[quote][color=crimson][b]I UNDERSTAND[/b][/color][color=cccccc] from that look on your face that you feel betrayed. I could take this moment to lecture you, give you some psychological spiel about how your greed and corruption invited this.... [i]blah blah [b]blah[/b][/i].[/color] [h3][center][color=crimson][b]I'm not that kind of deity.[/b][/color][/center][/h3] [color=crimson][b]I am a dark god[/b].[/color] [color=cccccc]You knew this going in. For [i]some[/i] reason you got this vanity, that [i]somehow[/i] you would be spared the playful punishments I edict on [b][i]all[/i][/b]. Your ascendance and your powers, which you may notice are all still in place - you're very much welcome, by the way - don't evict you from my domain nor my ways. I can tell you still don't fully grasp what is happening. Let me spell it out for you....[/color] [center][h3][color=black][b]> > > [ 𝐘 𝐎 𝐔 '𝐑 𝐄 𝐍𝐎𝐓 𝐒 𝐏 𝐄 𝐂 𝐈 𝐀 𝐋 ] < < <[/b][/color][/h3][/center] [color=cccccc]....hurts don't it. Thought that finally changed when I plucked you from Earth, rattled your head with offers and pumped you with power. Nope. Many dark deities did the same thing. Earth, big market for ambitious little turds. But you're [/color][color=crimson][b]MY[/b][/color][color=cccccc] ambition little turd, [i]aren't you[/i], and you're gonna be a real stinker. The minions I promised, the domain. It's all here, just waiting. You just got to prove to them that my toys are better.[/color][/quote] [center][img]http://i.imgur.com/F7K4ZS7.png[/img][/center] [hr][color=black][b]C O N C E P T[/b][/COLOR][hr] This is a [b][color=crimson]PVP[/color][/b] roleplay set in the [b][color=black]Cauldron[/color][/b] - a private domain shared by every dark god in the pantheon of deities within this universe. You are a [b][color=crimson]DOOM LORD[/color][/b], a plaything of the gods - or perhaps you're self-made. Either way, you have been thrown into this world to fight. You were promised it all - power, immortality from sickness and age, armies, fortresses, even you're own private realm itself. So they said. You were to be their terror. [i]Surprise![/i] the dark gods that fuck people over, fucked [i]you[/i] over. Almost, anyway. Your lands? Waiting for you to take them, infested with tribes of ignorant monsters and orcs. It's your reward if you win, of course. For this is the bets of the dark gods - who is strongest, fastest, the true winner. The items and artifacts other doom lords have are yours for the taking. If you can take it. [center]If you want your reward, you just have to take it from the other Doom Lords. Kill 'em.[/center] [img]https://i.imgur.com/pdKjTkI.png[/img] [color=black][b]H O W I T W O R K S[/b][/color] [img]https://i.imgur.com/pdKjTkI.png[/img][indent] You get 15 points to spend on dwellings, powers and minions. You also get 10 double down points to spend on additional things for your dwellings, add ons and artifacts.[/indent] [b]Breakdown:[/b] [list][*] Pick your diety [*] Pick your powers [*] Pick your treasures [*] Pick your minions [*] Pick your dwelling [*] Pick your locations [*] Pick extras[/list] [indent][b]NOTE:[/b] It's one diety per character. If someone else submits for a diety before yours is accepted, it will come down to competition, not first come first serve.[/indent] [hider=Choose your Deity:] [center][h2][u]Independent[/u][/h2][i]No gods, no masters, no matter.[/i] [hider] [i]No gods, no masters life is unfair, you've come to accept that fact. Fate is a mistress that likes to play more out of preference that equality, perhaps rigged chances are her version of fun but you didn't know that the gods played with everyone cards facing them too. You are sure that if you mentioned this serious lack of advantage in the playing field with their chosen pets that you be greeted with a group of chuckling dolts, grinning teeth like socialites laughing at the peasant. They stifle themselves now though, giggling a little as they throw some coins at your feet "do be entertaining" [/i] +None of the defect of serving under any gods. +every Doom Lord that works under a god you kill will give you one of their god powers. - literally no powers or benefits whatsoever. [/hider] [h2][u]The Golden Chest: Avarice in form[/u][/h2][i]The hole in me grows in greed.[/i] [hider] [color=goldenrod] [i]All the other gods pick their performers but you. You picked him just as much, if it's a he. You're not entirely sure what it was, you just knew that you had to have it. He sat there in that lone room, light by a single florescent bulb like a contemplating mental patent. Dis-used, thrown away, isolated from the world. Each step you took forward to it the shimmers on its golden frame grinned a little at you with the same look of a puppy speaking with its eyes. It started to creek with a swing of it hinges as you got close. You didn't know that it would be taking you just as much as you was taking from it. [/i] +you gain the Golden Chest. As your heart grows more empty the chest will grow more full of riches and plunder from this world and beyond. It's gullet gurgle black goo with a agonized release of sludge as if it were a man trying to force back a tide of slime from his throat. In the mud more