Due to requests from multiple people, for some reason, I decided to make a character vault. But, out of spite, these characters will only be ones I've made and actually liked; And it'll exclude all 1x1 characters, because most of them would never be reused. Also a bunch of others, because I'm not wasting my entire day filling this thing with my entire history of characters. [Center][h2][b]Kingdom Hearts: An Unnatural Empire[/b][/h2] [Hider=Kupori][Center][img]http://t13.deviantart.net/vtF9cJx_nWMBN6BS4sjTaJ18oqM=/fit-in/700x350/filters:fixed_height(100,100):origin()/pre02/f849/th/pre/f/2016/065/8/e/moogle_knight___final_fantasy_tactics_a2___re_by_icecream_yo-d9u68k4.png[/img] [i][b]"Keeping order! Keeping peace! That's the job of a Crusader!"[/b][/i] [i]- Crusader Recruit Kupori, of the Sunrise Crusaders.[/i] [b]-NAME-[/b] Kupori [b]-AGE-[/b] 15 [b]-KEYBLADE- Caladbolg[/b] Caladbolg is a short-ranged Keyblade (About three times as long as the sword in the image above) that specializes in offense while also providing minor magic potential; It's design mainly consists of red and orange colors, representing Kupori's flaming passion and will to fight on despite the odds. The keyblade's blade is a bit more narrow than the average Keyblade, and the teeth are much more jagged; Causing them to be much more damaging due to their ability to cut foes easier than the blunt teeth other Keyblades have. It's chain is a bright red Moogle Pom-Pom. [b]-FIGHTING STYLE-[/b] Kupori tends to get as in-your-face as she can get, her current tactic being to just wail on an opponent until they don't move anymore during a fight; Though with her cheap wooden sword she's never been able to do a whole lot of damage per hit, but due to her agile nature, she's able to dodge and wear opponents down with her blows. With her Keyblade, Kupori can do much more damage, giving she has an actual weapon: Her melee attacks hit a lot harder, and she doesn't lose her mobility, either. She can close the gap between her and ranged foes more easily than the bigger targets in the group; And will freely use the terrain to her advantage when she can. When she sees a possibility of it being useful, she may also use low-level spells she's managed to learn; Though damage-wise they are poor, Kupori is smart enough to use them beyond just striking her foes for better results. Aside from her melee prowess, Kupori is also a tinkerer at heart: She has attempted to create a number of crazy gizmos in the past, but never anything truly useful to her. Her quest for revenge along with the others, along with the more technological worlds they visit, will inspire Kupori to create machina (Or machines, if you prefer.) That will aid her in battle. What these machina are, exactly, is currently unclear. It depends on what she comes across as inspiration. (Note: I don't plan to just make new machina without consulting you first, Gisk. We'll discuss each individual device as the roleplay goes on, and if you wish to present me with something that'll inspire Kupori, feel free to do so on occasion within the roleplay. They'll likely show up in the Star Wars and Treasure Planet related areas, for sure. And I hope to make them fit the universe they were inspired by, as well.) [b]-BACKGROUND-[/b] Kupori hadn't grown up with Moogle parents; As just a small kupo-nut, she was left in the care of one of the higher-ranking members of the Sunrise Crusaders, Luzzu, by an unidentified male Moogle (Assumed to be her father; Though she has no actual idea she had been given to Luzzu in the first place.) Due to the Moogle claiming he had a dangerous journey ahead and that he could not care for her. Having accepted, Luzzu raised Kupori as his own child; Teaching her all the essentials of life, as well as making sure none of the other kids around ruined her good heart; Keeping the girl on the right track as she grew into an able teenager, who only wished to do what her father did; Keep the peace around her home. The Sunrise Crusaders weren't a large group, but a small, focused one. They had one goal and one goal only; And that was to keep the streets clean of crime for the sake of the children; And by extension the citizens of the city. While their small numbers couldn't help everybody; They ended up helping a lot of people that otherwise would have nobody to protect them; Every life protected was worth all the effort. That's what Luzzu would tell Kupori, anyhow. Kupori grew up with a few friends, but none of them were closer to her than a fellow apprentice Crusader, Gatta. He was a headstrong, first-foot forward kind of guy; And she always respected him for never backing down. It inspired her over the years to become just as head-strong and ready to fight for what's right; And it's what formed the growing Moogle you see today. A crusader-in-training that walks about with a wooden sword trying to keep trouble-making kids in check; With her partner Gatta aiding her in her daily hunt for 'bad guys'. While she's never caught an actual bad guy, she's whacked a few brats over the head and taught them a lesson. She is impatient for the day she finally becomes a full-fledged crusader, along with Gatta, so they can begin cracking down on some real crooks. Little did she ever know, she might just end up being the last Sunrise Crusader alive; And in search of the ultimate bad guy, no less. [b]-PLOT HOOK-[/b] What I'd like to see for Kupori is both chances to express her knowledge of machinery by tinkering with them in other worlds to aid the main cast, as well as chances to uphold the law, or improve it in some worlds. While she's hunting Vull for the sake of bringing him to justice, she is more than happy to stop momentarily and make sure justice is delivered elsewhere; Even to the point of scolding the law in specific worlds and trying to improve upon it for the sake of everyone. The end-game plan for Kupori is to rebuild the Sunrise Crusaders under a different flag and upload the peace wherever it's needed: Though before that, she'll be ending up with a tip from her adoptive father, explaining she had a possible biological father to hunt down during her quest to avenge her homeworld. Which probably won't happen for quite awhile, as he could be just about anywhere, doing just about, well, anything.[/Center][/Hider] [h2][b]Harvest Moon (UNRELEASED)[/b][/h2] [Hider=Ramona Ridges][center][h1][color=ed1c24]Ramona Ridges[/color][/h1] [i][color=ed1c24]"What? Never seen a lady with a huge axe before?"[/color] - Ramona Ridges, The Lumberjack[/i] [b][h2]General Info[/h2][/b] [color=ed1c24][b]Name: Ramona Ridges[/b][/color] [color=ed1c24][b]Birth Date: Spring 28[/b][/color] [color=ed1c24][b]Age: 21[/b][/color] [color=ed1c24][b]Gender: Female[/b][/color] [color=ed1c24][b]Sexuality: Heterosexual[/b][/color] [color=ed1c24][b]Relationship Status: Single[/b][/color] [color=ed1c24][b]Profession: Lumberjack/Woodcutter[/b][/color] [b][h2]Physical Info[/h2][/b] [Hider=Ramona][i]A picture of Ramona and her fraternal twin brother, Ramone.[/i][img]http://orig13.deviantart.net/c417/f/2007/010/1/2/twins__coloured_version_by_back2life.jpg[/img][/hider] [color=ed1c24][b]Appearance: Standing at 5'7", Ramona is a fair enough height for a woman her age; Always carrying an axe and a smile, her face still looks young and childish; Depicting her personality perfectly. Though a certain tiredness remains in her expression for the most part that depicts that she is, in fact, tired most of the time. Although her body is small, she is finely toned and has plenty of muscle; Enough to take most people by surprise. It's not uncommon to see her with a bruise or cut, and due to her general appearance it just adds to her being some wild chick who lives in the woods. While she does wash up every day [sub]almost[/sub] She keeps her hair fairly wild out of preference; It just goes with the sweat, in her opinion. [/b][/color] [color=ed1c24][b]Attire/Style: Ramona prefers to keep her clothes wrinkled and her attire dirty; She feels happier looking like she does after a hard day of work than looking all clean and such. She prefers tanktops over just about anything else; throw her one with a pair of jeans, cut or not, and she's ready to fly out the door for her daily routine. The neck of her tanktop is usually soaked with sweat during the hotter seasons.[/b][/color] [b][h2]Mental Info[/h2][/b] [color=ed1c24][b]Personality: A very happy and out-going girl; Ramona prefers action and excitement over lazing about and being bored, and often comes off as overly excitable and childish; Sometimes to the annoyance of others. But really, she's just all about a good time. While she keeps a high-level of optimism for the most part, she knows when a situation is serious and demands for her to stop; And won't hesitate to throw her own opinions out there to try and solve an issue. Usually, upsetting Ramona takes one of two things; One is having her deal with her terribly lazy brother. The other is talking smack towards her and not backing it up; Ramona displays an overly competitive nature when challenged, and isn't one to back down from a challenge, no matter who issued it to her. She isn't very romantic, in fact she's very naive when it comes to it; Affection being displayed with nicknames, pranks, remarks, and the occasional embarrassment when she doesn't know what to do. The best way to catch her attention is through hard work and being competitive with her; Though the occasional present will catch her attention as well; Just not as effectively.[/b][/color] [color=ed1c24][b]Likes: Fruit, Homecooked Meals, Rock Music, Dogs, Ores, Wine [sub]don't let her drink oh god[/sub][/b][/color] [color=ed1c24][b]Dislikes: Laziness, Store-Bought Meals, Math, Doctors[/b][/color] [color=ed1c24][b]History: Having spent a majority of her life in the town of Mineral with her brother and father, Ramona grew into the Lumberjack job as a much better apprentice than her flimsy brother. She was splitting a stack of logs daily by the age of 8, and has only gone up from there. Most of her life was uneventful in most people's eyes, but to her, it was the greatest thing possible; The praise of her father was all she ever truly needed to press on; And though there was, at one point, a potential romance in her life; Her teenage obliviousness left that heart broken long ago. In her now early adult years, Ramona has found herself pestered by the dreams she's been having; And was surprised that her brother, Ramone, was having the same dreams as she was. Now both adults, Ramona decided to move out of her pa's house and establish herself somewhere else; Knowing his daughter wasn't the brightest girl of them all, her father had to question where exactly Ramona was going: And Ramona had no honest idea of where this 'Hope Valley' was. [sub]How did she manage to get to Hope Valley? Read the next CS and find out![/sub] [/b][/color] [/center][/Hider] [Hider=Ramone Ridges][center][h1][color=f7941d]Ramone Ridges[/color][/h1] [i][color=f7941d]Yeah, uh, yeah. I'll get on that soon, of course."