For the sake of the RP, all tonnages are simply placeholder for the time being. I have no idea how much an average freighter would weigh, or how much an average asteroid miner would weigh, or the total tonnage of an Earth Destroyer vs a Carrier or Battleship. WIP [hider=Fenrir Heavy Industries] [img]https://i.gyazo.com/9906508cc0bd85c90c65484dfb7b8e56.png[/img] [b]Faction Name:[/b] Fenrir Heavy Industries. Abbreviated as FHI. [b]Faction Government:[/b] Mega Corporation - Led by a Board of Directors Fenrir Heavy Industries lays more on the definition of a modern day Corporation than other mega corporations of its time. It does not have citizens or voting on corporate matters. It does however respect its workers rights to unionize and express their wants and concerns for the company's direction, which are duly noted during the next meeting of Directors. [hider=Directors]CEO - WIP Director of Labor - WIP Chief Financial Officer - WIP Chief Logistics Officer - WIP Chief Security Officer - WIP Chief Shipping Officer - WIP[/hider] [b]Territory/Claims:[/b] Headquartered out of the sprawling city in Mare Nubium on the near side of the moon, Fenrir Heavy Industries owns all manner of properties across the system. It’s most notable being Sköll Yard located in areostationary orbit above Mars. [hider=Sköll Yard]Sköll Yard is not actually a single platform but rather a collection of hundreds of platforms and habitats, employing close to two hundred thousand people and completing over 1.1 trillion gross tonnage for the year 2229.[/hider] [hider=Edda Yard]Edda Yard was the first of Fenrir’s orbital shipyards to enter service in the year 2101. Located in orbit above Earth, it spearheaded the construction of some ten thousand of humanities first and second generation of ships, little more than rubber dinghies to take to the stars with when compared to the ships Edda Yard is capable of producing now. One massive yard, large enough to berth fifteen heavy-freighters for repairs at once or completely construct six super-heavy freighters at three deep and two abreast.[/hider] [hider=Gosforth Station]Gosforth Station is a hulking station with a population of just under eight thousand. It is one of the most notable construction and repair stations past the belt, gaining much of its notoriety from its ability to be ferried to any job, anywhere in the solar system thanks to a combination of two mounted Fenrir prototype super-heavy engines and a modified heavy freighter used as a tug.[/hider] [hider=Gleipnir]Listed simply as “Gleipnir” on all maps and documents, Gleipnir is by no means a secret to the rest of the system, but it is a closely guarded shipyard. Specializing in the construction of some of the most advanced and complicated military vessels of the time, Gleipnir is a series of three shipyards all of which were constructed in an orbit located just past Jupiter. They are guarded by an elite contingent of Fenrir’s subsidiary security firm Ragnarok and sister subsidiary and operator of Fenrir’s private fleet, Jörmungandr. Gleipnir also serves as the base of all of Fenrir’s R&D.[/hider] [hider=Lesser Holdings]Fenrir Heavy Industries owns an astounding amount of lesser property across the system. From local offices on stations and asteroids with populations greater than five thousand and repair yards and slips on most stations and asteroids large enough to house them. As well as thousands of free floating yards made for construction and repair of small craft to freighters around and beyond the belt. Fenrir (or one of their subsidiaries) can be found just about anywhere people call home in the system.[/hider] [b]Culture:[/b] [hider=Culture]A shining beacon to many that have lost hope, Fenrir Heavy Industries prides itself on being one of the few remaining mega corporation entities that still seems to have ethics. It’s employees are not rated into any specific classes, they retain citizenship to whatever country they came to work for Fenrir from, and their value is not based on the amount of stock they own in Fenrir, but instead on the level of work they do. Janitors receive what a janitor would expect to be paid. They receive full benefits after 1 year on the job and the ability to move their family to whatever station they are on pending availability and a properly routed FENINST 229.2/A after a short tenure of just three years with no outstanding incidents. Giving their family the opportunity to both live in a stable and relatively safe environment while offering the added benefits of Fenrir sponsored lower education and apprenticeship programs in the yards for children old enough to do so. This category of employee includes chefs, gardeners, shopkeepers, restaurant employees, people-centered jobs (retail, call-centers, etc.), and delivery services. Such is the life of a lower echelon employee of Fenrir. The middle-class employees of Fenrir are the skilled laborers. Electricians, welders, machinists, pipefitters, plumbers, technicians, security (Station and shipboard), scientists, teachers, and other technical jobs all fall under this category. Middle echelon employees enjoy a higher standard of living, albeit with a slightly higher risk of injury or death while working in the yards. They are offered all the same benefits as the lower echelon employees but have to wait only three quarters of the time lower echelon employees must wait to receive benefits and other incentives. Their wages are high enough to afford comfortable living accommodations, decent food stuffs, and the option to send their children to upper education both on and off station. The upper-class employees of Fenrir are a mixed bunch. Ranging from yard wardens and chief engineers to ship pilots and captains or branch managers and other important head positions on stations, in ships, or on a yard. The upper-class has the ability to enjoy the finer thing Fenrir has to offer while still getting their hands dirty doing what got them so far. From virtual reality golf courses, exclusive clubs, and the obvious increase in pay, upper-class employees live what many wish they could one day achieve, and in Fenrir it is very much possible to do so. Fenrir upper-class employees are hand chosen by their predecessors, a tradition Fenrir has supported since its establishment. Due to this unique tradition, the Chief Engineer of one shipyard may very well have been brought out to the station as a young child thanks to one of his parents taking a lower-echelon job with Fenrir, they went through lower education on Fenrir’s dime and took an apprenticeship in the yards at the insistence of their parents which after a few years of low wages and back breaking work likely would have landed them a middle echelon job in their chosen field, and if fate smiles upon the employee and they show true skill, knowledge, and a little bit of ambition it is wholly possible that this once lower echelon employees child may reach the upper echelon of work. The only class above the upper echelon is the Director Echelon. The Board of Directors consists of six Directors, all of which are highly qualified in their field and just like the upper echelon were hand picked by their predecessors. Directors enjoy a life very similar to that of the upper echelon with the added benefits of a small fleet of private ships and shuttles to take them on business related outings or to shuttle them to or from a chosen vacation destination. This is not to say that their lives are easy. Each Director manages hundreds of thousands of employees and contracts worth more than any of their bank accounts will ever read. They juggle their free time between board meetings, client meetings, project inspections, employee outreach, and searching for their replacement when their ten year term as a Director comes to a close. Directors are renewed on a staggered basis and after a one year training period with their predecessor in order to lessen any negative effects of adding an entirely inexperienced Director to the Board.[/hider] [b]History:[/b] A summary of the faction’s history, pretty straightforward. Start around the colonial era depending on when it was involved (a lunar nation's history would begin with the founding of the first colony in its territory, while an Earth nation's would start from when it became involved in space colonization). Remember that most of early colonization (up until the deeper parts of the asteroid belt) was done by corporations here. [b]Technology:[/b] An overview of the faction’s technological capabilities. Keep in mind the general scale I outlined. If there are any questions, PM me. [b]Military:[/b] Just your military capabilities. You can include equipment descriptions if you want to, but don't try to sneak by a Wave Motion Gun or something. [/hider]