and more glitters of light and lavish objects peek from the rubbish as you elicit yourself or your men towards evil actions: torture, fraud, killing, pillaging, raping, slavery and all the other bad stuff that crawls in the history books. +You fall into a sleepy haze and collapse to the floor. The concrete feels warm and soft, bringing back memories of childhood dosing off in your mothers arms. When you awake you are in the cauldron in a large bed three times your size. It's post of the finest wood and the room stacked full of paintings that smile at you or depict the optimism of a new day. Light floods in from your open balcony. (gain a free luxurious dwelling type) +From the balcony series of workers walk about, occasionally waving or saluting. Each varying from professionalism to joy as they see you rise from your bed room. It's hard to tell for now exactly what they are but as your eyes lift themselves from the haze of sleep you see they are not exactly standard (Pick a regiment of minions: ideologues,hired,pillagers and occultist for free) -Your chest hungers for evil and the more it waits the more it retreats its prizes. With each evil act you gain an allowance a day depending on the intensity and number of it committed but each day without evil will shorten that allowance more and more until only mud remains. Any gold taken from the chest that hasn't been used to buy or bribe something will turn to mud as well. -The chest detest philanthropy and will start to shudder if you use its gold to commit good or careless actions without an end idea. It, unlike other things can sense your intentions and thoughts. Knowing what your heart desires and if it is drawn towards idealism, romantic giving or helping before greed, revenge and lust it will shudder more and more before snapping shut. Forever. -The cities and minions that line the outside of your dwelling will always lean towards wanting to revolt against you. It will require care and delegation in order to sway other sides to your side. If your actions and evil come back too much to you too quickly you may face a revolt. Your own capital minions can face this too if you are especially poor towards them. [/color] [/hider] [h2][u]The Melting Man: God of Politics[/u][/h2][i]Theirs power in people. He harnesses it.[/i] ---------------------------------------------- [hider] [color=cornsilk] [i]A middle aged man looks at you from across the room, sitting in a office chair that has that ambiguous sense of quality that sits all furniture in the white collar world. A certain set of traits that stand out but hard to articulate out of its monotonous shape and smoothness. The man, is very much the same. If he didn't have that glitter in his eyes and the rosy tint on his plumb cheeks you almost mistake him for wax. When he motions you to sit down you almost jump "Let me tell you about power" he says and as he does that flabby face drips off like a candle being burned, shuffling gray gunk onto the floor, slowly revealing a woman's mouth and a pair of two new blue, beckoning eyes.[/i] +Your power is the people and vice versa. Any time you convince a group, city or race of people to work under your command you gain a drop of their blood. Changing your form dramatically and altering your abilities or even adding additional powers to your form, but only after you had convince them to fight and die for you. +You may provoke your minions to attack or target other minion types under your ranks. Doing this makes them believe that they are the cause of all the problems they face, perceived or real as long as they are not mindless nor undead. This forever destroys your ability to recruit more minions of this type but resets any discontent or moral from other minions who may think of revolting or leaving. +you gain a luxurious dwelling type for half the cost in the shopping section. This dwelling will have its storage room fully stocked with 5 tons of a luxury of each type from food, to wine, to silks and spice or even slaves, art work and harems depending on the locations and the factions near you value most. +The Treachery is yours. It acts an extended room to your current capital, if you do not have a capital building then it is kept as a hidden underground vault which you may access at anyway time. The vault holds treasures lining the walls from gold, jewels, crowns, relics and even classical paintings worth a fortune. This treasure room will provide you with gold to bribe, purchase and deal with the people and powers around you. Allowing you to hire mercenaries, pirates or bandits whenever you like. -Any gold provided from the treachery will seed evil intentions from the receiver towards you, even if your relationship prior to this had been perfect or on a close friend level. The gold will dance on their minds and roll across the wooden cabin floor of their thoughts, echoing the metal song of wealth until they crack and the only thing they can think of in their private moments is how to get this vault and all its contents away from you and for themselves. -Any riches you make from pillaging or mercantilism is added to the Treachery automatically. It cannot be subverted in anyway, as soon as your taxes