[/color] - Ramone Ridges[/i] [b][h2]General Info[/h2][/b] [color=f7941d][b]Name: Ramone Ridges[/b][/color] [color=f7941d][b]Birth Date: Spring 28[/b][/color] [color=f7941d][b]Age: 21[/b][/color] [color=f7941d][b]Gender: Male[/b][/color] [color=f7941d][b]Sexuality: Bisexual[/b][/color] [color=f7941d][b]Relationship Status: Single[/b][/color] [color=f7941d][b]Profession: Lumberjack...?[/b][/color] [b][h2]Physical Info[/h2][/b] [Hider=Ramone][i]A picture of Ramone and his fraternal twin sister, Ramona.[/i][img]http://orig13.deviantart.net/c417/f/2007/010/1/2/twins__coloured_version_by_back2life.jpg[/img][/hider] [color=f7941d][b]Appearance: A flimsy, weak individual standing at 5'8". He's generally got a relaxed expression on his smooth face, which is exceptionally clean compared to his sister's. Compared to her in general he is much more clean and tidy; His care for appearances obvious compared to Ramona's just "suit up and go" attitude. Usually he'll slick his hair back and keep himself looking much more modern than some of the others in town; Seeming to act and look like a cityboy rather than someone who was raised by a woodcutter. His nails on his left hand are usually painted red; And the ones on his right hand are usually orange. He sometimes swaps them out of boredom, but has also colored his hair to give him orange highlights just to stand out a little more. He tends to stand in a way that usually shows off the piercing in his left ear; As if he's proud of it, or something.[/b][/color] [color=f7941d][b]Attire/Style: Ramone prefers to look nice, and insists that others do the same; His usual undershirt with a button-up over the top is considered his casual; And he'll never be anywhere without his shirt tucked in. Occasionally he does like to wear something on his head; Beanies during the winter, and ballcaps during the warmer seasons.[/b][/color] [b][h2]Mental Info[/h2][/b] [color=f7941d][b]Personality:Ramone is a flirtatious young man who comes off as a tad sarcastic without any negative intentions; Between him and Ramona he's the brains while she is the brawn; Despite occasionally acting like an idiot he is intelligent and solves the issues Ramona would pull her hair out over. These situations are rare, however, and for the most part Ramone just loafs around like a sloth; Often sleeping either at their house, or randomly around town. While usually not one to lose his temper, he gets incredibly ticked off whenever someone disses his attire; And also has a surprising protective nature over Ramona to the point he'll pick a fight with a guy if he doesn't see eye-to-eye with him; Despite knowing he'll lose, it doesn't stop him from standing up for her. It's probably one of his most likable traits. As far as romance goes, Ramone is interested in delicate flowers; A bit of a corrupter, in every sense of the word. Shy people are his favorite, though he could end up liking just about anyone if they show interest; As long as they aren't some dirty, mud-trekking farmer. And even then... If they're romantic enough... [/b][/color] [color=f7941d][b]Likes: Jazz Music, Floral Designs, Vegetables, Sheep, Wine.[/b][/color] [color=f7941d][b]Dislikes: Work, Seafood, Cats, Manure, [sub]Idiots With No Fashion Sense[/sub][/b][/color] [color=f7941d][b]History: Having grew up as a woodcutter much like his sister, Ramone had interests outside of the family business and Mineral Town; He wanted to one day make his way onto the fashion scene. Occasionally merchants would come through with magazines that'd fuel his dreams; But they never became reality. Instead he was seen as the disappointment by his father as his sister was showered in praise for her determination. The dreams he started having were odd; He thought he was just crazy, until he started talking with Ramona, who seemed to have the same dreams he did. Ramone saw this as an opportunity to maybe pursue his dreams; And when Ramona said she was leaving, he was right behind her: Not that he could stay, as his father was kicking him out, but regardless. While Ramona was oblivious as to where Hope Valley was, Ramone was on the case; He made their route and everything, and it was effective as it got them there even faster than he had thought it would; But that was probably because Ramona was so excited to get there that they were constantly on the move. Once they reached the town, a pair of woodcutters with building experience were welcomed; Ramona said she'd keep the town in good repair, and while Ramone knew he was no good at it, he said he'd help too. It was a start of a new life for them both, and hopefully for Ramone, the start of a new career.[/b][/color] [/center][/hider] [h2][b][b]Pokemon ~ The Desmonds of The Multiverse![/b][/b][/h2] [b]Basically just a Pokemon Trainer OC that I happened to like way too much. He has been used in roleplays on multiple different occasions since 2013.[/b] [Hider=Desmond Ludwik (AGED)][Center][B]Name:[/B] Desmond Ludwik [B]Age:[/B] 26 [B]Region of Origin:[/B] Orre [B]Character Description:[/B] Standing at 5'11", Desmond is a rather thin individual with pale skin, medium length white hair, and yellow eyes that have rather dark circles under them. The expression on his face is usually blank, as his eyes do most of the expressing by being constantly observant, keeping steadily locked onto points of interest. Some facial hair can be seen on his chin and under his nose, though it's not much now, it could very well become more apparent in the coming days. His nose is rather small, and along with the rest of his nonexistent features, makes his face look rather flat, and overall, boring. His usual attire consists of a thin gray sweater, a red sleeveless coat, dark green jeans with a red belt that matches his coat holding them up, and white sneakers. Though they will sometimes be stuffed in his back pocket, he also has two necklaces. Usually wearing either both, or neither of them. They are both made of silver, the designs on them being a book, and a star, expressing his love for reading under starlit sky. Other than that, like anyone with common sense he also has a backpack filled with supplies, as well as a few trinkets from home to hopefully keep his spirits up. [B]Personality:[/B] Desmond is rather quiet, though not shy by any means, having gotten over that years ago. He is very focused on his studies and mission, preferring to use his brain rather than brawn. Not that his bodybuild would exactly allow him to make a brawn approach to his situations, anyways. He is observant of others, Human and Pokemon alike, understanding their emotions quite well and not often getting upset at others for harsh words, especially in difficult situations. He knows when trying to comfort someone won't work, and when it just might have an effect. Giving his past, Desmond is very respectful when it comes to Pokemon and how they are treated. The easiest way to anger him is by mistreating a Pokemon, to which he will step in and try and assist the situation, though most of the time it comes off as him scolding. Which while it isn't on purpose, it's fitting enough to work. More on the topic of his Pokemon, Desmond only has his closest friends as teammates. They have been through thick and thin, and have experienced many adventures, as well as battles. He treats them like family, and they all treat him the same. A truly loving and caring bond between Pokemon and Trainer... [B]Brief History:[/B] [Hider=Birth to Eleven]Born in Phenac City fifteen years after the second Shadow Pokemon Epidemic, Desmond was the son of a young man named Michael, and a beautiful woman named Joessa. Both had wanted a son, and their wish had been granted with the white-haired boy, who was raised with love and care each day. Though he mostly spent time with his mother, considering his father was a busy man, working in Professor Krane's Pokemon Lab studying Pokemon Purification. As Desmond got older, he became interested in both Pokemon, and his father's work. At the age of ten his father finally brought him to the Lab, and he was shown the many wonders inside. He became absolutely fascinated with the Purification Chamber and it's abilities. His father explained to him about the Shadow Pokemon, and how the machine was used to turn them back to normal. But it could only be done after much love and care was shown to the emotionally-harmed creatures. Michael knew the boy had a pure heart, and was as caring as could be. It made him proud to call the boy his son, and knew he could be a huge help to the studies of Pokemon, as well as Pokemon Purification. On Desmond's eleventh birthday, he was given a Pokemon. A Mareep, that he named Fluff. The two became close quickly, and did everything together. She was never inside her Pokeball for long, and was always at his side to help him when needed. The pair weren't too involved in battling, Desmond being too scared of Fluff getting hurt. Eventually Michael eased him into battling, and he and Fluff took the other kids in Phenac by storm. They were a perfect pair, using crafty combinations and thoughtful techniques to take down the competition, even in the Pre-Gym. Desmond was becoming a strong trainer already, and Fluff was the great Pokemon by his side.[/Hider] [Hider=Twelve to Fifteen]A few weeks after Desmond turned twelve, his parents had finally decided he was ready to go out on his own. Michael gave him a task; to use his kind and understanding heart to get close and study the feelings, the emotions, of Pokemon. Desmond of course accepted, though he was worried about leaving home. His father trusted him with multiple items; Pokeballs, Notepads and pens to write down what he learned, a few basic supplies for him and his Pokemon, and his old Hover Scooter to make traversing Orre's desert easier. Desmond went on his way, and began travelling the region of Orre, and it's many wonders. In his travels, he met many trainers, and strange people as well. He learned there were some people out there that simply didn't care for the feelings of Pokemon, two in particular being a blue-haired man that never gave him a name. He questioned Desmond's motives and deemed his journey pointless as well as fruitless for him in the end. Taking great offense to this, Desmond battled the man, and was defeated rather easily by the group of very powerful Pokemon he wielded. It was on this day that Desmond vowed to become a strong trainer, and surpass everyone who would dream of hurting Pokemon. He'd take down that man as well, once he was better... He continued travelling Orre, battling trainers, protecting Pokemon, and learning about how they felt. He occasionally visited his parents to tell them about his experiences, only to head back out and continue. Eventually he had multiple partners, and they were all very trustworthy in his opinion. His little Mareep grew to become a powerful Ampharos, and the teammates that fought with her in battle were just as talented. Desmond took pride in his wonderful Pokemon, because they had good hearts, and fought fair, never resorting to cheating. At the age of sixteen, Desmond took on the biggest challenge in Orre; Mt. Battle. He was required to win one hundred battles without a single loss, and people thought it was crazy for him to approach without a full team of Pokemon. Even without a full team, he managed to get a streak of 48 wins before finally losing. It was at this point Desmond realized he needed more friends. More teammates. But he didn't have a single clue as to where he'd find them. He also had seen everything Orre had to offer; and needed new land. A new region...