[@Leos Klien][@Frizan][@BurningCold][@POOHEAD189][@LadyTabris][@Leidenschaft][@MacabreFox][@ShieldsOfWar] Hello hello! So, this tagging is basically to tell you how the dice system will work; it'll also be added in the OP on the first page of the OOC in case we need to re-fresh our memories. I'm putting it on here now because I'll be moving the group along tomorrow, and they'll have their first dice-rolled fight when they find the tower and enter it. To reiterate, your character's cannot die (unless you abandon the roleplay, that is), and the dice rolls won't be implemented for every battle/foe our group comes across. Just main battles - and this one is simply to introduce you all to it. Basically, the dice rolls will affect the following: [list] [*] Size/Strength of our enemy: The lower the roll for this means the harder the fight will be, and the more likely injuries will occur; however, it also means more loot - or more valuable loot - will become available. Again, you are not at risk of dying, this is simply for spicing up the story and having your character's interact with things during or after a battle. [*] Whether an injury has been sustained. [*] The size/wealth of the loot received: While there are plenty of loot-able things in the world of the Elder Scrolls, we will be more realistic about it. You may take a Daedric arrow as a souvenir to study back home, but you will not be taking all the weapons and armour of a Dremora because you were lucky enough to kill it. This roll will be specifically for what will be within the "Boss Chest" - when a battle is finished, a nearby horde or container will become available for your characters to go spelunking into. If it's a high roll, everyone is rolling in money. If it's a low roll, we all get mouldy apples for dinner. [/list] It should be noted that in terms of injury, we would not expect people to follow the same scaling. For example, if two of you are fighting a scamp and a daedroth respectively, and both of you roll a five, the scamp is not going to inflict the same amount of damage as the daedroth. The smaller/weaker the enemy, the less likely it is for you to become injured by it. E.G. If you roll anything above a 2 for the scamp, you are unscathed. If it's below, it's managed to hurt you. We, the GMs, will decide on the scaling for each enemy and let you know the outcome; we expect you to write about it accordingly and as realistically as possible. Additionally, alchemical ingredients - specifically those taken from the bodies of fallen foes - should only be harvested by someone who has the knowledge of what the specific ingredient does. I hope I've explained everything clearly, and will give examples prior to the roleplay if you'd like them. Hopefully my Co-GM will point out if I've missed anything. [@Chasers115] Last chance; speak now, or your character is going to be brutally killed in the realm of Oblivion.