are collected from your civilian and military forces it will trickle from their fingers into the floor. Burrowing themselves into the ground like beetles before reappearing on top of the already large mounds in the accursed bank. The only gold that dosen't cause the Treachery effect is gold you trade from other Doom Lord Powers -The nature of politics is wary and full of woe. The friends and allies that you recruit will sway with only a careful eye can assure their long term loyalty. Should a faction or type of troop rebel or defect from your added power will be lost. [/color] [/hider] [h2][u]The Origin: Primordial being[/u][/h2][color=625d5d] ɪ̴̥̻̅ͯͮ̏̚ᴛ̎̃ͫ̆̈ͨͤ͝ ͕̩͈̪̘̪̟͠ɪͬ̊̏ͣ̐͑ş͚̭͙͖͎͙̞ͧͦͥ̍͑̾ͩ ̢̟͓̣̙͈̉ͨ̒͗ʙ̢̥̫ᴇ̿͑̿̎̑ʏ̫̞̣̩̆ᴏ͈̦̘̤̫̥ͫ̏͂ͣ͛̐ͫɴ̖̀̅ᴅ̶̬̐̒̊̌̔ ̷̮͙͉͍͈̪ͥͬ̏ͥ̓ͫͨʀ̣͇̭̠̬̽̉̽ͫ̊͜ᴇͨ̔҉̻̤̼̫ᴄ̳̖̩̹̩̓̎̈͠ᴋ̢̙̺͇̙̺ͮ̔̈̎̚ᴏ̷͂̄̏͊ͣ̈́̚ɴ̭̖ͬͪ͑ͪɪ͙̝͙̘͖̹͋ͣ̏ͥ̋͋͋ɴ̰̱̲͈̱̉ͨ̿ͫͬ̊ͅɢ̝͚̍͜[/color] ------------------------------ [hider] [color=Dodgerblue] [i]You decide not to look, you probably don't want to know. If it's the same creature that vomit those muttering words into your skull for the last week, all of them as unanswering to his desires; then you sternly dictate that visage of something whom voice in your skull made you prefer to share an apartment room with Satan than carry this on that knowing more of it couldn't lead to anywhere good. All it took was one glance. A single look from your weak willed desire, a gluttonous desire to satiate your curiosity or maybe at least a hope that you can finally release some venom on this spectacle that made your life such a living hell. You remember a vague shadow with more sides than sanity allows, it's word propping up out of nowhere. The change is painful, so painful that you feel your nerves turn into fishing lines that wiggle in the layers of your muscles. You pass out wanting to swallow your tongue. Why didn't you take your own advice! [/i] ----------------------------------- +You start with the Last Lake of Origin: This will act as your dwelling place. Anyone who is not monstrous that enters this lake will turn into a monstrous being, including other players and natives unless protected by a vessel of some sort. The lake will cannot be flown over nor swam in, in either case the travelers will be automatically dragged down into its depths. Any monstrous units transformed in the lake will mind dominated to your side and count as a savage unit type, following only your command. The lake itself is made of cosmic space where stars sparkle in its depths from the surface. +You can breath and function in any lake. You cannot be blinded or confused while in water or fluid like substances. Even if said substance is totally devoid of life, light or energy. This includes "spatial" or "cosmic" areas such as voids or empty space. If an enemy is bleeding in a lake you can perceive them wherever they go within water. Permanently. +You may in one area assert mental strength on all units, both hostile, neutral and friendly to be attracted towards your Last Lake of Origin. Any units not protected will enter the lake to become your minion. Or to be eaten. Any unit devoured are culminated into an elite monstrous character that will rise from the Lake later on. This only effects a region that is unprotected by mental domination. Your lake automatically produces this effect within a 20 foot radius around it. Minions must have a will above 3 or be mindless in some form to resist this effect. +You may move your Doom Lord to another lake and sacrifice 6 regiments of your solders after he has dived inside it to turn that lake into another Origin Lake. Both you and your troops, along with any special minion under your command can teleport by entering one Origin Lake and exiting out of the other. +pick a weapon artifact. This is treated as a part of your body and cannot be removed without severing the parts you have attached it to. They may act as tentacles, horns, teeth, claws, scythes, hooks or anything else that is melee in nature. -/+ Your form is a hideous and unmistakable beast that defies most logical routes of evolution even for the cauldron. The lumbering mass that is your body is is about the size of a smaller house. Conversation, charisma and stealth will be eternally lost on you when on land. -you cannot produce any minion from your lake, nor purchase them. You may only have monstrous minion any other avenues besides conversion inside your dwelling is doomed to fail even if you have the necessities to buy them. All and any being, including mindless naturally know that you are a horror and will either defend themselves or run away upon any communication or sight. -When on land you cannot assert your mental dominance over minions that are not already converted. Your mental commands only work when in your lake of origins or a duplicate of it somewhere else. -When on land no matter how much dexterity you have, you will only be able to lumber from one location to the next. Making you slow and relying purely on your own endurance and power to withstand any attacks or aggression until you reach your next location. [/color] [/hider] -------------------------------------------------------------------- [h2][u]Crimson Chain: God of Rivalry[/u][/h2] [i]I thirst for my prey. It haunts me.