[/Hider] [Hider=Sixteen to Twenty]Taking a long deserved rest from travelling, Desmond spent half a year with his father working at the Lab. Sometimes taking a day to himself to relax with his Pokemon. Once he hit the age of seventeen though, he decided it was time to move on. He spoke to his father about other regions, and his father suggested Johto. Desmond liked what he was told of the place, and departed around a week later. His Johto Journey was much more focused on battles. He took on the gyms of Johto, sharpening the skills of him and his team. As his team grew, so did he. Feeling more mature. After he had all eight badges, it was certainly possible for him to take on the league. But he didn't want to. He felt strong enough, and decided to go back to his studies rather than focus on battling any longer. He met a girl by the name of Joy; Their fondness for Pokemon and proper care making them become friends quite easily. They traveled Johto together for awhile, but like all good things, it came to an end when Joy had decided to take a trip to Sinnoh, instead of coming to see Desmond's home region of Orre.[/Hider] [Hider=Twenty to Present Time]Coming back to Orre much stronger, and older, Desmond made returning to his family his first priority. After a welcome home party, by his family and friends in Phenac, Desmond knew he had a task to do now that he was on home turf. He returned to Mt. Battle, more experienced. Stronger. Smarter. He took the challenge by storm, and defeated all one-hundred trainers with the help of his team. After winning the final match, Desmond was deemed the champion of Mt. Battle, and took his spot as number one. Now twenty-six, he casually continues his studies, while also accepting battles from those who reach him on Mt. Battle. Or at least he did, before The End Cult appeared. Claiming the world had one month left... Desmond was concerned by this, and the higher-ups of the region requested his assistance in dealing with the matter. Desmond wasn't sure what awaited him, but couldn't let this go. He was to bring a team with him, and he choose to bring the best trainers he knew. The four that served as the 5th, 4th, 3rd, and 2nd of Mt. Battle. A researcher from the Lab had also requested to go with them, but Desmond refused, assuring her that he would do more research than she could possibly imagine, due to his curiosity. All that was left was to go. And go he did, wanting to get to the bottom of the matter, and help all of those in the world who needed it.[/Hider] [B]Pokemon Team:[/B] [Hider=Fluff the Female Ampharos]Fluff was Desmond's starter Pokemon, and his most trusted friend. She is willing to fight to the end for him, and is very protective of him in general. Her signature move is Thunder Punch. Her other moves are Zap Cannon, Cotton Spore, and Dragon Pulse. Her Ability is Static. [IMG]http://fc03.deviantart.net/fs71/f/2009/348/c/6/Ampharos_by_Xous54.png[/IMG][/Hider] [Hider=Smog the Male Magcargo]Smog is a calm and collected individual, often taking everything with a grain of salt. His signature move is Flamethrower. His other moves are Ancient Power, Body Slam, and Yawn. His ability is Flame Body. [IMG]http://fc07.deviantart.net/fs71/f/2010/267/5/d/219__magcargo_by_happycrumble-d2zecvf.png[/IMG][/Hider] [Hider=Hectic the Female Heracross]Hectic is the most hot-headed of Desmond's Pokemon, always raring for a fight. Her signature move is Mega Horn, Her other moves are Close Combat, Counter, and Aerial Ace. Her ability is Guts. [IMG]http://fc01.deviantart.net/fs70/f/2009/363/7/d/Heracross_by_Xous54.png[/IMG][/Hider] [Hider=Tress the Nidoqueen]Tress is a motherly figure, caring for Desmond and her teammates like they were all her children. She sometimes likes to carry Desmond around on her back, and loves to impress her trainer in battle. Her signature move is Super Power. Her other moves are Return, Earthquake, and Sludge Bomb. Her ability is Rivalry. [IMG]http://i3.photobucket.com/albums/y73/EdandEin/kittyz%20xtraz/nidoqueen.png[/IMG][/Hider] [Hider=Raph the Male Crobat]Raph considers himself better than everyone else on the team, though everyone else seems to think it's a joke, which irritates him. His signature move is Cross Poison. His other moves are Air Slash, Screech, and Double Team. His ability is Inner Focus. [IMG]http://th02.deviantart.net/fs71/200H/i/2011/092/a/a/crobat_by_earlgengar-d3d2uqb.png[/IMG][/Hider] [Hider=Psyches the Male Wigglytuff]Psyches isa prankster and fan of jokes, no matter how bad. He loves messing with Desmond and his teammates, as well as his opponents. His signature move is Play Rough. His other moves are Fling, Covet, and Attract. His ability is Competitive. [IMG]http://fc02.deviantart.net/fs70/f/2011/194/8/6/wigglytuff_by_wndyxxox-d3q3r95.gif[/IMG][/Hider] [URL=http://www.youtube.com/watch?v=lGIR8gOmCuM]Encounter! Researcher Desmond (Desmond's Theme)[/URL] [URL=http://www.youtube.com/watch?v=m6Mj-_KHcIs]Battle! Vs. Desmond[/URL][/Center][/hider] [Hider=Desmond Ludwik (SINNOH)][Center][B]Name:[/B] Desmond Ludwik [B]Starter Pokemon:[/B] Wurmple [B]Why you want that starter:[/B] As a roleplayer, it's because I want to try using a Pokemon I've never used before. I feel Wurmple could be a good Pokemon if used in a somewhat creative manner, and that it could become a good companion to my character. From Desmond's perspective, he likes Wurmple because of it's personality. (Which I'll get into more once we start the RP.) As well as it's rather cute appearance. He liked most of the Pokemon that he'd seen, but Wurmple had just stood out a little due to it's size. He finds it cute, and expects they'll make a wonderful pair. [Hider=Desmond Ludwik][IMG]http://i.imgur.com/sDPqQgi.jpg[/IMG][/Hider] [B]Age:[/B] 15 [B]Backstory:[/B] [Hider=NOTE]The Orre region is from the games [URL=http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_Colosseum]Pokemon Colosseum[/URL] and [URL=http://bulbapedia.bulbagarden.net/wiki/Pokemon_XD_Gale_of_Darkness]Pokemon XD: Gale of Darkness[/URL]. It's an official region, just to get that out there. I've been told off because people didn't know that.[/Hider] Desmond grew up in the Orre Region. Phenac City specifically. Most of his younger years were spent studying about Pokemon out of curiosity, going to work with his father at the region's Pokemon Lab and reading their endless waves of knowledge. Though one thing was much more interesting than the rest to him, more interesting than types, status effects, the number of known species... And that was the main study of Orre's Pokemon Research Lab; they studied Pokemon's emotions. Being a naturally curious boy, he couldn't help but confront the Professor about his studies. The man was very kind, explaining in detail the importance of knowing one's Pokemon and befriending it like anyone else. Pokemon were very sensitive, and needed to be cared for properly. Physically and mentally. The strongest of trainers had full trust in their Pokemon, but their Pokemon would also fully trust them. It was inspiring to hear, and it changed the way Desmond looked at Pokemon. His time was spent more at the lab than at home afterwards, as he began to learn what the Professor knew, and made a few discoveries himself. Desmond hadn't ever gotten a Pokemon for himself, though he befriended the Pokemon in the Lab. His gentle and kind nature made him a natural at befriending the Pokemon around him, though most of them were already quite friendly to begin with. It was at the age of fourteen, nearing fifteen, that his father began worrying about him. He was young, and needed to go out into the world to grow. But he spent most of his time cooped up in the Lab. The decision came up between his father, mother, and the Professor. Desmond's family had planned on moving to Sinnoh in a year or so, but his parents decided it might be for the best to move now, and put Desmond in a new environment away from the studies. Over the next few weeks, the arrangements were made, and Desmond and his mother boarded a ship with their belongings and traveled across the sea to Sinnoh. His father stayed behind, as the Professor still needed his assistance, but for Desmond, he ended up in Sandgem Town. It wasn't bad, he honestly liked the place, though he didn't understand why they had to be there in the first place. Desmond got along with people for the most part, not known for exactly being rude in any manner. He had to admit, though... Professor Rowan was a wise, but terrifying man. Desmond's just turned fifteen, and has finally decided to get on the track of becoming a Pokemon Trainer. Just because he wasn't in Orre anymore, didn't mean he couldn't do his own studying here. He'd just have to get more... In the field. His mother told him it'd be a good experience as well, and adding onto that, some of the others around Sandgem were also getting their Pokemon. He figured it'd be best to go for it, and travel to see what kinds of Pokemon he'd discover. [B]Additional Comments:[/B] Desmond is rather intelligent, knowing the important aspects of Pokemon. Type advantages and disadvantages, status effects, and commonly known berries used to cure specific things like Poison. He has no real experience with battling, though. Never having owned a Pokemon himself until now.