[hider=Master] Name: Alexandria Laura Manakis Gender: Female Age: 19 Appearance: [url]http://i.imgur.com/153v2uU.jpg[/url] Personality: Alexandria is for and intents and purposes both a trained magus and a teenage girl as well. As a magus and the crest-bearing scion of her family's magecraft for much of her life by this point in time, she has been drilled in magecraft relentlessly and has been schooled by only the best teacher her family could afford at the Clock Tower as well as provide at home...things which have made her more formal and mature, but have also left her feeling the immense pressure of her position and supposed duties as her family's heir. While on the outside she puts on the front of a proud, strong, calm, composed, and mature magus who seeks to win the war for her family, she in reality is a young woman at the end of her teenage years who desires freedom from the chains she feels have bound her since her older brother died and left the position of heir to her. Alexandra honestly cares less about winning the Grail War as compared to how much she actually secretly cares about hoping to just manage to survive the conflict of the Holy Grail War in the first place. History: The Manakis Magus Family of Crete was and is a line of magi who have studied intently on the usage of Healing Magecraft for generations, seeking to attain a form of magecraft to grant them literal immortality. While having some ties to the Magus' Association, the family also kept partly to themselves while sending their heirs and children to in part train at the Clock Tower in order to maintain their political ties. The family has been also utilizing the powerful leyline and spiritual land located on Crete to help sustain their work for quite a long time. However, the family eventually expanded its power after combining with the dwindling and small Nähen Family, a German family of magi, with the Nähen fully into the Manakis family three generations ago with the offer of land, research, and protection. After this set of marriages three generations ago, the family began to take in advanced technology as well as buying a second estate near Berlin, Germany to act as a second base of operations for them. Further, the combining of the families strengthened the Manakis family's own magecraft with Nähen Family's own research on healing magecraft, perhaps the main reason the Manakis family actually agreed to the deal. Alexandria herself is the daughter of the head of the Manakis Family, Alexander James Manakis, the second of four children. Her one older brother, Minos, was naturally chosen to be the family's heir, while she in turn bore the future responsibility to one day marry a man to strengthen her family's bloodline. It was a future she was given without choice in the matter, though she was engrained with her family's magecraft and was groomed as a mage for her exceptional magic circuits. Yet upon her older brother's death due to an Alchemy experiment gone wrong in one of his classes at the Clock Tower, the family's crest was obtained and transferred to her starting at the ripe young age of 8 years old. From here she became the scion of the Manakis Family, a thing that would come to damartically shape her life. She was trained at the Clock Tower, being noted for her talent and her skill in magecraft as well as her magic circuits that drew the eyes of a few of her superiors and fellow students. She became especially notable in that she managed to survive being in the class of a certain "Lord El Melloi II", before taking a one year hiatus from her studies in order to do research back home at the age of 18. She was also known for her nightly escapade and dalliances at the Clock Tower with a couple of other students, wand for being engaged in martial arts classes from a very young age, specifically training in the art of Bajiquan with a tutor at the Clock Tower, for the sake of personal defense. After arriving back home however, it was a matter of time before she got word of the Holy Grail War. Her family also got word of it as well, and upon deciding that acquiring the promised wish from the Holy Grail could fast forward their research by decades at least it was concluded that Alexandra would participate in the Holy Grail War. Despite her reluctance to enter a "conflict that will probably get me killed", as the scion of the family she was given no choice as she reluctantly accepted the position and artifact her family acquired from her from local ruins. Taking her artifact and performing the corresponding ritual for summoning a servant, she and her family hoped to summon the Minotaur itself as a servant. Such a powerful being on its home territory should be able to take down the competition with ease, right? Instead, the female master found a surprise when she managed to summon the grandmother of the Minotaur, Europa, instead of the Minotaur himself. Taking what she had managed to summon, though, Alexandra took what supplies and things she owned and that her family had given her, and set off to attempt to win the Grail War. Physical Ability: B Mana: B+ Magecraft: Reinforcement: A -She has gained a rather sizeable amount of skill in this respect, this magecraft being