[/i] [hider] [color=Crimson] [i]A banner, a single banner of a blocky chain that looked like it was torn out of a communist piece of propaganda art where bold decor was its prime in the public eye. You don't even get an appearance. You feel almost insulted if you weren't near to using your own leggings as a new wave form of porta-potty. A single banner with a small bowl of waters sitting on a pedestal. The lack of anywhere else to go quickly pushes you, at least out of elimination and confusion to the single objects within this horizon stretching wasteland. As you look into it you peek at the face of a single man. A beast, all of various description and dangers. All of them smirking at you or standing opposing to you. Hours pass, then days and you hardly notice you own dying thirst as you slowly feel your brain buckle with a stiff and stubborn rage. You hate him, you try to look away. Painful, like trying to twist your neck with a spiked collar wrapped around it, you barely manage to look up to the banner and you grab it. [/i] +You may pick a player. The further that player is away from you their stats will decrease by 1 point a region-1 being min- the closer to you they are the more stats they gain until they have recovered. If their stats hit 1 pick a one of their powers and deactivate it for each region. Upon that players death you must pick a new person to link with. +The further a player is from you, you're other stats will decrease but your dex will increase contentiously. Allowing you to move quicker to your target. While heading towards a linked player you are fire proof. Immune to electricity, cannot be knocked down and cannot be lost or confused while heading in their direction. +The closer you are to your linked player you gain an increase in all your strength and endurance stats by 3 (you may go over max) but your dex reverts to its true stat. +You may see your enemy at any given time. You cannot be lost, confused, bewildered or even mind controlled to believing they are somewhere else. +You are totally immune to arrows and gun fire of all types and variations. No shot can pierce your skin and will merely wobble from your body and land on the floor with the consistency of cheap plastic. -you get weaker the further you are away from your target and can still be captured, hit, hurt or damaged in any form. -Your target does not count as dead if they are in the library of lingering. - Your power does not extend to minions nor constructs made by your enemy player. They have no effect on your stats nor are effected by your stats. -If your chosen rival is killed by someone else then a strange feeling of loneliness will start to fester within your soul. With it your minions will start to distance themselves from you as your mental faculties start to waiver. The first time will permanently damage your will to 1 and you will suffer with a chronic paranoia of failure. The second time the agonizing malaise of unfinished business will swirl in your mind as you become and more obsessed to the point of erotic obsession with your former enemy. You will become numb or even mute to any sensation besides the mental replaying of your hatred and combat of your former link. -this happen 3 times your blood will dry up, making you more and more pale, wrinkling your visage until you resemble a mummy. Slowly turning to dust and your skin flake off to reveal a dying man. Your powers will remain but your servants will grow paranoid and pessimistic about your abilities as your mind gives sway to your failure. On the 4th defeat you fade away, turning into ash and dust after falling to the floor in defeat. --------------------------------------------------------------- [/color] [/hider] [h2][u]The Past God[/u][/h2] [i]He is what once was and is beyond what will be.[/i] --------------------------------------------------------------- [hider] [color=Azure] One of only gods there that is not of an evil nature. The Passed God or The God of Things Passed is one of the first deities that sprung into existence back when all was nothing. He is neither good nor evil but apathetic and will occasionally flip from sides. He enjoys the brutality of the demonic denizens that he visit. Partaking in their culture as much as he does the pursuits of knowledge and the world. He never talks. Forever a human like figure always hidden by a darken shadow, a sun glaring behind him. + When you are away from civilization. The world itself will come to aid you. Plants will magically grow rapidly what you need-fresh fruit for food or thorns to cover your tracks from scouts- animals and beasts will defend you and treat you as kin. The weather itself will bend to your benefit at the time, even if the weather is impossible such as snow in a desert. This is not controlled and stops when you enter any city from tribal to advanced. Roads ward against this power. +you will receive a single coin from the past god. When laid upon the floor it will be absorbed and in its place a gigantic titan will arise from the location. What type depends on the area you place it in. This titan is immensely powerful, very ancient and utterly loyal to you. All titans you