[/Center][/Hider] [Hider=Desmond Ludwik (KALOS)][Center][B]Name:[/B] Desmond Ludwik [B]Age:[/B] 16 [B]Gender:[/B] Male [B]Personality:[/B] Desmond is a kind and caring individual, often putting the needs of others before his own. Specifically the needs of his Pokemon, as he shows more kindness towards them than anyone else, considering his faithful companions to be family through thick and thin. Able to help him overcome most obstacles in life. Generally, Desmond appears as collected, and intelligent. His knowledge of both the land and the Pokemon in it shows he had been dedicated in his quest for knowledge before taking off on his own adventure. He has set goals in his mind for what he wishes to do, but knows that he is not talented enough to tackle said goals yet; Leaving him to try and improve his skills at any change he got, though not if the circumstances bothered him, as he dislikes putting himself and his Pokemon in danger when it isn't necessary, though when in the moment, he can, and has, made reckless decisions. Desmond's quirks come mostly with interacting with those around him; He can come off as awkward at times, and is easily embarrassed and flustered by compliments and flirtatious comments, often leaving him stuttering or completely speechless. He can be talked in circles by more talkative individuals, often easily pulled into situations that don't involve him. Though because of his kind nature, he usually finds himself not backing out and rather trying to help find a solution. Even if it proves to make his life more difficult. [B]Background:[/B] Desmond was born to a lab aide and a nurse, in Kalos. He was raised spending most of his days either with Pokemon when he went with his mother to help at his hometown's local Pokemon Center, or studying about them when he went with his father to he and his comrade's small Pokemon research lab. As such, he was a smart boy at a young age. By the age of 9 he had already had most of the information necessary for a trainer crammed into his head; Types, Statuses, the effects of certain berries and how they could be useful when you lack man-made supplies. Among other tidbits of information that would be helpful. Though he didn't feel ready to go out yet, instead, he retreated to studying more; Up until the age of 15, where he finally obtained his first Pokemon; a Mareep whom he named Fluff. Desmond traveled, continuing his studies on the road while also becoming a decent trainer. His intelligence allowed for him to craft strategies on the fly, and come out on top during more than one occasion. He has met a few faithful companions on his quest so far, though hasn't done much in the way of making a name for himself. He is only known by a few individuals, one of which being his friendly region-travelling rival; A pink-haired young woman by the name of Joy, who specializes in normal-type Pokemon. Even at this moment, Desmond isn't exactly sure where he's going, but knows there'll be experiences waiting for him wherever he ends up. And he'll [S]hopefully[/S] be ready for them... [B]Pokemon[/B] [IMG]http://sprites.pokecheck.org/i/180.gif[/IMG] Name: Fluff Level/Age: 25 Gender: Female Met: At Level 5, Fluff was caught by Desmond's father and given to him as his first Pokemon. She started off rough with Desmond, but over time she has grown close to him, the two becoming like siblings. They can sometimes end up bickering over either how slow Desmond can be, or how willing to fight Fluff always is, their disagreements never harming their relationship. [IMG]http://sprites.pokecheck.org/i/169.gif[/IMG] Name: Klauser Level/Age: 24 Gender: Male Met: As a Zubat, at Level 7. In a cave Desmond ended up traveling through. Desmond and Fluff were surprised by the Zubat's sudden attack as they traveled through the cave, but managed to win a battle against it, ending in Desmond catching it. After training and evolving Klauser into a Golbat, the kindness he had shown towards the Pokemon caused it to later evolve into Crobat. [IMG]http://sprites.pokecheck.org/i/507.gif[/IMG] Name: Pip Level/Age: 22 (Acts like a little puppy, even if he evolved into a bigger form.) Gender: Male Met: As a Lillipup, at Level 10. Desmond found the poor thing sick and starving beside a Pokemon Center. He took the Pokemon under his wing and brought it back to health, but didn't add him to the party at first due to it being loyal to the trainer that abandoned it. Desmond, with the help of the Lillipup and the local townsfolk, found the owner and ended up battling him and his Purrloin with the help of Pip. After winning, Pip became one of Desmond's Pokemon, and follows him loyally wherever he goes.[/Center][/Hider] [h2][b]The Stage: A Multiverse Roleplay[/b][/h2] [hider=Underswap Sans, The Blueberry Muffin][center][[img]http://static.tumblr.com/7cacc03d023e6fc291f44de8f6de9c83/lukqwzc/ceeo9pvtb/tumblr_static_d9tqji3sgk08k8s8gwssw084w.png[/img][/center] [center][color=6ecff6]"Mweh Heh Heh!"[/color] [url=https://www.youtube.com/watch?v=ssIcciLMwyw]Sans' Theme[/url] [b]NAME[/b] [s]THE SANSATIONAL SANS[/s] [s]SHERRIFF SERIF[/s] Sans [b]AGE[/b] ??? [b]SERIES[/b] Undertale (UNDERSWAP AU) [b]SPECIES[/b] Skeleton [b]OCCUPATION[/b] The Sheriff. Sans upholds the law (made by him) in town to prevent anything nasty from happening. While he's not really good at it, he's quite determined. And not many can easily escape a cage of blue bones. [b]HOME[/b] Sans decked out the Sheriff's Office into a sick pad, full of bones, action figures, childish storybooks, and a lot of other things. He removed the old jail cell bars and turned them into guest bedrooms instead, relying on his blue attack to keep criminals locked up. While he does enjoy the space, he doesn't quite consider it home without Papyrus. He's tried multiple times to convince others to move in with him, due to him being lonely. His only reason for them to move in is his amazing taco bar. [i]it's not that great.[/i] [b]PERSONALITY[/b] Sweet and innocent to a fault, Sans is a highly energetic individual that's constantly on the move. When he's not tampering with his puzzles, or trying to join the royal guard, he's watching over his foolish younger-but-taller brother, Papyrus. While it's a lot of work trying to make the bag of bones even think about puzzles, or being active, Sans simply pushes forward as an endless-supply of optimism. While not being the most polished bone in the sock drawer, not being perceptive enough at times to sense even the heaviest sarcasm, Sans is quite witty and whimsical. Often throwing out puns and other jokes to amuse and make those around him happy. Sans has a strong belief in friendship, believing having friends to be more important than any sort of power. Though that doesn't stop him from trying to be the strongest monster in the underground. Though, more often than not, Sans is unable to use his full power due to not wanting to hurt others. Even when it's the right thing to do, he ends up holding back for the sake of not hurting someone; even if he doesn't know them at all. Resorting to tricks to entrap opponents or subdue them rather than kill. However, if you threaten his brother or someone he holds dear, he won't hold back. Overall, Sans is a loving and kindhearted monster, and could fit to be just about anyone's friend. While his shenanigans can be overwhelming, or annoying, he doesn't do it to spite others. He's just being who he is, and wishes that he never has to do otherwise, as he's content with things as they are. [b]BACKSTORY[/b] Sans, for as long as he could remember, has always spent his time patrolling the fields of Sunny in the Underground, looking for humans with his brother, Papyrus, in order to free the monsters from the underground. Sans seemingly missed the memo about having to kill the human, however, as none of his puzzles or traps threaten humans in such a way. And he's never even seen a human before, either, so he wouldn't even know that. One night, while Papyrus was telling Sans a bedtime story, the little blueberry muffin ended up passing out halfway through "The Little Giraffe". [i]Little[/i] did he expect that doing so would end up getting him whisked away to somewhere completely different, away from his friends, and his brother. While saddened, and determined to get home, Sans has made the best out of his new life. He's been planning on how to get home for a whole year, but there's no certainty he'll ever return. He keeps his spirits up regardless. [b]LIFE IN TOWN[/b] Things were chaotic when it all started. Everyone was confused, nobody knew what to do, and things started getting ugly, fast. Sans wasn't doing much better, but attempted to somewhat rally the townsfolk together to calm down and assess the situation. It was a pain in the butt, [i]butt[/i] he managed to get everyone to at least not be flipping out. A rough start, but Sans was up to the task. He quickly came to realize that this ragtag group wouldn't always be peaceful, so after a few days, Sans publicly announced himself 'Sheriff Serif', the lawman of the town. While most people didn't care, Sans proved to be helpful with problems came up, as his caring and compassionate soul proved to keep people in line with a scolding and some time in a blue-bone cage. While the tower had always been something Sans was curious about, he never dared approach it; And attempted to keep others from doing the same. It was ominous, spooky, creepy. He figured they were safer away from it, no need to go up there, right? He was right. They lived in the town, prospered, managed to keep the place in good shape. He still has to occasionally stop someone from trying to approach the tower, but lately Sheriff Serif has noticed that things from the tower just might be approaching [i]them[/i]. And that was bad. [b]PRIZED POSSESSION[/b] A book Papyrus used to read to him every night. "The Little Giraffe". [b]SKILLS[/b] COOKING Sans is a [s]5-Star[/s] 'okay' chef. He tends to make a lot of tacos for his brother, Papyrus. He doesn't know how to make anything else, so if he's on kitchen duty, don't expect much variety. '[color=6ecff6]BLUE[/color]' ATTACKS Sans' fabled [color=6ecff6]BLUE[/color] attack consists of blue colored bones that only damage anyone who is moving when the bone passes through them. Sans can use these to make small cages and traps to hold enemies back, or strait up contain them, taking them away from the fight. He also has weak telekinesis, being able to somewhat change the direction of bones mid-flight, as well as manipulate other light objects. GASTER BLASTERS While they are rather small compared to the ones used by the original Sans, these blasters can still pack a punch, being able to take down both enemies, and Sans' surroundings. He considers them to be pets, and has named his blasters "Gastie" and "Blastie".[/center][/hider] [hider=Goombella, The Brave Historian][center][[img]http://vgboxart.com/resources/render/4065_paper-mario-the-thousandyear-door-prev.png[/img][/center] [center][color=a36209]"I'll get to the bottom of this mystery if it's the last thing I do!"