has been known to be a bit more "human" in this mindset and he is generally peaceful. This side is the true Konrad Kruze, while in the other hand we have the Night Haunter. A ruthless hunter who fears no pain and only wishes to bring his target to "justice" be that through the courts or by his own hand. This is the byproduct of his childhood losses and his version of justice. To him the only way people will see justice is through fear of consequences and loss, much like the young Konrad was exposed to. This mentality is what shapes the man and though he is a loose cannon there are people who have been known to keep a tight lease on him until the need arises and he is let loose. [center][i]“Shush it only stings for a second.”[/i][/center] | Name: Kruze, Konrad | | Alias|Nickames|Titles: Alias: Depends on the mission at hand. Nicknames: The Night haunter Titles: Library's hound | G e n d er: Male | | R a n k: A | | Age: 29 | | Sector : Library hunter and he doesn't care for a rank| | History: | The story of Konrad is not a simple one, nor is it a happy one. Konrad was born near the Librarium capital Keter in the slums outside the great city. His father was the city's headsman and his mum was nothing short of nonexistent, but did this bother the young boy? The answer was a simple no. Konrad found his happiness in his father's work and even begged to attend some of the executions. However one evening would change everything. This evening started like another with the young Konrad, age 12, and his dear father Russ climbing the steps to the execution platform, however little did the headsman or his son knew this would be their last moments together as in a few short minutes the headsman was killed and his son ran out of town. From ages 13 to 27 Konrad would live the life of a "Headsman" and a "Pillar of justice". The town he was born and the neighboring cities and slums would suffer fourteen years of torment and various unmentionable evils at the hands of a boogeyman they called the Night Haunter. In reality the monster was merely a man who had stolen various books of magic including a tome on requip and was using the tools of his father's trade against them. A week before his 29th birthday Konrad would be caught and punished for his crimes. The punishment was to be death by quartering, but the Librarium had use of a monster like Kruze. They would release him and force him to be a instrument in their war on the sky pirates. Konrad was able to fulfill his little game and the Librarium was able to use his old name to sow more fear. | Magic: | 1: Requip: http://fairytail.wikia.com/wiki/Requip Much like the Knight variant of this distinguished brand of caster magic Konrad can summon various swords from spatial dimension. Konrad however only uses six swords. Cane blade: This weapon is a simple cane with a black dragon head handle that conceals a three foot steel sword imbued with fire magic Butcher's glee: A two foot long butcher's cleaver that is Konrad's preferred weapon for his more easily dealt with targets. This blade is also called The headsman's axe. Thunder god's glaive: A Black iron serrated glaive charged with lightning magic and covered in runic script. The weapon is capale of dispersing thunder and lightning magic. Sorrow: A five and a half foot bastard sword made out of cursed steel. this weapon is imbued with dark energy and is Konrad's answer to tougher opponents. Forgiveness: A four foot long sword that has poisoned barbs running it's length. This poison is a nerotoxin that only takes effect if the blade catches bare flesh. Mercy: A simple foot long dagger that incorporates wind magic to keep its blade sharp. Konrad uses this as a means of quickly ending a heavily inquired target. | Miscs : | Skills: Excellent tracker, swordsman and strangle a decent cook. Theme: Chosen ones by Dream evil , Fake it by Seether. Weaponry: 1. A pair of punch daggers 2. Clockwork boot knife [/hider]