something she trained in very dutifully for the sake of combining it with her martial arts for the sake of self-defense. Combined with her martial arts training over the last decade, she is able to enhance herself and her clothing to hold her own and at least defensively fight against servant with E or D rank Strength. With this level of Reinforcement, she could perhaps train to become an Enforcer if she so desired. Healing Thaumaturgy: A+ -She is highly masterful at Healing Magecraft, including training to be a Spiritual Surgeon at the Clock Tower, to the point of being able to transfer Command Seals from one person to another (including herself), healing major wounds with a level of finesse and skill and being able to perform feats such as removing poison from the body, reattaching lost limbs, and transplanting magical or non-magical organs with good success. Further, due to her family's research, her learning, and possessing the family's magic crest she possesses a number of "regenerative" spells that can heal damage over time, and could perhaps even serve to keep her alive under normally fatal conditions. Indeed, her mastery over this area of magecraft has given her rather high survivability, though as a result her magical combat ability is more questionable. Wind Magecraft: C -Has a moderate level of skill in manipulating wind, able to form bullets of wind to fire from her fingers/hands and punch through targets or "snipe" at enemies within her visual range, creating gusts of wind used to disrupt enemy movements or to subtly alter the trajectory of projectiles, and other minor to moderate manipulations she is able to utilize. However, this magecraft more or less acts like a ranged supplement to her close combat abilities and healing. Though while not the strongest in this area nor being capable of devastating entire houses, Alexandra's skill in this area is most useful against other people at minimum and is useful against smaller groups of people at most. Hypnosis: C+ Outside of the effects of her bounded fields, mass hypnosis of civilians is not possible due to the limited scale at which she is able to use this magecraft. However, she possesses enough skill to easily manipulate normal people and those like police to do things for her or to enact a hit on another master on her behalf. So what she lacks in scale and range beyond the average hypnosis magecraft skill for any magus worth their salt is compensated for by the potency of her skills in this area. Mystic Codes: Magical items or reagents used to enact or amplify magecraft. -A silver ring worn on her right hand that grants her the equivalent of B rank Magic Resistance, which is meant to defensively compensate for her lack of variety in terms of magecraft beyond the basics the kinds listed above that she knows otherwise. Skills: Thaumaturgy: B -Not a mage with great variety in her magecraft due to her youth, but who knows the basics very well and bears sizeable power and/or skill in the other forms of magecraft she has learned. Bajiquan: C -Not a full-on master of the likes of legend like Li Shuwen by any means, but has a level of skill and competency in her martial arts skills that makes her strong in close combat, especially when this is combined with her high skill in Reinforcement magecraft. Cooking: C- -Able to make basic, edible food suitable for human consumption. Pop-tarts, bagels, toast, bacon, and scrambled eggs are things she is good at, and is able to make basic lunch items such as sandwiches and seafood. Her skill is halved or worse if she tries to cook beef, however, and it is of note she almost accidentally killed a roommate who tried her first attempt at cooking a steak... Equipment: Mundane equipment and resources. Please list a general range of their available funds here. If they have a vehicle or a storage space please list it here. You are permitted to have large stockpiles of resources, but I will want justification for why you have them. Very few Magi, even poor ones, should have only what they can carry on their person. A comfortable, modest, but moderately large house in the Střešovice area, not too far from the expansive wooded game reserve, which has been rented for up to two weeks for her by her family for purposes of winning the Grail War. It has had a basic level bounded field with the following functions placed over it as well: mass hypnotize and keep regular people out, alert her to intruders, and act as soundproofing as well. $22,500 in assets that she has been given by her family for purposes of purchasing supplies and whatever she needs during the war. Misc: If this could be her theme song, it would be: [url]https://www.youtube.com/watch?v=5MggzdJYWLk[/url] [/hider] [hider=Rider] Name: Europa Title: "The First Queen of Crete", "Lover of Zeus", "Mother of Europe" Class: Rider (can alternately be a Lancer) Gender: Female Appearance: http://i.imgur.com/YfGQhwv.jpg Alignment: Chaotic Neutral Personality: Europa is a woman who still embodies the essence of her younger self, a princess who "indulged in all things she so desired in" and who "enjoyed the beauty of the world around her as she wished". At the same time, however, Europa is someone who seems to carry