[/color] [b]NAME[/b] Goombella [b]AGE[/b] 23 (In Goomba Years!) [b]SERIES[/b] Paper Mario: TTYD [b]SPECIES[/b] Goomba [b]OCCUPATION[/b] The Historian. Goombella intends to learn everything she can about the village and the tower, in order to find her way back home. In the past year, she has gathered a lot of information of the surrounding area and it's creatures, and has made a log that she carries with her at all times. She is the go-to individual for discoveries, specifically when it comes to creatures or artifacts. [b]HOME[/b] Goombella has found sanctum inside the village Library. While the others do the manual labor, Goombella has invested a large portion of her year to studying the books within the library. While most of the place is covered in dust, it becomes a little cleaner every week as Goombella dusts the shelves holding the books on her current 'to-read-' list. [b]PERSONALITY[/b] An intelligent young woman, Goombella is a fairly strait-forward individual. When she sees a problem, she attempts to fix it; through either might, or knowledge. Though she heavily prefers the latter, she isn't unfamiliar to combat, and will lend a metaphorical hand when others are in need. When it comes to guys, Goombella has a rather short fuse. Flirting is usually met with disgust, and she'll quickly shrug off any comments she wishes to ignore. She's more focused on her studies than romance to begin with, and the fact she already has a crush doesn't help, either. While she might come off as a little cold, it's a simple tactic of getting someone to go away faster. Goombella is easily disgusted by slimey, or generally gross creatures. But doesn't scare easily. She's fought against dragons, undead pirates, mechas, parasites, demons, dinosaurs, and more. With her knowledge, quick wits, and hard head, she's willing to tackle almost any challenge if the cause is good enough. And escaping the Village is as good of a cause as any. [b]BACKSTORY[/b] After her big adventure with Mushroom Kingdom superstar Mario Mario, Goombella returned to her studies at Goom Academy. She has become more and more interested in hunting ancient treasures since her adventure, and has become quite fond of writing down all of her discoveries for others to read. One night, after a longer-than-usual study session in the Academy Library, Goombella marched through a thick fog and found herself not only not on campus, but nowhere in the known world. The fog had brought her somewhere she never even imagined before; And she knew that this was her big adventure. She planned to uncover as much as possible about this place, and then find a way back home. [b]LIFE IN TOWN[/b] Goombella generally wasn't as distressed as some when she arrived in town. She instantly started an investigation, finding herself at the library. She bolted inside, and quickly claimed it as her home. While she has interacted with the others for supplies, and to aid them with her knowledge, she has mostly remained shut-in the library without much of a social life. She doesn't know anyone very well, and some of them she wouldn't want to know anyways. But when her help is needed, she'll be the first one out the door. Lately she's began venturing into the woods. To the surprise of some of the villagers, specifically the hunters, she comes out unharmed every time. And her knowledge only increases with each passing day. [b]PRIZED POSSESSION[/b] Her Tattle Log. A book that holds the information she has on the villagers, the village, the tower, monsters, and more. She knows a vast amount compared to the others, and is always happy to provide information. [b]SKILLS[/b] HEADBONK Goombella's only method of attack is headbutting enemies, or leaping into the air and smashing head-first into them. It's a lot more painful than you'd think due to her helmet, and she can do consecutive bonks, too. BOOKWORM Goombella is the most "in-the-know" of all the villagers. She even knows the stats of nearly everyone in town, as well as the monsters that roam outside of the town borders. She's helpful for just about any encounter.[/center][/hider] [h2][b]Harvest Moon: Even More Friends of Mineral Town![/b][/h2] [Hider=David Rustler][Center][IMG]http://i57.tinypic.com/9ifmds.png[/IMG] [B]"Everyone deserves to make their own decisions. It's a part of life!"[/B] [b]Name:[/b] David Rustler [b]Gender:[/b] Male [b]Age:[/b] 18 [b]Birthday:[/b] Winter 5 [b]Role:[/b] Farmer [b]Personality:[/b] Kind-Hearted. Adaptive. Hark Working. Honest. Reliable. [b]Likes:[/b] Farm Animals(Chickens, Cows, Sheep, Horses), Tomatoes, Homemade Meals, Nature, Being Outside, Rain, Relaxing. [b]Dislikes:[/b] Bees, Staying Inside, Heights, Littering, Mean-Spirited or Disrespectful People. [b]History:[/b]Born into the city by his hard-working father and delicate mother, David was certainly not a city-boy. He found the city too loud, and didn't like how many people were around, filling the streets to the brim. They weren't usually that nice, either. The adults or the kids. He had a few friends, of course, but they were a bit devious and sometimes got into trouble that David wanted no part of. He disliked it, through and through. He always hoped to move to somewhere more open and quiet. Around the age of six, his parents took him to see the country. It was amazing to David. The fresh air, the beautiful scenery, the animals. During one of their stops, David wandered off to look at the beautiful sights around him. He ended up lost, and rather scared. He continued to desperately wander in hope of finding his way home, but ended up on a farm owned by a lone man instead. He was old, and wise. With his aid, and the fact David's parents thought ahead and had the boy keep their number on him at all times,they managed to contact his mother and father to reunite them before too long. After being reunited with his parents and scolded for wandering off, David began exploring the farm out of curiosity as the three adults spoke. The old man offered for them to stay for a few days, liking the idea of company giving he had no family of his own. They accepted, and the days that followed were some of David's happiest. He enjoyed spending time with the animals, and helped the old man do his work. He grasped everything quite easily, and enjoyed it more than most other activities. David and the old man became quick friends over the week they were together, the experience on the farm giving David a dream in life. He wanted to be a farmer, and live his life out in nature like this. It seemed perfect; a more simple, hard-working lifestyle. When it came time to leave, the old man offered to start exchanging letters with David. He happily accepted the offer, and over the years was taught a lot of things by the old man about farm life. It was around half a year ago that the letters stopped coming, the few the young man sent out didn't get returned by his friend, and it concerned him. Deciding to go and visit again to ensure he was okay, he was crushed to find the farm's condition to be horrible. It was run-down, filthy, and just in general a mess. Nobody was there, and David's worst thoughts were only confirmed by the rather sudden appearance of the Mayor of the small town the farm was by. Introducing himself as Mayor Alenko, he explained the owner of the farm had passed, and in his will, had left the farm to nobody but David himself. Much to his surprise. Pushing past the grief, David confirmed who he was to the Mayor, and decided to restore the farm to it's former glory out of respect. He knew it'd be a difficult task, but couldn't just leave the farm in it's current state. He chose to live on the farm, in turn becoming a resident of Mineral Town. Word about somebody restoring the farm spread quickly, though David hadn't had the time to introduce himself properly to anyone yet. He had been focusing on making the small house on the farm livable. He only brought some necessities with him, not wanting to stuff the place with things he didn't need. His hefty task has only just begun, and though he'd have to push through the hardships, he planned to make the farm more successful than ever before. [/Center][/Hider] [Hider=Mayor Alenko][Center][URL=http://dreamself.me/full.php?fg=0&ffg=0&bg=0&back=0&hat=0&accen=0&face=10347445&hair=10370885&accef=1035611&pose=0&top=10479254&coat=0&acceh=0&bottom=0&shoe=0&bodycolor=17000194&action=change&id=0&]Ivan C. Alenko ~ The Mayor[/URL] [B]"Chin up, Hmm? A positive attitude will get you places."[/B] [b]Name:[/b] Ivan C. Alenko [b]Gender:[/b] Male [b]Age:[/b] 39 [b]Birthday:[/b] Fall 17 [b]Role:[/b] Mayor [b]Personality:[/b] Quiet, Thoughtful, Productive, Stern, Intelligent. [b]Likes:[/b] Gourmet Meals. Mineral Town. Town Events. Summer Flowers. Schedules. Reliable People. [b]Dislikes:[/b] Complaints. Obnoxiously Loud People. Wild Animals. Filth. People Who Cause Problems. [b]History:[/b] Ivan has been the Mayor of Mineral Town for quite some time. He has kept things in order and has shown to be deeply concerned about the well-being of the town and it's residents time and time again. He has also shown to be quite frightening when a situation involves a troublemaker. Though the Mayor is a rather important figure, he actually isn't seen too often outside of town events and serious situations. He spends most of his time at home, for what would appear to be no real reason aside from preference. Not to say he doesn't like going on a stroll and visiting with the townsfolk, but he mostly keeps to himself. When the owner of the local farm passed away, nobody took up the position to care for it. He had watched it decay, and though he did read the will of the owner, he wasn't able to find who the farm was passed down to. That was, until the young man the farm was passed down to visited the farm, looking for the owner. Only to discover the fate of the farm and the man who had taken care of it. Ivan was taken by surprise when the boy decided to build the farm back up to it's former glory, but fully supported him. He welcomed the young man as Mineral Town's newest resident, and hoped he'd turn the farm into a success that the past owner would be proud of. Of course, only time would tell how he'd do...[/Center] [/Hider] [Hider=Ramone Banderas][Center][URL=http://dreamself.me/full.php?fg=0&ffg=0&bg=0&back=0&hat=0&accen=0&face=10506384&hair=10604302&accef=0&pose=0&top=10397853&coat=0&acceh=10478263&bottom=0&shoe=0&bodycolor=17000198&action=change&id=0&]Ramone Banderas ~ The Apprentice Blacksmith[/URL] [B]"Like, don't judge me because I act feminine. I've totally got muscles too!"