summon have a small lodging inside a part of their body for you to live in. +You start off with 2 stat points in everything. Each new area of the map that you completely traverse gives you 1 to spend as you like. Should you traverse the entire map a titan for each region will arise and join your army. All of them just as powerful as your first minion. Once this happens even the mightiest of forces will struggle to restrain you. - The only capital building you may have is a shack. A society you cannot have. For you must wander on without anything to hold you back. The titan will replace your capital building after being summoned. - Everyone on the map will know when you are getting closer to summoning all the titans. They rumble in their sleep, bringing heat waves, whirling winds and small earthquakes. The natives and the players will not like this and they know it is your doing. [/color] -------------------------------------------------------------------- [/hider] [h2][u]The Dark Cloak: The Isolationist[/u][/h2] [i]His presence is poison... and yet...[/i] ------------------------------------------------------- [hider] [color=Gray] [i]It's ironic that wanting to be alone has drastically eliminated that possibility from your life, you are not totally sure what you want more. The darkness of your bedroom to envelope you like the comforting embrace of a big breasted woman or to entrench yourself into the demands of this endless black that has come to swallow your vision. It was the closest you could imagine to being totally ripped from reality, no sound. No direction, not even a floor. Your mind starts trying to invent anything to assume some concept of time, not even being able to feel the air on your face or any heat or cold on your skin. First it started with counting. You were on the six digits before it finally called out like thunder from all around you. Perhaps it was whispering, anything would sound loud to you right now. Even your own thoughts felt like someone was screaming at you aggressively "yes...you will do" he says. It was near emotionless, nearly. Besides that small smirk you can feel even without vision.[/i] + Being around you is uncomfortable. People, companions, lovers, even your minions feel as if they are slowly becoming very ill to be even visibly in your presence. To be in the same room as you washes the feeling of being mircowaved slowly by some unseen force. Your touch causes unspeakable pain of rusty nails wiggling around in their flesh. This effects everyone, even if that person could not normally feel agony of any sort. +You start off with a capital city of the Library of Lingering: a gigantic black cube that towers into the sky and leave plants dead in the suffocating shadow it casts behind it. Inside is a fortress comprised of a thousands rooms, all perfectly cubical and all without light or windows. Any time you kill someone instead of dying they will teleport here, trapped for eternity in the isolation. Doomed to go insane. you may, in this effect. Ask players for aid, whom after some time of complete isolation of soul, sound, sight and feeling will surely comply. You may, if you so choose release a player from this where they will be randomly dropped into the game world but at the cost of giving you one of their powers. the cube is a fortress in its own right. The walls stoicly refuse fire, magic and arrows. Only the most intense of player attacks can even dent it and the doors inside are always hidden in plain sight to anyone that dosen't go in alone. + The cube has an endless series of locks that would baffle even the most of intelligent of minds and making even a small amount of progress into its confines can take a considerable amount of time, even with help. Each step deeper into the cube dooms those that enter as it locks itself harder and more complexly despite damage. Isolating the attacking players to kill you or find themselves trapped in the Library. - your presence on the field saps your own troops and minions. These same minions must move further away from you as the weeks go by in order to not be harmed by your aura. Eventually they won't be able to even to man your Library and must set up outside. - You must also retreat deeper into the library as the weeks go on until you finally dwell into the deepest pits of the library. A single, circle room that is buried like a drill deep in the middle, several stories under earth. No light or chance to escape. You're trapped. Relying on an orb to talk to prisoners and minions. You gain an intense fear of the outside world to the point of delusion. This room however has all your artifacts and is luxurious to the extreme. -------------------------------------------------------------- [/color] [/hider] [h2][u]FALL! FALL ! FALL! FALL![/u][/h2] -------------------------------------------------------------- [hider=fal fall fall fall fall fall fall fall falll] FALL! FALL! FALL! FALL! FALL! FALL! FALL! FALL! FALL! FALL! FALL! FALL! FALL! FALL! FALL! FALL! FALL! FALL! FALL! FALL! FALL! FALL! FALL! +You can fly in any manner that you desire from hovering to wings to magical. While flying you act as if you have max possible dex points. You cannot be confused or