[@RokkuHoshi] Master Skill Levels are only permitted if your character is abov ethe age of 40 - therefore, Jan-Hei is not eligible for a Master Level. Expert Level Skills: You can have One; alternatively, you cna have 2, but must give up both of your Journeyman Skills. Journeyman: 2 Skills Apprentice: 3 Skills Novice: 4 Skills In addition to these your character is allowed 2 additional skills under the "Crafting and Miscellaneous" Category, providing they are of a Novice or Apprentice level (Unless higher levels are rationalised in the backstory; e.g is an expert Smith as they have smithed all of their lives, etc). These additional skills are for the basics that many people would need in this world, such as foraging, smithing, first-aid, hunting, etc. They are optional, and you do not need them; these additional skills have simply been put in to not use up your slots for anything else. If you want more than 2 extra skill options, they will be allowed; they will just substitute one of your other skills from the other levels. Additionally, the Specialisation section will be one of the following: Combat, Stealth, or Magic - your character's broadly defined preferences of fighting, not the specific manner in which they fight. It'll be One-Handed Blades, not One-Handed Swords. The pelts, hides, and Pickaxe are still in his inventory? Unless you're going to say why in his backstory (For the former 2, I think it would still be a bit pointless to be carrying them) they need to be removed. Also, 500 gold is a [i]lot[/i] of change to be carrying on oneself. That's 500 solid metal coins; not only is it a strangely excessive amount of money to be carrying on oneself, it would weigh quite a bit too. [@Chasers115][@BurningCold][@LadyTabris][@Leidenschaft] Check in, ladies and gents. I didn't tag anyone when I moved the post along, so here be the tagging now. :)