[/B] [b]Name:[/b] Ramone Banderas [b]Gender:[/b] Male? [b]Age:[/b] 17 [b]Birthday:[/b] Summer 28 [b]Role:[/b] Blacksmith's Apprentice [b]Personality:[/b] Obnoxious, Feminine, Competitive with girls his age. Sometimes he makes it difficult for anyone to figure out if he's just stupid, or is putting on a really good ruse with some of his logic. [b]Likes:[/b] Pineapples, Straps, Torn Clothing, Skipping Work, Annoying His Uncle, Smooth Jazz, Fabulous People, Innuendos, Napping. [b]Dislikes:[/b] Worms, Fire, Rocks, Alcohol, Onions, Heavy Objects, Rock Music, Getting Yelled At By His Uncle. [b]History:[/b] Shipped off to Mineral Town at the age of Fifteen to live with his Uncle Gordeu Hawkin, or 'G' in order to discover his inner manliness, Ramone has made sure to be anything but a man. The way he walks, the way he talks about himself, he has come off as nothing more than a typical teenage city-girl. Which has drove his uncle crazy since his arrival. The two aren't exactly the best of friends, but somehow always have managed to get the job done. Though odd and hard to work with, once he manages to actually get going he can get through quite a few hefty tasks quickly with his own little fabulous touch. Though usually not many people come, Ramone is the local party animal and likes to throw a bash whenever he can. Even though he usually ends up waking with an issue on his shoulders that his uncle yells at him about, he pushes past it and can surprisingly figure out solutions for his issues before they get worse. One thing everyone can expect to hear is the sound of G's voice as he screams and chases Ramone, who some might consider a bit of a brat, around town. That is when he isn't playing sick and slipping out without his uncle noticing, of course...[/Center][/Hider] [h2][b]Fallout: Equestria[/b][/h2] [Hider=Romt][Center]Level 2 Hellhound -Name- Romt -Race- Hellhound -Physical Appearance- Romt is a male Hellhound somewhere in his mid-twenties. Standing at around 5'11". His fur is a tawny brown, though generally a tad darker due to getting covered in dirt while digging and not bathing. He has multiple scars on his body, noticeable on his stomach and arms if anypony bothered to look. They are less from actual combat and more-so from training, though there are a few wounds from other combatants visible. His face isn't prettier than any other Hellhound's, especially when his mouth opens, revealing not only the fact he has terrible breath, but also teeth that look sharp enough to take a limb clean off, similar to his claws. His ugly mug usually seems to have a neutral expression that allows him to come off as passive to most, but can be replaced with a snarling face of anger when enraged by either somepony around him, or outside sources. For attire, he has a black vest similar to those worn by Diamond Dogs before the war. It's torn in a few places, but for the most part it's in one piece. On his head is a brown, broad-brimmed hat he'd picked up during his travels. These pieces of attire give him a differing appearance from the Hellhounds that still avoid pony-kind, which is mostly why he decides to wear any of it. He can usually be seen with a bag slung over one of his arms filled with supplies, and a revolver holstered at his side. -Backstory- Born in Ponyville after Fluttershy turned it into a Hellhound Sanctuary, Romt was raised on the knowledge necessary to help him be one of the Hellhounds of his generation to be more accepting of pony-kind. The history of the Diamond Dog's did not mean as much now, as if anypony in the wastes wanted to thrive, they needed cooperation. Romt generally never showed any distrust towards the caravan ponies that visited the Sanctuary, being more equal and friendly with them as planned by the elders. The pups were certainly going to be a step in the right direction for Equestria. Over the course of his younger years, he was taught effective techniques used by the Hellhounds; Digging techniques were considered necessary, and a focus on strength and agility was also necessary to ensure a Hellhound was still at odds of winning a fight without a gun. Though he did have firearms training, but never got the chance to use much in the way of Energy Weapons due to them becoming rarer. A part of his firearms training was learning how to modify weapons so he could hold and fire them in his hands. The process wasn't half as complicated as it first appeared for him, and after being given time, he learned how to modify weapons without wasting too much precious time. It wasn't an instant process, but it was fast enough to not take up half his day. What time was left after training with the older hounds, he mostly spent with other pups like himself. They enjoyed a bit of play, and listening to stories on the radio about events before their time. They also practiced with each-other in a competitive fashion. Romt was the second strongest pup, but forth fastest mechanic out of the six of them. He tended to slip up at times, prolonging the process of modifying guns. As irritating as it was, he was usually just told that slip-ups happened when trying to do work quickly. Which, while true, didn't make him feel much better. As he began to grow older, Romt began going out to patrol the caravan routes with the elder hounds. This was a task Hellhounds were generally good at, as they could cover a lot of ground and deal with issues more effectively than Earth Ponies and Unicorns, and could compete fairly with pegasi and Griffons for the most part. His first encounter with an enemy came during his second run; He and his leader at the time, Gurzil, encountered a small group of raiders waiting to ambush a caravan. He proved to be fairly competent; Taking out one pony with a shot to the neck, and also landing a shot to the chest of another. There was the occasional miss during the firefight, but overall Romt didn't waste too many bullets to make himself concerned. He felt satisfied with getting through without being injured, though Gurzil ended up being shot in the arm, which was certainly concerning for Romt. The bullet passed through, but it halted them until they stopped the bleeding. Patrols of the caravan routes would continue for years, it was becoming his job to ensure trouble was cleared away for the caravans so they could pass through. Some thoughts crossed his mind as he got older, mostly about how closed in he felt with just trotting the roads. There were enough taking to the roads, weren't there? He wished he could have some more freedom rather than this task that many others were doing. He figured that trouble had to run out in the wastes as well. so having him out there could help more ponies than just the ones travelling the caravan routes. The best decision he could make was to bring it up with the elder hounds for their opinion on the matter, and their response was simple; He could leave to travel the wastes how he liked, but would be on his own. He could always return, but it'd be generally more dangerous to explore off the roads, leading to him being unable to make it back. Not caring too much about the conditions, he stated he would be leaving to patrol more than just the caravan routes, and provide assistance to others who needed it. This decision was respected by the elder hounds, and soon after their discussion, he had collected basic supplies and left without much more thought. He wasn't sure where he was heading, but had a basic idea of where areas of interest were. He traveled a fair distance, occasionally visiting towns for supplies, but sometimes having a difficult time interacting with them. Over time, his visits to stores became more common and he was more welcomed, but at first it was mildly rough for him. This stood for his journey as well; He had some difficult times in the wastes, sometimes hardly able to afford supplies, or having to deal with the Equestrian Wasteland's many dangers that didn't even involve right or wrong. Then there was the times right or wrong was thrown into the mix, making his life harder as he tried to uphold the peace and keep those who were innocent safe, which involved risking his life on multiple occasions. As of now, he's grown to be a sort of helpful figure for the wastes. He's not exactly well-known, but ponies don't tend to forget a mutt like him once he lends them his aid. Deciding to travel a caravan route for old time's sake, he met a small group being assaulted by the remains of a raider squad. Between him and the caravan guard, the raiders were dispatched without much harm to the group or the caravan goods. After taking a moment to recall good memories of his time as a growing pup, and a minor introduction to one-another, Romt decided to travel with them to New Appleloosa giving he was running short on supplies. He'd be there for a short while to make sure he was prepared to hit the trails once again, where nopony could ever be sure of what would happen next. -Karma- Karma Points 255 ~ Good. Karma Title Polite Pup -Perks/Traits- [b]Trait ~ Hellhound Teachings:[/b] The Hellhound Elders have stuffed your head to the brim with their knowledge of combat and mechanics, allowing for you to fend for yourself better in the wastes. You gain +5 to your Unarmed, Small Guns, and Repair skills, but lose 5 points in subjects that were never a focus in your life. (Medicine, Science, Explosives.) [b]Trait ~ Untrusted Hound:[/b] Ponies still don't trust Hellhounds like you, and they can make your life more difficult if you make mistakes. All Negative Karma is gained at quadruple the normal value. On the bright side; As long as you maintain Good Karma, you gain a +10 to your Speech Skill and a +5 to your Barter Skill. Neutral Karma grants no downsides or benefits. [b]Companion Perk(Freya) ~ Hit First And Last:[/b] Freya's fast nature in combat has rubbed off on you, allowing for you to be generally more agile in combat. As long as Freya is a companion, you gain a +1 to your Agility while in combat, and a +2 to your Combat Sequence. [b]Level-Up Perk ~ Gun Mutt:[/b] You have grown fond of guns and have more knowledge about them and their mechanics than the average Joe. You gain +5 to your Small Guns and Repair skills.[/Center][/Hider] [h2][b]Dissidia Dreams[/b][/h2] [i][h2][b]Warriors of Cosmos:[/b][/h2][/i] [Hider=Galuf Halm Baldesion][Center][img]https://rr.img.naver.jp/mig?src=http%3A%2F%2Fimgcc.naver.jp%2Fkaze%2Fmission%2FUSER%2F20160210%2F52%2F5474272%2F11%2F453x1000xc5e1b06e5e0def860698af4.jpg%2F300%2F600&twidth=300&theight=600&qlt=80&res_format=jpg&op=r[/img] [i]"We don't take humor like that lightly in Bal. Bad jokes will be PUNished!" — King Galuf Halm Baldesion, laughing his ass off.[/i] [b]:NAME:[/b] Galuf Halm Baldesion [b]:WORLD:[/b] Final Fantasy V (Second World) [b]:ALIGNMENT:[/b] Cosmos [b]:CLASS:[/b] Dawn Warrior [b]WEAPON(S)[/b] Katanas/Staves [b]:SUMMON:[/b] [url=http://finalfantasy.wikia.com/wiki/Carbuncle_(summon)]Carbuncle[/url] [b]:INFORMATION:[/b] [url=http://finalfantasy.wikia.com/wiki/Galuf]Final Fantasy Wiki: Galuf (FFV)[/url] [b]:ABILITIES:[/b] [Hider=Galuf ~ General]Galuf might be old, but he is one sturdy old man; Where most would fall, he'll keep going, offering high physical attack and defense with mixed magic on the side; His willingness to sacrifice himself for others and the world make him a very determined opponent who doesn't give in; And will send himself to his death if it means protecting someone else. He is determined, above all else, to defeat Exdeath and erase him forever.