[quote=@Elgappa] [@Drunken Conquistador] Mhh, how about having the two nation of ours be at a constant state of On/off war, struggling over the land that they border each other at? Every 20-50 years a war breaks out, and both sides try to claim as much clay from the other side as possible! The land at the border would be a war-torn wasteland, swarmed with deserters from both sides, as well as slave-hunters. [@Goldeagle1221] I think, the main problem is the whole "Tech" debate itself! We having a fantasy world, so worldly standards should be off the window! With a reasonable and fitting explanation you might even smuggle a laser gun into an rp...but reasonable explanation. My republic will have a few experimental steam-powered ships, but the crew will still be armed with swords and flintlocks, and the majority of the fleet will made up of galleys with slaves as rowers! Playing a Technological advanced nation (and like you, if anyone has any form of problem with that, PLEASE TELL! Its our rp after all, and like gold eagle i have no problem with changing or scraping my original idea for another ^^) as well, i think you need to counterbalance, and leave things a bit more in the darkness. Naming could help as well! Tank comes from the fact that the Brits covered their first armored vehicles as Water transporters, and as such the name remained. Also the term "project" leave a bit of a Sci-fi taste in my mouth, so you might want to consider renaming it to fit the mood of a fantasy world! Rather then have "Artifical Life" as a big topic, you could hint in your history, that your nation is meddling with the secrets of life itself, trying to get eye to eye with the gods, to create their own life! Then, maybe adding a clear weakness will help! My republic for example might use steam power, and start to look more into gunpowder, but at the same time is completely depended on slaves, its leadership and economy addicted to a rare magic and highly dangerous crystal Vesaniazium which extends life and mind, but also turns people into crystals themself after a while. But the biggest weakness would be their hate of gods and magic! They will not get any advances from either, and actively fight both, which will be quite tough in the long run! But all this is just my own humble opinion, and you can disagree with all of them, without giving me headaches ^^ Just a few things i think could help easing it up a bit! But all in all, i like the base concept you have for your nation, and would be sad to see it gone! [/quote] That could work wonderfully. As for the tech debate, if you don't mind me interfering, I guess the biggest complaint would be balance. With magic being of the rare variety, I guess some people could have trouble finding ways to counter the steampunkish stuff without resorting to developing their counter tech. Myself, will stick with the focus on religion and magic. Even if I don't get wizards throwing fireballs from behind my blocs of pike and shot. Maybe I could get something like the flesh weaving and alchemy I used on the Brimstone RP?