Its alot about shifting balance and swinging (longswords and polarms have [i]plenty[/i] of inertia), while always keeping in mind when you can get a free kick, bash, punch, or headbutt. Limitations are on range of motion in wrists, requiring some forthought in not getting "locked up". -Mistakes and sticky situations happen, and when they do, it all hinges on your warrior's ability to MacGyver their way out of it. If sparring with undetermined outcome, you'll want to pace things out to what you can do on a single breath. *You can "lead" your post with pre-planned counter-strokes, speeding-up the fight scenes a bit.