[/Hider] [Hider=Galuf's Skills]Galuf is deadly with a katana; Able to swing it fluidly with minimal effort on his part. While in his age he may have lost some speed, it doesn't stop him from hitting like a truck and making sure someone stays down. He can enchant his blade with basic elements, and cast low-tier magic, as well. Making his versatility decent, though nothing amazing beyond his physical attacks. [b]Mineuchi[/b] Galuf stuns an opponent by hitting them with the dull side of his blade, leaving them open for attack. [b]Zeninage[/b] Tosses Gil at an opponent, pelting them with gold. More distracting than damaging. [b]Shirahadori[/b] Galuf can catch and stop attacks easier than the average close-combat combatant. [b]Spellblade[/b] Enchants Galuf's weapon with elements. Galuf has access to FireSword, BoltSword, and IceSword. [b]Magic Shell[/b] When Galuf is low on health; He is very quick to cast a Shell spell to protect himself from magic. [b]Guard[/b] Galuf can defend allies effectively; Taking damage for them at a reduced amount. [b]Tier 1 Black Magic[/b] Galuf can cast basic Fire, Bolt, and Ice spells.[/Hider] [b]:EX-MODE:[/b] [b]Lingering Will[/b] Nothing changes about Galuf's appearance, aside from a blazing earthly brown aura around him. Galuf can survive fatal attacks while in EX-MODE, continuing to fight until he reverts, to which he'll instantly take all damage he had taken while in EX-MODE, killing him most of the time. As long as Galuf is in fatal condition while in EX-MODE, he hits much harder and more effectively as to finish the fight before he reverts. Galuf will survive with the lowest amount of health remaining if he manages to win, but can easily be picked off by anyone around him while in such a condition. [b]:EX-BURST:[/b] [b]Dawn Flare[/b] Galuf unleashes every ounce of power he has; Tearing into an enemy with a vicious combo with an enchanted FlareSword, causing massive non-elemental damage capable of turning tides, and ending battles. [/Center][/Hider] [Hider=Freya Crescent][Center][img]http://vignette1.wikia.nocookie.net/finalfantasy/images/4/46/FreyaMirror-FFIX.PNG/revision/latest?cb=20130628213250[/img] [i]"To be forgotten is worse than death." — Freya Crescent[/i] [b]:NAME:[/b] Freya Crescent [b]:WORLD:[/b] Final Fantasy IX [b]:ALIGNMENT:[/b] Cosmos [b]:CLASS:[/b] Dragon Knight [b]WEAPON(S)[/b] Dragon's Hair (Spear) [b]:SUMMON:[/b] N/A [b]:INFORMATION:[/b] [url=http://finalfantasy.wikia.com/wiki/Freya_Crescent]Final Fantasy Wiki: Freya Crescent (FF IX)[/url] [b]:ABILITIES:[/b] [Hider=Freya ~ General]More nimble than most heavy armored individuals, along with a long of reach due to her spear, makes Freya a fearsome melee opponent. While she lacks in actual magic, she has her Dragoon abilities to make up for it; And proves to be bulky enough to survive more hits than one would expect. She's not the strongest physical character on Cosmos' roster, but she's far from the weakest.[/Hider] [Hider=Dragon Technique]Freya's Dragon Techniques are very similar to magic in the sense they have a fair variety of abilities; But provide a lot of physical damage to the table, as well. While none of her attacks are actually considered magic, they do drain mana reserves; Meaning they are, indeed, limited. But thanks to this, she can still use these abilities even when Silenced. [b]Jump[/b] No Dragoon is without this ability; Freya can gain a major height advantage over her enemies with her jumping capabilities, and strike from above with much more force than a regular strike would do. [b]Lancer[/b] An anti-mage attack that drains magic reserves and deals physical damage. [b]Reis' Wind[/b] A supportive ability that casts Regen on Freya and her allies. [b]Dragon Breath[/b] An attack that deals more damage the less health an opponent has. Sudden use of this close-up is good for gaining distance from her opponents. [b]White Draw[/b] Drains an enemy's magic reserves slightly, and restores said MP to Freya and her allies. [b]Cherry Blossom[/b] A precise and highly damaging attack that deals non-elemental magic damage to all opponents within a fairly large radius around Freya.[/Hider] [b]:EX-MODE:[/b] [b]TRANCE[/b] [Hider=Freya After Entering Trance] [i]"You're in for it now." — Freya Crescent, entering Trance[/i] [img]http://vignette1.wikia.nocookie.net/finalfantasy/images/2/24/Freya-ffix-trance.png/revision/latest?cb=20130628213955[/img][/Hider] While in EX-MODE, Freya can remain suspended in the air after her high jumps; Raining down spears upon her enemies. Her attacks become quicker on the ground, and stronger as well; Allowing her to outmatch most equally-armored opponents and counter faster opponents much easier. If Freya chooses to throw her actual weapon, it'll reappear in her hands after colliding with a surface; Including after impaling an enemy, giving her more range than usual and allowing her to combo throws, stabbing through an enemy in multiple areas while being far enough away to not get hurt. [b]:EX-BURST:[/b] [b]Dragon's Crest[/b] Starts when Freya manages to knock an opponent down. Conjuring spears, Freya rains them down on her opponent; Sticking them to the ground. She then jumps; Throwing even more spears, before finally grasping her weapon and diving downwards, delivering a drop-down attack that has the potential to shatter the surrounding area. This attack ignores the Protect status entirely, and is certain to finish off most opponents.[/Center][/Hider] [Hider=Ritz Malheur][Center][img]http://vignette1.wikia.nocookie.net/finalfantasy/images/1/1f/Ritz_small.png/revision/latest?cb=20130926113942&path-prefix=it[/img] [i]"I'm happy here with Shara; I won't let anyone change the world back!" — Ritz Malheur[/i] [b]:NAME:[/b] Ritz Malheur [b]:WORLD:[/b] Final Fantasy Tactics: Advanced [b]:ALIGNMENT:[/b] Cosmos [b]:CLASS:[/b] Fencing Red Mage [b]WEAPON(S)[/b] Wasp Stinger (Rapier) Staff of Safety (Rod) [b]:SUMMON:[/b] N/A [b]:INFORMATION:[/b] [url=http://finalfantasy.wikia.com/wiki/Ritz_Malheur]Final Fantasy Wiki: Ritz Malheur (FF:TA)[/url] [b]:ABILITIES:[/b] [Hider=Ritz ~ General]Lacking somewhat in the defensive field, Ritz is a quick and nimble fighter; Hitting enemies while avoiding their strikes. She makes up for her lack of damaging attacks with rapier techniques and magic, sporting a Red Mage's talents of both white and black magic. While her fellow cosmos-aligned companions might be masters of certain departments, she is a master of none; But proves to be talented in them all. [/Hider] [Hider=Fencer Class Skills]The Fencer Job Class is an elegant and nimble style of combat; Swift accurate strikes along with hellish side-effects slowly weaken opponents until death. Avoiding their attacks can be very difficult, but they do a lot less damage than most physical-based fighters. [b]Swarmstrike[/b] Ritz jabs an opponent while conjuring a swarm of bees to sting her opponent; Having a chance to apply a poison status. [b]Shadowstick[/b] A magical attack; Ritz strikes with her rapier, causing a slow status to her opponent. [b]Swallowtail[/b] An attack that damages surrounding units, within range of Ritz's rapier. [b]Manastrike[/b] An attack that deals damage to the enemies' magic reserves; Damages MP instead of HP. [b]Pierce Through![/b] An attack that can pierce through targets, hitting whatever lies beyond. [b]Nighthawk[/b] A swift attack with deadly precision; Quick to heavily damage a enemy if she sees the opportunity to use it. [b]Reflex[/b] Ritz can dodge regular attacks easier than heavier combatants; Making up for her flimsiness a little.[/Hider] [Hider=Red Mage Class Skills]Users of black and white magic, but a master of neither. Ritz uses an assortment of spells to try and keep up with her competition; Protecting allies and herself while damaging foes. [b]Barrier[/b] A basic defensive spell; Puts a barrier around Ritz that lessens damage. Eventually fades. [b]Fire[/b] Ritz launches a small fireball at an opponent. Tier 1 Magic. [b]Thunder[/b] With a swing of her rod or Rapier, Ritz calls down lightning bolts to damage opponents. Tier 1 Magic. [b]Blizzard[/b] Ritz creates a chunk of ice to smash opponents; often hand-sized for close-combat purposes. Tier 1 Magic. [b]Cure[/b] Ritz mends wounds and recovers health. Can damage the undead. Tier 1 Magic. [b]Sleep[/b] Releases sleeping gas to cause enemies to fall asleep; Doesn't last very long. [b]Poison[/b] Spews poison gas to cause a Poison status effect to damage enemies over time. [/Hider] [b]:EX-MODE:[/b] [b]Magimaster[/b] The only notable change in Ritz's appearance during EX-MODE is her hair turns white. While in EX-MODE, Ritz gains the ability to double-cast, and has an increased chance to cause status aliments with her magic and rapier skills. Generally she hits harder as well, but it's not as noticeable as her magic damage output. She is granted MP regen, and can cast her spells at a slightly increased rate; Healing and supporting faster, or dishing out damage like a madwoman. Either way, her opponents better watch out. When Ritz reverts, she loses all current magic reserves, and will have to fend for herself while she gains it back. Until she casts another spell, she gains increased weapon damage; Downing foes easier with her blows. [b]:EX-BURST:[/b] [b]Malboro Death Sentence[/b] Ritz focuses all of her magic before unleashing it onto her opponent; Causing a plague of bad statuses to be inflicted on them. Including Poison, Blind, and Slow. Whenever this attack is used, Ritz is forced to revert back to her normal state with no MP.[/Center][/Hider] [i][h2][b]Warriors of Chaos:[/b][/h2][/i] [Hider=Marche Radiuju][Center][img]http://orig08.deviantart.net/3852/f/2012/283/7/5/marche_radiuju_by_shiftedhopes-d5hd6jq.jpg[/img] [i]"I am who I am, I am what I have done." — Marche Radiuju[/i] [b]:NAME:[/b] Marche Radiuju [b]:WORLD:[/b] Final Fantasy Tactics: Advanced [b]:ALIGNMENT:[/b] Chaos [b]:CLASS:[/b] Combat Combo Specialist [b]WEAPON(S)[/b] Nagrarok (Knightsword) Judge Sword (Broadsword; EX-MODE only) [b]:SUMMON:[/b] [url=http://finalfantasy.wikia.com/wiki/Mateus_(Tactics_Advance)]Mateus, The Totema of The Humes[/url] [b]:INFORMATION:[/b] [url=http://finalfantasy.wikia.com/wiki/Marche]Final Fantasy Wiki: Marche Radiuju (FF:TA)[/url] [b]:ABILITIES:[/b] [Hider=Marche ~ General]Marche is an able-bodied boy with the determination to see anything through: He'll fight to the last man, and come out on top with his abilities and strength. While he's not as experienced in combat as the rest of those who are aligned to Chaos, he's not someone to underestimate in combat. Even if he probably is one of the weaker individuals out of them all. He is highly focused on two things: Weakening enemies, and beating them to a pulp. While he will gain supportive abilities later, he is, as of now, a highly-offensive warrior who does nothing more than try to make his opponents go down.