[quote=@Dead Cruiser] [@Mr Allen J] So I think the major issue here is that I'm not very familiar with design philosophy for fighting game characters. As a result, I designed Fenrir more like he was a MOBA or MMO character. That is to say, his special abilities are all meant to provide utility to him as a character rather than just be "an attack, but fancier," and are balanced by strict cooldowns. I did try to research some fighting game characters to base him off of (specifically Glacius and Sabrewulf from Killer Instinct, and Wolfgang from Blazblue) but I didn't come away with much useful information. Anyway, as a result, his specials may need to be reworked from the ground up, but I'll try my hand at working with your criticisms here. [/quote] You should probably explain these "cooldowns" a bit more in detail, then. I had no idea about the cooldowns until you brought it up. Then again, the problem might lie in the fact that I am a bit inconsistent with the fighting game theme. lol [quote=@Dead Cruiser] 6) Do you need me to rewrite it? [/quote] It doesn't need to be reworked from the ground up as some of the attacks need to be cut, and the supers need to be changed a bit. That said, I'll address your points. [quote=@Dead Cruiser] 3) This was probably the most direct result of "MOBA Design Philosophy," as this ability was inspired by one of the most annoying Overwatch characters (Mei). As I just mentioned, it only works within Fenrir's melee range, and is meant to punish more mobile characters for getting into his range. [/quote] At the same time, it is really strong against [i]anyone[/i] with a melee attack (Which is an awful lot of characters). Just getting within Fenrir's melee range is where a good amount of the characters deal their damage. [quote=@Dead Cruiser] 4) (You have 3 twice and it screwed your numbering) Again, a design philosophy issue, with abilities meant to swing a group battle into his team's favor. Fimbulvetr can be tweaked to be a large AOE version of Gelgja, which has a chance of insta-killing trapped enemies. Ragnarök could be better explained: essentially a super mode that increases his attack power and speed, and gives all of his ice abilities a lingering damage effect. [/quote] My problem with Fimbulvetr is the same I have with Gelgja, except on a larger scale. Unless there is some way of other characters escaping it, I don't think I can allow someone that freezes everyone instantly. You can maybe change it into a barrage of ice shards or whatever if you want to keep up with the ice theme. Ragnarök probably just needs to be explained a bit more in detail, and maybe a limit or two as to how long it lasts. Because it does sound like the second form of a boss. lol