herself with the grace of a queen, and who bears a certain level of tact, politeness, and manners befitting someone of the status she was and had achieved. As a mother she has a soft spot for very young children as well, and would look down heavily on those who would harm, maim, or kill babies and very young children with nothing short of a woman's fury. Yet despite having become a queen and a mother in life, due to being summoned in a somewhat younger form she is in a sense still very much mostly a "cheerful, positive teenager who is willing to try anything she finds interesting", and she has a sense of "beautiful youth" about her as well in terms of her energy and personality. History: Europa was once a young Phoenician princess, descended from Zeus' former lover Io, who was one day out with her helpers in her father's field, gathering flowers not too far away from her father's herds. However, she was also a woman whom the promiscuous Greek god Zeus was smitten by the beauty of and took a liking to, and so on that day Europa was out near her father's herd the King of the Gods took on an avatar in the form of a white bull and mixed himself in with Europa's father's herd. Upon seeing this bull, actually god in disguise, Europa was entranced by its beauty and walked up to it. Finding the "bull" from her father's herd to be very tame, she got up onto the bull's back to see if it would allow her to ride it. It was at this time that Zeus, seeing his chance, ran off with great speed, Europa riding upon his back as the god spirited her off and away from her homeland, swimming her through the ocean until the two arrived on the island of Crete. It was here in Crete that this "white bull" finally stopped, allowing Europa off of its back and revealing itself to actually be the god Zeus in disguise. After this, Europa and Zeus began a love affair, one which over time would produce three children: Minos, Rhadamanthus, and Sarpedon. After bearing the god's three children, however, Europa was then given three gifts by Zeus before he left. The first gift was a divine construct named Talos, which would follow her commands and protect her from harm. Zeus' second gift was that of a phantasmal beast, a hound by the name of Laelaps that would never fail to catch what Europa would hunt. Third and finally, Zeus bestowed Europa with a javelin, one which would never miss its target when thrown. He even took the white bull avatar he had taken on and placed it up into the sky as one of the constellations of the Zodiac with the name "Tarus". After receiving her gifts from the God and witnessing Taurus being placed into the sky as a constellation, Zeus then introduced Europa to Asterios (whom the Minotaur would be named after), the first Cretan king who willingly took Europa to be his wife and made her the first queen of Crete. Though she bore no children by Asterios himself, he helped her raise her three children by Zeus. In return, she did her best to be a mother for Crete (named after the island nation itself), a daughter Asterion had borne by his first wife who had died prior to him becoming the first king of the island of Crete. Now with a loving husband, a solid marriage, and the position of queen and a mother, Europa's life would continue on through the years in relative peace, with Europa hunting with Laelaps and her javelin, and utilizing Talos to protect the island of Crete itself, an order that Talos would continue to follow even after she would eventually die of old age. After her and her husband's deaths, Talos and Laelaps would be passed down to Minos, whose own legend would continue on from that point. After this, the world would eventually picture Europa herself as the literal personification of the continent of Europe itself, in that sense making the former queen the "mother of Europe" in some capacity and adding a little bit more to her legend. It is also of note, however, that all three of her sons fathered by Zeus all became the three judges of the underworld after they died, a testament to her childrens' upbringing in some sense if nothing else. Armaments: She wields her Noble Phantasm javelin, "Boulóni tou Olýmpou (Bolt of Olympus)", as her weapon in both close and ranged combat. Should she not want to use this Noble Phantasm as a weapon or otherwise lives to see it destroyed she is able to summon general, bronze-colored javelins as her weapons, which take slightly after her Noble Phantasm weapon in their properties. Parameters: Strength: C Endurance: B Agility: A Mana: A Luck: A plus Class Skills: Riding: A plus -Creatures on the level of Phantasmal Beast and Divine Beast can be used as mounts. However, that does not apply to members of the Dragon Kind. Magic Resistance: C -Cancel spells with a chant below two verses. Cannot defend against Magecraft on the level of High-Thaumaturgy and Greater Rituals. Personal Skills: Affections of the God: A -A male version of the personal skill "Affections of the Goddess". In the case of Europa, this affection was received from the Greek God and King of the Greek Pantheon: Zeus. Due to the effects and the rank of this skill, all of her parameters are passively ranked-up. Divinity: C -Europa, being the daughter