bewildered when flying nor lost in any form. While moving in the air you are considered unstoppable and any obstacle from fire, earth and even magic will shatter at your charge. +Your capital is large tower with stairs leading to the roof. This tower will emit a pulse that turns the surrounding landscape into a mountain ridden hazard with sink holes and deep, open caverns. Minions and players will experience immense vertigo while on land and will feel a need to fly. +The longer you are on the map the more of it will change. Slowly but surely the regions will start to crack and in its place an endless sky that falls for eternity will take it place. This will continue to the map itself is totally destroyed, leaving nothing but your tower floating in an endless air without clouds, space above or ground below. Should you succeed in changing the map to this. You win, even if the other players survive somehow. This could take months however and the natives, minions and even natural life will rise up against you. +Your form is unspeakable and bewilders even the most stoic and hardened of minds. You are not of this world, a flying monstrosity that shatters the senses and belies onto its viewers a reality that floods the mind in horror. While in person all creatures, both sentient and not will have intense vertigo. Flying creatures will sky dive to their death, hitting the floor with terminal speed. Players with dex will struggle to even shamble about. +You start with a regiment of Falling Ones: an ancient race of totally loyal deviants from your home dimension that will never turn against you. Falling ones cannot be dragged down to the ground under any circumstance outside of death and any where they hit upon death will split apart, creating a sink hole of about 7 foot wide and long in their own size. Falling Ones are clouds moving in a downward spiral, they slowly move closer to the ground and within a month will have reached it. Upon doing so they do their death effect. While alive hands, heads and whispering of distant screams can be heard. Anyone that gets closet to a falling one will be grappled and the falling one will dramatically starts spinning faster, until they turn into a small tornado. For 1 minute this tornado will spin on the ground the size of their normal height. Acting as tiny natural disasters and flinging enemies and items about at maddening speeds. -the concept of a floor is totally foreign to you and while on it you experience the same vertigo. You cannot fall but you be treated as stationary, crawling y and deliberately being slow. You're the only character with 0 dex while on the ground. -your form is twice the size of a normal man. This present a huge problem to your need to fly in tight spaces such as enemy cities or capital ships. -the region will grow more aggressive to you as time goes on. Minions that may of served you willingly from any tribes you consumed will shoot you on sight or simply run away in fear. The animals will go berserk at you in any given moment, including other flying creatures that have to use land in some form. -------------------------------------------------------------------------- [/hider] [h2][u]Bliss: the god of ignorance[/u][/h2] [i]Seen, unseen... Do I regret my choice? I don't remember.[/i] ---------------------------------------------------------------------------- [hider] [color=darkcyan] [i]You have no idea why you are here. You have no idea what he wants, you have no idea what you want. No clue, no nada. It would be frustrating if you hadn't come to accept long ago that there would be certain things you'd just never know. But even this is taking that lesson a bit too far. I suppose you shouldn't look a gift horse in the mouth though[/i] +You start with max stats in everything. +any powers other doom lords do not know you may purchase at half the cost when shopping. +When alone you may ask the darkness in the room any question you like and you will receive an objectively true answer. +you gain an artifact called Secret Weapon which can take on any base enchantment that you want and have any form of poison on it that you want. It may even change at a moments notice to any kind of weapon that you want as long as it is not seen. If this weapon is ever seen it turns into a rusty, mundane kitchen knife. Forever. -all your powers rely on what your enemies do not know about you. Should someone else know the answer the darkness will remain silent. Should you be seen your stats will revert to 1. First your muscle. Then your dex when they see you move. If you speak and they hear it you will lose your intelligence and should they test your character you will lose your will. ectr - You cannot learn traditionally. You may not read from books as it all appears to be gibberish to you, books do not count as known information however. Only living people may know things. Other people may not tell you information, any you obtain will vanish from your mind but you may know who is aware of this information. If they are dead, asleep or simply gone the required info is considered to be unknown. ------------------------------------------------------------------------- [/color] [/hider] [/center] [/hider]