[hider=Types of Magic] There are 9 different types of Magic Power. [i]Correspondence:[/i] The magic of Communication and Transportation [i]Entropy:[/i] The magic of Fate and Death [i]Forces:[/i] The magic of fireballs, lightning strikes, and freeze rays [i]Life:[/i] The magic of healing or Biological construct [I]Matter:[/I] The magic of matter and manipulating it. [I]Mind:[/I] The magic of Enthrallment, Empathy, and Mental Organization [I]Prime:[/I] The magic of magic, making magic permanent, affecting people's magical circuits [I]Spirit:[/I] The magic of the Soul, and manipulating the unseen supernatural worlds of ghosts and ethers [I]Time:[/I] The magic of Time, and Time Manipulation Each type has a measured level of power from 1 to 5. Note that from Level 2 onward, every example listed on the list are merely [i]suggestions[/i]; if you have the required level for one type of Magic, then you can do every sort of spell [i]equivalent[/i] to the examples listed. For example, Level 2 Correspondence allows not [i]just[/i] messaging and warding, but also scrying; any Mage that can do one of those things can do [i]all[/i] of them and equivalent miracles. Level 1 is sensory; you can see magic of the type you select, as well as see the hidden secrets of the Universe. [B]Correspondence:[/B] You can detect portals, teleporting people, and attempts to spy on you with Magic. You also have a perfect sense of direction. [B]Entropy:[/B] You can see Ghosts, magically sense dead bodies and decaying objects even when they are hidden from you, and abnormalities in luck/fate. [b]Forces:[/b] You can see outside the range of visible light (infrared, ultraviolet, etc) hear sounds outside the normal hearing range, and see magic spells that affect those things. [B]Life:[/B] You can sense living beings and organic matter and instantly diagnose any form of disease. [B]Matter:[/B] You can see the composition of inorganic matter, as well as small details in craftsmanship; you can instantly know if a bill is counterfeit. [B]Mind:[/B] You can sense the minds of Humans and Animals, and detect Mind Control. [B]Prime:[/B] See all Magic, but not know what type a certain spell belongs to. [B]Spirit:[/B] See nature spirits and other dimensions (Hyperspace). [B]Time:[/B] See people stopping or speeding up time. You also know what time it is even without seeing the sun or having a watch. Level 2, is where you can do the little power stuff. You can affect things in small ways: [B]Correspondence:[/B] Send messages that cannot be intercepted, or cast a mystic ward, stopping incoming teleporters or preventing magical eavesdropping. [B]Entropy:[/B] Affect probability in small instances (like dice rolls), Break simple machines, predict future, talk with Ghosts. [b]Forces:[/b] Featherfall, Ball Lightning; Control existing Sound, Light (including Radiation), Heat, and Kinetic Energy. Cast holographic illusions (as opposed to mental). [B]Life:[/B] Heal yourself (Just yourself, not others), control insects, fungi, and plants. [B]Matter:[/B] Make an excellent counterfeit bill, transmute lead to gold. [B]Mind:[/B] Give someone a mental compulsion, cast mental illusions (as opposed to holographic ones). [B]Prime:[/B] Create Magitech, Set magical patterns, enchant a weapon to do damage unhealable by magic. [B]Spirit:[/B] Commune with Nature Spirits. [B]Time:[/B] Get a prediction of the future (not perfect), see events in the past (this, however, is unless counteracted with magic). Note: As said, the examples listed above are just suggestions; if something falls under [Insert Sphere Here], isn't listed, and is equivalent to this level, feel free to have that spell as well. Level 3, is more powerful and allows you to push others... [b]Correspondence:[/b] Teleportation, SuperSpeed. You can also see multiple places simultaneously. [B]Entropy:[/B] Break Complex Machines or Structures, Raise Skeletons [B]Forces:[/B] Palpatine Lightning Attacks, Fireballs, Telekinetic Assault. [B]Life:[/B] Heal others, enhance your eyesight, grow your fingernails into claws, control Animals. You can also turn lesser forms of life (snails, insects) into other lesser forms of life (turnips, orchids). [B]Matter:[/B] Turn lead into fog, solid into liquid, ice into burning plasma. [B]Mind:[/B] Mental Command on a conscious level not subconscious or Dreamwalk. [B]Prime:[/B] Create complex magitech. Create biological magi-constructs (non-perpetuating), blast people with bolts of silver light whose damage cannot be healed by magic. [B]Spirit:[/B] Summon Nature Spirits, Enter Hyperspace by yourself. [B]Time:[/B] Slow Time to a crawl for you, loop time for a few seconds (Requires the permission of the majority of players and the GMs). Note: As said, the examples listed above are just suggestions; if something falls under [Insert Sphere Here], isn't listed, and is equivalent to this level, feel free to have that spell as well. Level 4, is super powerful, and has to be earned during gameplay. [B]Correspondence:[/B] Mass Teleportation or Portals. You can also use this spell in conjunction with Mind and Life to appear in multiple places at once, cloning yourself. [B]Entropy:[/B] Destroy Living Things, Create Complex Undead (with Prime). [B]Forces:[/B] Summon Storms, Fire Rain. [B]Life:[/B] Affect Life in Complex ways. [B]Matter:[/B] Create stable forms of matter that have magical properties (Orichalcum, Mithril, Tiberium) [B]Mind:[/B] Dominate a person or Brainwash. [B]Prime:[/B] Merge Magitech into any human form, suck out magical energy from ordinary objects. [B]Spirit:[/B] [i]Create[/i] Nature Spirits, and stay in Hyperspace for years without needing to eat, sleep, and drink. [B]Time:[/B] Set time (Conditional effects that go off on specified conditions, for example; pressing this trigger causes your gun to emit a fireball.). Stop Time. Note: As said, the examples listed above are just suggestions; if something falls under [Insert Sphere Here], isn't listed, and is equivalent to this level, feel free to have that spell as well. Level 5 is deity-like, and unavailable to players and requires GM permission to even try to do. [B]Correspondence:[/B] Warp Space, Teleport to anywhere. [B]Entropy:[/B] Destroy Thoughts and ideas, Perfect Prediction of the Future. [B]Forces:[/B] Summon Hurricane or equivalent natural disasters. [B]Life:[/B] Perfect Transformation to another form. [B]Matter:[/B] Make materials that shatter the Laws of Physics. [B]Mind: [/B]Mass Mental Control, Permanent Enthrallment. [B]Prime:[/B] Make a place of Power of any scale, Siphon Magical Energy from Other Mages. [B]Spirit:[/B] Bring Cthulhu-level entities into the material world. [B]Time:[/B] Time Travel (Forbidden forever). Note: As said, the examples listed above are just suggestions; if something falls under [Insert Sphere Here], isn't listed, and is equivalent to this level, feel free to have that spell as well...[b]Not.[/b] After reading the above, distribute 12 points among the 9 Spheres; you can have up to Level 3: [B]Correspondence:[/B] [B]Entropy:[/B] [B]Forces:[/B] [B]Life:[/B] [B]Matter:[/B] [B]Mind:[/B] [B]Prime:[/B] [B]Spirit:[/B] [B]Time:[/B] [/hider]