of the demigod Agenor, is in fact the granddaughter of Poseidon. She is also a descendent of Zeus, her lover, himself through her ancestor Io. Visage of Beauty: C -A passively active skill that embodies the servant's beauty and ability to charm others through their looks. Passively inflicts the effects of Charm-type mystic eyes on those who visually look at the wielder's body, being effective against the opposite sex and affecting those of the same sex as the wielder who have an attraction to their own sex. Someone like Helen of Troy would naturally possess an "A rank" in this skill for her legendary and infamous beauty, whilst Europa is ranked lower due to a lack of fame for her beauty beyond her appearance itself inciting Zeus' great lust for her in legend. Charisma: C -While not the king of Crete like her husband Asterion was, Europa was the Queen of Crete and a legendary figure in her day and age. Noble Phantasm: Name: Thundering Charge Title: "Fury of The Sacred Bull Avatar of The Sky God" Type: Anti-Army Rank: A plus Range: 2-55 Description: Due to possessing this Noble Phantasm, Europa is capable of summoning and dismissing a white bull as her mount at will. This bull is very special however, having originally served as the avatar of Zeus when he kidnapped Europa and took her to Crete. It is a Divine Beast of great power that was immortalized in the stars as one of the constellations of the Zodiac as "Tarus", and this beast was once the sacred vessel of a god and bears divine power as a result. In a sense, it could also be called the precursor to the sacred bulls that pull the heroic spirit Iskandar's Gordius Wheel chariot. It is an intelligent beast, though it cannot speak, and it can move at high speeds as a divine mount. Even without activating this Noble Phantasm, though, getting hit by an attack from this very strong and powerful beast in any capacity is naturally not recommended for any servant. As a note, this beast's own natural strength is able to match a servant with A ranked strength. Further, this beast, having been enshrined in the sky as a constellation and having been a vessel of the sky god Zeus himself, is able to move around very quickly both on the ground and in the air without any issues. When this Noble Phantasm is actually activated however, the white bull charges forward at the target with far greater speed than normal, being able to move over one hundred meters in an instant just like Gordius Wheel. As it charges, the bull emits a wide, conical aura of lightning around it that does not harm its rider, but will in fact deal A ranked, Noble Phantasm level damage to all who come into contact with it. This lighting razes and burns the ground below it as well as the bull charges. The "plus" modifier of this Noble Phantasm is only applied to targets the bull also comes into physical contact with while using this Noble Phantasm, the modifier adding more damage to an already strong Noble Phantasm in and of itself. ----- Name: Laelaps Title: "Canis Major: That Which Never Fails to Catch Its Prey" Type: Anti-Unit Rank: A Range: - Description: Europa is able to summon the legendary dog and Phantasmal Beast "Laelaps", a creature that was a gift that was given to her by Zeus. This beast is very large in size, standing at the size of a large SUV, and is controlled by Europa through her will as well as vocal commands if the need arises. This beast also naturally bears the concept of "always catching whatever it is hunting", meaning that whatever it will inevitably catch up to anything it pursues as a rule of thumb. It is a strong beast with the equivalent of B rank strength on the servant scale, and has durability and hit points equal to A rank on the servant scale. In terms of speed and reaction time, this beast is able to keep up with the likes of servants with A rank Agility easily. However, those who possess B rank or higher Luck and/or who possess B rank or higher in the "Disengage" skill are able to fully escape Laelaps without issue. Those with C rank Luck and/or C rank Disengage, however, will have a rough 50/50 chance of escaping. Those with D rank Luck or Disengage will be unable to escape the concept Laelaps utilizes though. Escape-type Noble Phantasms of B rank or higher will also allows enemies to escape Laelaps without fail. Of course, an enemy could also kill Laelaps as well to stop it, in order to avoid trying to or having to run away from this Phantasmal Beast in the first place. ----- Name: Talos Title: "Godly Guardian Of Bronze" Type: Anti-Unit Rank: A plus Range: 1-15 (when emitting heat from his body as an attack) Description: Europa is also able to summon the legendary Divine Construct Talos, which was an automaton created by the god Hephaestus at the order of Zeus in order to be Europa's protector and to be given to Europa as a gift. Talos' 50 feet tall, giant-sized body is visibly human shaped and is composed of bronze, though despite this he bears the overall incredible durability of an A plus ranked Noble Phantasm. Associated with being from the "Age of Bronze" and as being related to an old Cretan sun god, however, his creation was not simply that of divinely forged by Hephaestus out of bronze. In