[quote=@thorgili] hmm a sci-fi RP that doesn't sound like a cluster fuck of OPness I'm in. [/quote] Am I going to fast with the OP? Just curious. The premise is based on brainstroming I was doing to try to work aorund a problem with sci-fi NRPs that bothered the shit out of me. That problem being how to have a small scale while still allowing for more exotic locales or having to use the solar system. However I don't really define this as a colonization NRP as the humans are already developed and said humans were more or less a lone colony ship leaving a dead earth. Also I thought it would be a good idea to have a colony of people descended from robots. And to have ancient ruins and a really huge playspace. That is tiny compared to actual space NRPs. As I hate wasting so much space in sci-fi NRPs, so this NRP tries to be economic even if it means casual WMD use isn't the norm. (lobbying nukes still happens but you have lasers to shoot the nukes so not a big deal. Rods from god are more dangerous though, but you can still blow them up using surface-orbit missiles or a superjet that reaches the troposphere of the world you are waging war on. Yes I consider that near-future tech, I don't see why we wouldn't have all this before the 22nd century). Interplanetary travel takes weeks here, even for the custodians and i'd rather most players place their civilizations in the moon system around or on one of the major moons or the main planet Gabriel. Most action takes place within the Garbiel planetary system and for those wondering about sensors and such, the idea is that the details are lost due to how much heat there is and there is tons of traffic between the moons and in orbit of planets to hide in. Your sensors would see tons of stuff moving about as these worlds are all densely populated by multiple sapient beings, with humans not holding exlcusivity on building spacecraft (not even counting the custodians). Climate is erratic as hell, even with the lack of reliance on oil/gas by the more advanced societies who like their nuclear fusion due to how much waste heat is given off by all the people and things doing stuff around the moon system. And yet the depths are still not well understood by humans, hell Exodus and Gabriel haven't been explored that much. It is not like scanning the moon either, as you have to deal with thick atmospheres and underground cave systems that are all over the place along with artificial structures on the surface that love making it hard to see inside. It can be overwhelming to be honest and I am kinda worried that you may get players who are overwhelmed by all the factors in play- it is a huge, varied place to say the least. Or that is what I want it to be anyhow. But even with that a few individuals can have a huge effect thanks to the simple fact that from a cosmic scale, this is but a pinpoint. What drama happens on Ezekiel can have a ripple effect that causes wars on Solomon for instance. I will make a map and stats for all the major bodies used here, a detail map for each moon/planet. Help with more detailed maps would be nice, but not a need. I am willing to do the heavy work for I have a whole weekend to work on it. I also want to make sure I have a good share of people on board. All the major worlds except Ezra are complex biospheres who I expect people to populate with a extremely diverse range of creatures. Go wild on that for you have regions for most kinds of life. Ice world life proved the hardest though, due to the limits of being in a temperature range where ice melts (if I wasn't, Solomon would be a ice world too) and thus limited to much more niche regions than desert or forest dwellers. Hell, creatures who bathe in acid has the highly volcanic and smoggy moon of Exodus. I think that things can be kept short of being totally overwhelming, there's a lot of ground to cover and the smaller scale of this NRP means detailing out the moons in-depth is not a waste of time as multiple players will likely be using all five of these worlds along with adding in minor worlds. Minor worlds are large asteroids and should always not have a biosphere. How many small moons and asteroids the Gabriel planetary system has I don't even know. I presume it to be in the dozens however. They can however have artificial habitation centers and bubble ecosystems (for instance, a small ecosystem housed within a O-Neill cylinder). Outside the Gabriel system I may be open to adding more planets that have complex biospheres if it must happen, but only if it must happen. For instance, if you must have a europa-like world. However you will be expected to have the world be public domain. I expect activity all over the star system from multiple factions, human or not human, but a majority of the civilizations capable of space travel should still base themselves around the Gabriel system.