[/Hider] [Hider=Soldier Class Skills]The Soldier job class is dedicated to dealing damage and softening enemies: With it's varied 'break' abilities, Marche can level the playing field by taking out his enemies advantages, or taking advantage of their flaws and making them worse. [b]Combat Combo[/b] Marche, either alone, or with allies, can unleash a devastating combo of strikes that deal high damage. Requires the situation to heavily be in Marche's favor. [b]First Aid[/b] Marche can disinfect his wounds mid-battle and restore minor amounts of health, and clear lesser status effects such as Blind and Poison. [b]Powerbreak[/b] A specific targeting attack that cripples the physical combat ability of enemies if it connects; Lowering Weapon Damage. [b]Mindbreak[/b] A specific targeting attack that cripples the magical combat ability of enemies if it connects: Lowering Magic Damage. [b]Magicbreak[/b] An attack that deals damage to the enemies' magic reserves; Damages MP instead of HP. [b]Speedbreak[/b] A specific targeting attack that cripples the agility of enemies if it connects: Lowering Speed. [b]Provoke[/b] Provokes enemies to fly into a berserker rage; Causes the Berserk Status.[/Hider] [Hider=Fighter Class Skills]Fighters are highly offensive classes that use pure offensive power to overthrow their enemies. Their skills focus around one purpose: To see everything that is their enemy, in the grave. [b]Doublehand[/b] Allows Marche to wield one-handed swords with two hands to deal more damage. [b]Rush[/b] A bull-charge; Marche charges forth and collides with his enemy using his blade, for heavy damage. Can knock foes back. [b]Wild Swing[/b] An attack that hits all sides; Any enemies surrounding Marche will be damaged by the full-circle swing of his blade. [b]Beatdown[/b] While terribly inaccurate, if Marche can catch his opponent off-guard he can deal very heavy damage to them by delivering an assortment of blows that change element depending on the element of his current weapon. This is a game-changer. [b]Blitz[/b] Marche uses his aggression to sense the enemy; Striking them with greater accuracy. Not very damaging, however. Works for recovering. [b]Air Render[/b] A projectile attack; Using pure aggression, can send non-elemental projectiles towards enemies at a distance. [b]Far Fist[/b] Similar to Air Render, but is an AoE attack that deals weaker individual damage. [b]Backdraft[/b] A fire-elemental attack; Deals high damage, but damages Marche as well. Risky, but possibly good for finishing someone off.[/Hider] [b]:EX-MODE:[/b] [Hider=Heir of Hellfire Appearance][i]"The Emperor empowers me!" — Marche Radiuju, achieving his demon form.[/i] [img]http://lparchive.org/Final-Fantasy-Tactics-Advance/Update%2052/25-Emperadiuju.gif[/img][/Hider] [b]Heir of Hellfire[/b] Granted demonic power by Emperor Mateus, Marche has gained the ability to use blood magic in order to turn the damage he deals into health for himself. Which is a lot, consider his use of the Judge Sword; A two-handed blade that can give just about anyone a run for their money. Marche gains a large amount of physical power in this form, becoming faster, and stronger; As well as being able to take more damage from enemies, both due to increased endurance and his health draining power. After reverting, Marche is weakened and will have to take time to recover before returning to full strength; Giving opponents a chance to strike him down while he is vulnerable. Little does Marche know this weakened feeling is actually the loss of his soul; Piece by piece, as long as Marche continues to use the form, The Emperor will continue to absorb his life's essence until he is nothing but a merciless husk. [b]:EX-BURST:[/b] [b]Hellfire Combat Combo[/b] A fire elemental finisher; Marche delivers a powerful multiple-hit combo that leaves anyone hit by it shattered and near-lifeless. Whenever this move is used, Marche automatically reverts back to his normal form. [/Center][/Hider] [Hider=Kefka Palazzo][Center][img]http://vignette4.wikia.nocookie.net/finalfantasy/images/0/04/DissidiaKefkaArtwork.png/revision/latest?cb=20121102163945[/img] [i]"Nothing can beat the music of hundreds of voices screaming in unison! Hahahah!" — Kefka Palazzo[/i] [b]:NAME:[/b] Kefka Palazzo [b]:WORLD:[/b] Final Fantasy VI [b]:ALIGNMENT:[/b] Chaos [b]:CLASS:[/b] Mad Mage [b]WEAPON(S)[/b] Knives (A lot of them.) [b]:SUMMON:[/b] [i]"What's yours is mine, isn't that right?" — Kefka Palazzo[/i] N/A ATM [b]:INFORMATION:[/b] [url=http://finalfantasy.wikia.com/wiki/Kefka_Palazzo/Dissidia]Final Fantasy Wiki: Kefka Palazzo (Dissidia)[/url] [url=http://finalfantasy.wikia.com/wiki/Kefka]Kefka Palazzo (FF VI)[/url] [b]:ABILITIES:[/b] [Hider=Kefka ~ General]While Kefka is most notable for his large assortment of spells, he does have a fair amount of close-combat experience. He's on the slower side of the spectrum, but offers a nimble hop in his step; Allowing him to slip around opponents easier in close-quarters when they are heavy-hitters. When up close with someone agile, he'll be given a tough time for sure. But between his assortment of knives and his Havoc Wing technique, he can stay in the fight even if he's rushed.[/Hider] [Hider=Creature Creation]Kefka's godhood-levels of magic allow him to not summon monsters outright, but create them entirely anew. This consists of many of the same monsters he created to guard his tower; From life-sucking insects to hulking behemoths. This does take focus while outside of his God of Magic form, but whenever he ascends to Godhood he treats this like it's a tier 1-3 spell depending on the creature's power. Trying to create too much from nothing does have it's side effects, however; Aside from being a waste of magic, after he makes a few of them, adding more crumbles the older versions to nothingness. Making his forces limited, but still threatening.[/Hider] [Hider=Magic]Kefka packs some of the highest magic reserves of the entire roster; He can cast the big spells that make people fall down, and for a lot longer than anyone else. While he favors combat magic, he does use an assortment of self-protecting spells such as Protect and Shell, as well as quickening magic like Haste. He's also sporting the opposite; Negative statuses like Slow, and other harmful magics to hinder his foes. Kefka does not possess White Magic, of all things. And while he has no real knowledge of other types of magic, he could learn them with general ease if taught. He has other methods than actual learning, however...[/Hider] [b]:EX-MODE:[/b] [Hider=Power of Destruction Appearance][i]"You're pathetic! I'll enjoy purging you the most!" — Kefka Palazzo[/i] [img]http://vignette2.wikia.nocookie.net/finalfantasy/images/7/7e/Dissidia_Kefka_Pallazzo_ex.png/revision/latest/scale-to-width-down/180?cb=20101218060918&format=webp][/img][/Hider] [b]Power of Destruction[/b] Kefka in his God of Magic form has the power to absorb the pure essence of spells that other individual's cast: Drafting it into his own pool of spells, similar to Blue Mages. Kefka can cast everything aside from EX-MODE exclusives of other characters while in his human form, and cannot copy unique EX-MODE abilities, simply magic spells. Increasing his abilities over time, and punishing opponents for their attempts of hiding any sort of magic from him. This possibly can give Kefka abilities not restricted to his own universe; Meaning he can keep up with just about anyone with magic potential. While Kefka has no summons of his own, he can take advantage of defeated summons and absorb their magical essence as well; Adding horrific chimera-like forms of the beast to his own arsenal. He has to be present when the Summon is defeated, and must use some focus in order to gain the power he desires. Compared to the original summons, Kefka's consist of altered abilities and uses; Making them unpredictable, especially when first encountered. [b]:EX-BURST:[/b] [b]Warring Triad[/b] [/Center][/Hider] [Hider=Zidane Tribal][Center][img]http://images4.wikia.nocookie.net/__cb20110324181236/finalfantasy/images/4/40/Zidane-ThirdAlt.png[/img] [i]"I... am merely a vessel... For what purpose was I given life...? Should I even exist...?" — Zidane Tribal[/i] [b]:NAME:[/b] Zidane Tribal [b]:WORLD:[/b] Final Fantasy IX [b]:ALIGNMENT:[/b] Chaos [b]:CLASS:[/b] Thief [b]WEAPON(S)[/b] Mage MasherX2 (Knives) The Ogre {Thiefsword} [b]:SUMMON:[/b] N/A [b]:INFORMATION:[/b] [url=http://finalfantasy.wikia.com/wiki/Zidane_Tribal/Dissidia]Final Fantasy Wiki: Zidane (DISSIDIA)[/url] [url=http://finalfantasy.wikia.com/wiki/Zidane_Tribal]Final Fantasy Wiki: Zidane Tribal (FF IX)[/url] [b]:ABILITIES:[/b] [Hider=Zidane ~ General]A quick and fragile rat; Zidane hits hard but can't take a ton of punishment himself; Relying on his speed and acrobatics to make up for it. Outspeeding him usually isn't an option; This incarnation being a bit more focused on combat than past ones; And that'll become clear once a fight starts. As per usual, Zidane is also a bit of a trickster; Often distracting his foes to either gain the advantage or get away with their valuables.[/Hider] [b]:EX-MODE:[/b] [b]TRANCE[/b] [Hider=Zidane After Entering Trance] [i]"Who could've thought I could get any better?" — Zidane Tribal, entering Trance[/i] [img]http://vignette1.wikia.nocookie.net/finalfantasy/images/f/f6/Zidane_DLC_EX_Mode.png/revision/latest?cb=20120709000743[/img][/Hider] [b]:EX-BURST:[/b] [b]Solution GAIA[/b] [i]"This is it! The 'Big Bang'!" — Zidane Tribal, preparing Solution GAIA[/i] This EX-BURST can only be used when Zidane first enters Trance; Requiring all of his power from his EX-MODE to pull off. To sum it up nicely, it's his original incarnation's EX-BURST, "Reverse Gaia", except ending in a huge blast from "Solution 9" to severely damage, and possibly finish off opponents. [b]:NOTES:[/b] This Zidane was pulled from when his true mission as an Angel of Death was revealed to him; His memories aside from Garland's words of truth echoing in his ears. While mostly himself, Zidane is a bit vain; Uncertain of his actions, but will push forward in search of what he truly needs to do, and to figure out exactly what or who this 'Terra' even is. Yes, this means beyond just Kefka and Mateus, Zidane will also be targeting Terra Branford. Though both Kefka and Mateus are manipulative, Zidane will not be used as a pawn similar to Marche; He's his own man, and will do what he thinks he needs to. To whatever extent that is. [/Center][/Hider] [/Center]