[@LokiLeo789][@Antarctic Termite] thank you both for the warm welcome. Though I'm less certain about Loki's welcome. *eyes him warily* [@Kho] As I don't exactly know what a deity rp is, I'm not certain why that would imply a lot of chars. And upon reading the rest of the replies, I think it's...you're playing gods, of course, but you also have allowed them free reign. Interesting. I've played a couple gods, but generally they are limited, and don't take center stage. Though there was that one time we let a ritual to create one finish...and then the one time my char turned two people into one deity by accident.... Sprawling worlds are great. The rp that just finished for the evening has been around for three years, the group in some form for far longer -- since before I found them, in fact. We have nations and individuals and deities and religions, though this campaign the gods are less involved than the last one set 200 years earlier in the same world. ^.^ But they never went about creating things at the drop of a hat. The idea of creating new chars whenever and just constantly writing collaborative fiction appeals to me. Honestly, it's what I go for with my rps in general. I'm not sure how this would differ so much from my general rp as I have always been happy to shift focus, let people head offscreen, skip uninteresting intervals (or overly risque ones!), and I often play multiple characters, though there is usually a solid story throughout the thing. The start of a new story with different characters I'd consider a different rp, unless in a campaign like with my D&D group and my FATE group, where the campaign comes to a definite close at a specific point, or with the long-running group I mentioned above, where everyone has at least a few and in some cases many characters, and there's over twenty-five characters in the main party alone (at last count, and that was several months back at least), though not all of them go on every mission. Then again, while I heard about rp in the form of D&D from my dad as a wee lass, my true entrypoint followed my beginnings as an aspiring writer, so I've always regarded rp as more of a collaborative storytelling effort than the whole "DM is the world and players are individuals within it". Not that there's anything wrong with that, and it is also enjoyable. Just not my default approach. I think my ideal balance lies somewhere in between. Everyone helps build the world, but one or two individuals have the reins of the plot and gently guide the rest of the players. Then again, I /also/ have an unusual perspective on PCs, NPCs, and DMPCs. Because the DM for that long running group is simultaneously a player, at least in terms of how we handle it. *amused*