reality, Talos was originally from the Age of Bronze (being made of bronze himself) and was originally the Cretan god of the sun, being a son of Kres (a god who was the embodiment of the island of Crete itself). Thus the conclusion that one could come to is that Talos was a god who was stripped of his immortality, and then had his body and the divine ichor that ran through his veins ripped apart and re-purposed through the crafting of Hephaestus in order to create a powerful automaton on the orders of Zeus himself. So in truth, Talos is a former god whose being was ripped apart and used to create a sentient, divine automaton of great power in order to protect Europa, his mind wiped of all memories and being "programmed" into what he is now. Due to his divine origins, even as a construct Talos bears a low-moderate rank in Divinity due to the manner of his creation (C rank Divinity specifically). His body seems to glow with a faint radiance comparable to that of the sun itself, a distant reminder of his past nature a former god. Due to his solar origins and a legend where he heated his body up in a fire and then used his body to crush a group of Sardinians who attempted to steal him and refused to give him back to Minos, Talos is capable of radiating intense heat that is comparable to the heat of the sun itself from his body to melt the environment and burn up enemies around him with A ranked Noble Phantasm level damage. He also possesses immense physical might that transcends the servant scale entirely, being equal to at least A plus rank Strength in regards to servant, due to being noted in myth and legend to have hurled great (giant) boulders at enemy ships approaching Crete. However, Talos literally has an "Achilles Heel" in terms of his weaknesses. He has one vein in his body wherein the divine ichor in his body flows, which vein runs from his neck down to his right ankle. This vein is bound shut at his ankle via a single bronze nail, which if removed will cause Talos to "bleed out" the divine molten ichor in his body that undoubtedly would set whatever it comes into contact with into flame. Even so, this is a guaranteed way to be able to kill Talos, aside from destroying him with a powerful Anti-Army or stronger Noble Phantasm of A plus rank or higher. ----- Name: Boulóni tou Olýmpou (Bolt of Olympus) Title: "The Weapon That Will Never Miss" Type: Anti-Unit Rank: C Range: 1-30 Description: This armament, a long javelin with an incredibly sharp point, bronze look, and a very faint glow to it akin to the light given off by lighting, is a weapon of Europa is that served her while she hunted, and this is also the third and last of her three gifts given to her by Zeus after he had kidnapped her, which gifts included Laelaps, Talos, and this Noble Phantasm itself. This weapon was a divinely constructed gift given from Zeus to Europa, and passively bears the attribute of "never missing its target" regardless of whether it is thrown or used as a spear in closer forms of combat. This homing effect, however, is more limited in nature while the javelin has not been activated by calling on its true name. When thrown without activating it, the javelin will home in to a certain extent on its intended target with a moderate amount of speed, though those with higher than C rank Agility will be able to react fast enough to block or deflect it in this form. Europa, as a rule of thumb, may also generally recall this javelin back to her hands at will if needed, even if the javelin is being held by someone else or is stuck in something else at the time. When this Noble Phantasm's true name is invoked and Europa throws the javelin, however, is when it takes on its true nature as being a potent thrown weapon. The homing effect is stronger in this case, while the javelin itself is also transformed into something along the lines of a high speed supersonic missile far faster and stronger than it is if it is normally thrown without being activated first. Indeed, in this usage of it the javelin deals powerful, C rank physical damage on the scale of Noble Phantasms and is far harder to dodge. It is strong enough that non-Noble Phantasm defenses and armor will more than likely be pierced through on impact. Yet even when it is thrown, its most potent manner of attack, the javelin can still be countered. Enemies who possess B rank or higher in one or more of the personal skills Instinct, Protection from Arrows, Revelation, and Clairvoyance are able to perceive the path and movement of this javelin well enough to dodge it. Albeit, dodging this javelin requires more than simply jumping to the side or moving slightly backwards or forwards. Those without such skills for actually dealing with high-speed projectiles can utilize C rank or higher ranked defensive Noble Phantasms that protect their body from damage to then be able to block/defend against the javelin. If a target does not possess Noble Phantasms of the defensive sort, then the best hope of survival for a target of this javelin would be possessing some form of damage mitigation/reduction skill/Noble Phantasm, or even some form of Battle Continuation, to try to tank the hit as best as possible. Weaknesses: -None [/hider]