[list][*][u][b]Name:[/b][/u] Mori Hoshiko [*][u][b]Age:[/b][/u] 13 [*][u][b]Gender:[/b][/u] Female [*][u][b]Race:[/b][/u] Human [*][hider=Appearance][img]http://i.imgur.com/GuYqUaG.png[/img][/hider] [*][u][b]Personality:[/b][/u] If you wanted to pick the most glaringly obvious facet of Hoshiko, it's that she's incredibly shy and still has to occasionally be all but dragged to show up to meetings of the Youth Organisation. She's pretty quiet even with people she knows, though more than happy to talk about video games. The other glaringly obvious thing about her is that she finds her own ability terrifying and tries to avoid using it if that can possibly be avoided, let alone being made to talk about it or accidentally [i]using[/i] it. [*][u][b]Abilities:[/b][/u] Hoshiko has a powerful version of her family's magical trait, which, when explained in general terms to most other people, is generally interpreted as 'ESP eyes'. She actually has two of the possible effects: the ability to telekinetically affect anything that she can see and a clairvoyance that pretty much replaces regular eyesight. Unfortunately, she's one of those people whose magical traits are always active... and because of how the clairvoyance works, Hoshiko can't even blindfold herself and expect them to go away. The clairvoyance, for instance, allows her to see [i]through[/i] things with concentration and potentially take in more visual information than the human eye can normally process. Mostly, it just gives her exceedingly good vision and a tendency to see people coming from behind (or actually work out what the odd shape in their pocket is). Because it's always active, it compensates for the near-blindness that she's actually unaware she has. The other effect, telekinesis, she actively tries to refrain from using, which is harder than it might seem when thinking about moving something in her field of view can do it, or a panicked reflex might cause more damage than she intended. Because of how much the white-haired girl tries to avoid using it, she has no idea what the limit is or if it's stronger than when she was younger. At the least, it can break a non-magical child's arms and legs when Hoshiko's trying to defend herself. Hailing from a mage family, she should really know how to do something magical, but she's refused to learn. Her affinity is for Motion, like a minority of her family, though given she's also got pretty good clairvoyance, the gap between that and her actual ability with any spells affected by a Perception affinity is small. [*][u][b]Skills:[/b][/u] She's about as good at playing video games and a guitar as you might expect a somewhat shy girl to be. She can also do a little basic cooking. Oh, and she knows [i]how[/i] to open any mechanical lock that happens to exist, not that she's the type to be a thief. [*][u][b]Equipment:[/b][/u] Nothing much. [*][u][b]Brief Backstory:[/b][/u] Hoshiko was actually born outside the Imaginary District, as her family has extensive dealings on both sides of the border and across the world in general. It was noted almost immediately after her birth that her variation on the family's magical trait combined a number of desirable and undesirable attributes: it wasn't going to be a late-blooming power, she was able to keep it on at all times, and she had more than one of its possible manifestations. The downside was having to suppress it until Hoshiko grew enough to control it and the evident danger posed if she turned out to be particularly strong. So, of course, the first time her unusual appearance attracted trouble in school, Hoshiko reacted instinctively. Completely mundane children against telekinesis of any potency had a horrifyingly one-sided and sickening outcome that raised a lot of questions about how so many limbs could break in a [i]school[/i] of all places. This ended up making Hoshiko afraid of using her own abilities and reluctant about spending time with normal people and she ended up moving to the Imaginary District, where the chance of doing any damage like that was vastly lower, staying with an older cousin that works with the police and isn't around much. This has also left said cousin with little time to spend on pushing Hoshiko to attend school... or learn magic like the rest of her family. Or even [i]go out[/i]. Until Makiko literally dragged her outside.[/list] [hr] [list][*][u][b]Name:[/b][/u] Mori Nana [*][u][b]Age:[/b][/u] 29 [*][u][b]Gender:[/b][/u] Female [*][u][b]Race:[/b][/u] Human (Mage) [*][hider=Appearance]Some things run in the family. Including height. [img]http://safebooru.org//samples/2023/sample_09203e0f07c586051ded7a8bac946fc0ff00433f.jpg?2109808[/img][/hider] [*][u][b]Personality:[/b][/u] Nana is a diligent and serious person at work or when out in public, striving to maintain an approachable demeanour without losing what little intimidation factor she has: she has to at least seem [i]competent[/i] at her job rather than "small and cute mascot". Out with friends or at home in private, she's a lazy tease who seems to do nothing [i]but[/i] take it easy, which doesn't do a lot for her ability to be a stern parent, though she can [i]occasionally[/i] bring her professional demeanour out when trying to relax. Oh, and don't poke fun at her height. [*][u][b]Abilities:[/b][/u] She [i]also[/i] has a version of her family's magical trait, though it's a considerably milder version than Hoshiko's. It can be activated or deactivated at will and gives her telepathic abilities--reading surface thoughts primarily, though it can be used to communicate with someone else or amplified with the appropriate spells to dig around a lot deeper. As a fully trained mage with a Perception affinity, aside from the very basics--such as reinforcing her physical strength and durability to not be immediately squashed by youkai she has to deal with in her job. It makes her especially good at scrying or any other magic aimed at gathering information and observing a place without being present. Or improving upon senses; it's not a good idea to assume she can't see in the dark just because she's a human being... [*][u][b]Skills:[/b][/u] Seeing as she works in a police force, Nana has a [i]lot[/i] of martial arts practice, which is only enhanced when she actually needs to fight by being able to pick up what the other person's going to do before they even begin to do it. Or, calling on her own experience, Nana can be a straight-up brawler (especially if there's something nearby to use as a bludgeon). She's in general pretty good at her job, but [i]not[/i] a domestic person--the average cleanliness and quality of food at her place went up when Hoshiko moved in with her. [*][u][b]Equipment:[/b][/u] Those (actual) earrings? They're enchanted and actually improve her eyesight. Without them, she'd need some pretty thick glasses to see clearly. [*][u][b]Brief Backstory:[/b][/u] Nana was born and raised in the Imaginary District, making her no stranger to the vast number of nonhuman entities that live in this world--or humans having to compensate for their comparative lack of natural abilities. The number of fights she picked with everything during her teenaged delinquency made that [i]perfectly[/i] clear. Then she spent a few years after highschool studying more in the normal world, then returned to the Imaginary District and followed in her father's footsteps by joining the police force. Until just a year ago, her life was nothing much to write home about: she became a detective and maintained an inability to find a lasting romantic relationship. It was about that time that her family was looking for someone in the district with enough space (and willingness) to take in someone with powerful, and potentially dangerous, abilities. So Nana took Hoshiko in. Unfortunately, between her job keeping her busy and her own lack of parenting skills, she wasn't very good at getting Hoshiko to attend school or go outside much. It was a good thing that the mayor's daughter decided to help [i]everyone[/i] then, wasn't it?[/list]