[quote=@Antarctic Termite] Anyway, the one main thing I want to emphasize is that I really, [i]really[/i] don't think we want or need those land bridges. Land bridges don't make the world more accessible. Seas and rivers make the world more accessible the minute you invent the sail. Once you start thinking of oceans as a way to get around, land bridges are actually just giant walls that block you from sailing where you want to go. There's a reason people dug canals through Panama and Suez- Just a thin stretch of land in the way can add massive amounts of time to a voyage. [/quote] These land bridges were intentionally made by Vestec when he created the World Mountain in a cataclysmic manner, to contain all the flooding and stuff. At some time we need something to break that. Perhaps if Zephyrion returns and is mad (or if he just feels the whim to do so), he'll make a storm and break down the land bridges into islands. Or once sailing promises to become a prevalent means of travel Teknall might break down the land bridges himself as a courtesy to Civilisation. [quote=@Antarctic Termite] -What happened to Jvan's peninsula? She's somehow ended up at a channel between the southern ocean and the fractal sea? She's always been at the northernmost point of an isthmus stretching up from land, specifically so that you can reach her on foot or horseback from both east and west; Somehow that got turned completely inside out. ... -The Shimmering Sea changed shape, deleting a section of land to the south of it (which promptly got resurrected as a land bridge enclosing an inland sea?) as well as making Vetros almost coastal. ... -The north of the Fractal Sea is growing bigger and lumpier over time, as well as marching steadily west. That vaguely phallic top bit should be a long, narrow inlet directly above Jvan, at least at the very top. [/quote] Remember, cataclysmic flooding. Vestec's fault. Ocean size-changes weren't entirely an artefact of map-creation. Although I'm sure some adjustments might be in order. Especially for Jvan's isthmus; that should be preserved. [quote=@Antarctic Termite] -The Venomweald grew quite a bit, so the Valley of Peace is kind of fusing with the Ironhearts- That's not much of a problem by itself, but the connection between the Steppe and the Valley is growing thinner, which makes Angelblood Ridge hard to place since it took place in the foothills. [/quote] I agree that they are getting rather close. I always intended a gap between the two. [quote=@Antarctic Termite] -Rivers, people! Where did those Mesathalassan rivers go? [/quote] Of course. Rivers are the lifeblood of civilisation. They are important. [quote=@Antarctic Termite] -Volcano squashing the northwest Metatic acalya outbreak. I should've put it more inland, whoops. Also, Acalya forests have containment zones guarded by Jvan's conglomeration of intelligent species. [/quote] Your positioning is correct. It is specifically a coastal volcano. Also, the containment zones are probably too thin to be resolved on the map. [quote=@Muttonhawk] EDIT: Before I forget! To whomever decides to.make the next pretty iteration of the Galbar map, please consider [b]shrinking down[/b] many of the geographical features. Things are beginning to get crowded and we are still meant to be working on a huge, Earth-like planet. I would also suggest moving the map edges more westward, closer to the changing plains. Mesathelassa is better developed at this point. And hey, an idea for a cataclysmic event? Sea level rise. We could actually have separated continents to work with if that happens :D [/quote] The map is starting to get crowded, I agree. Although we don't want to space things out too much otherwise nothing will interact and it will be boring. Moving the map edge would be a good idea. And no arbitrary world-shifting cataclysms. We had a cataclysm just like that not too long ago ([url]http://www.roleplayerguild.com/posts/3915249[/url]). Plus you cataclysmicly created the Metatic Ocean before that. I think that is enough cataclysms for one millennium. [quote=@Antarctic Termite] Some features we do need more of, that aren't too hard to fit in- -Inland seas! Think of the Aral, Dead and Caspian seas. -Lakes! Lakes everywhere! The Great Lakes, Lake Baikal, Lake Victoria, Lake Chad, Lake Malawi... Big lakes are awesome, guys! -Rivers! Rivers can be used as highways, provided they don't have rapids or waterfalls serving as a chokepoint, and are a lifeline for cities. [/quote] Agreed. More inland bodies of water. Many of these would probably form naturally. We shall try to remember such features when describing new areas. [quote=@Antarctic Termite] -Volcanic islands, archipelagos, and atolls! The west Pacific is riddled with islands! Think of Polynesia, Micronesia, Indonesia, the Philippines, the Caribbean, Japan, what have you! [/quote] Volcanic islands are slightly more tricky. On Galbar, currently the only (established) volcanic region is the Ironheart Ranges, which is decidedly inland. Such regions might require a god to create them. In the remains of the south pole, however, are plenty of new islands and archipelagos, although they're more arctic than pacific in climate. The Fractal Sea is unlikely to contain natural islands, due to its unusual depth and formation. The Shimmering Sea, however, could easily have many islands. And the Metatic Ocean, formed by cataclysmic flooding, may have islands where there used to be mountains. [quote=@Antarctic Termite] -Reefs! Where did the Drenched Flowerbed go? It was our resident Great Barrier Reef analogue. [/quote] Ah, that place. That should be put back in the map. [quote=@Antarctic Termite] -Cenotes! Vakarlon made a cave system that riddles Galbar and the Submaterium presumably connects to it, so having some giant flooded holes in the ground would be awesome. [/quote] Those would be awesome, although I don't think they're large enough to show on the map. But I agree that more use should be made of the caves. [quote=@Kho] [@Lauder] They're Holy Garatha trees! No one has made use of their cool properties! [/quote] Perhaps it will become more useful once long-distance trade routes become a thing. [quote=@Kho] -Piktaraika (previously Julkofyr's thingplace) should be far smaller than that, and the Hilt also [/quote] I agree. The Darkened Spires were excluded from the map for a very long time, then when they were added they were made absolutely massive. It was meant to be a canyon, not a giant crater. To compromise with [@Double Capybara], who wants them to serve as a barrier of sorts, I think that the Darkened Spires/Piktaraika should be made long and thin, reflecting their original status as a canyon/valley. Something like the Grand Canyon in scale, perhaps? Also, [@Cyclone], can you [i]please[/i] put the old versions of the maps in hiders. At present that post loads 5 high-resolution images every single time I try to view the character tab, and the old maps are just clutter.