[i][@Dusksong] Characters collect the soul by killing the person-but its got to be more of the sneaky variety. You can't just go around stabbing people, cause a floating knife going around is going to cause problems. But things like poisons, or traps, or etc- is of the better variety. I'm still learning to figure out what to do- But like instance; this guy works at a shipyard- it would make sense to have something to do with ships? drowning? collision? Something to play with. I hope that makes sense. Like if someone is in a hospital- I want like final destination stuff where the cord wraps around a chair that gets yanked.[/i]