[hider=Bartz Klauser] [center][img]http://txt-dynamic.static.1001fonts.net/txt/dHRmLjcyLjM1ZDhmMy5RbUZ5ZEhvZ1MyeGhkWE5sY2csLC4w/anglo-text.regular.png[/img][/center] [center][img]http://cache.information.mobiusfinalfantasy.com/tc/images/card/9645ce9b59d4c1ae5b9e45a7e1e0f7ae94ffb37e.jpg[/img][/center] [hr] [center][b]Title[/b][/center] [center]Legend[/center] [center][b]Kingdom[/b][/center] [center]Square Enix[/center] [center][b]Personality[/b][/center] [center]Bartz is described as an "Simple Wanderer", he makes adventures as that what his father wanted him to do. Once he became a light warrior, this forces Bartz to mature and form a greater sense of responsibility to the world. Despite the gravity of the situation, , Bartz retains his easygoing and friendly nature, and remains levelheaded to the point of being facetious, remarking the others are always "going overboard." Bartz cares for his friends and is still affected by his parents' deaths, even though he struggles verbalizing his feelings. A cheerful man with a strong sense of justice and the inability to ignore whose in trouble.[/center] [center][b]Game[/b][/center] [center]Final Fantasy V[/center] [center][b]Current Story[/b][/center] [center]After being summoned to fight in Final Fantasy Dissidia Duodecim 012 and defeating Chaos and FF I - FF XI's Nemesis' they all got teleported back home- but once again, now that there's disturbances- he and the other Final Fantasy Warrior's (probably?) He was instead got into Platform City. Thinking if Zidane, Squall or others got home and he didn't, he spotted a moogle across the road waving at him. Maybe the other heroes are in the same city or far away? Worse, what if Exdeath, or other enemies are here too? However, he retained the memories of his journey with Terra, Onion Knight, Cloud, and many others. His memories of fighting alongside Galuf, Faris came back and the memory of when he fought Gilgamesh and Exdeath. All of a sudden, his pet Chocobo, Boko carried him with it's neck and made him ride his back, oh joy. The two of them has been reunited.[/center] [center][b]Weapons[/b][/center] [b] [list] [*]Bartz' Brave Blade - It appears a lot like a regular sword but red and with a gold cross-guard with two arcs pointing upward at its ends and as a model which depicts its as a stylish gold-and-red sword with a green gem placed at the center of its cross-guard. [*]Triton Dagger - A recurring dagger and was water elemental. [/list][/b] [center][b]STATS [color=firebrick](P) Damage- 3[/color] [color=lightblue](P) Defense - 2[/color] [color=darkred](M)(E) Damage - 1[/color] [color=navy](M)(E) Defense - 1[/color] [color=yellow]Dexterity - 3[/color][/b][/center] [center][b]Squad[/b] Alpha[/center] [center][b]General Abilities [/b] Mimicry- The power to mimic his attacker's attack. Takes practice and need to scrutinize the attacker's weapon before summoning and using it for attacking and copying the attacker's move.[/center] [center][b]Special Abilities[/b][/center] [center][color=forestgreen]Slot One -[/color][/center] [center][b]Items[/b][/center] [center][color=forestgreen]Slot One- None Slot Two- None Slot Three- None[/color][/center] [center][b]Strengths[/b] Mimicry- The ability to read his assailant's attacks and copy them if he want. Physical Strength - He can wield Cloud's Buster Sword with slight difficulty. Athlete - Can jump and do some acrobatic stunts, uses it for dodging. Luck - Bartz is a lucky man. [b]Weaknesses[/b] Heights- He is afraid of heights due to an accident of him being young and on a two-story house. Mimicry - The ability to mimic his friend and foe's attack takes practice and time. Inability to ignore whose in need - He will help whoever is in danger, even it costs his life or it was a sure lose. Disruption - When his attack is blocked, he'll stagger for two seconds, even he is aerial and far away from opponent.[/center] [/hider] [hr] [hider=Sans] [center][img]http://txt-dynamic.static.1001fonts.net/txt/dHRmLjcyLmZmZmZmZi5jMkZ1Y3csLC4wAAAA/headhunter.regular.png[/img][/center] [center][img]http://orig10.deviantart.net/e539/f/2015/270/b/c/undertale___sans_by_ss2sonic-d9b5fv2.png[/img][/center] [hr] [center][b]Title[/b][/center] [center]The Judge[/center] [center][b]Kingdom[/b][/center] [center]The Island of Mt. Ebott, and the Underground -- Part of the Indie Federation[/center] [center][b]Written Description[/b][/center] [center]Sans is a short skeleton with a dimpled smile and large orbits. He wears an unzipped blue hoodie, a white t-shirt, black shorts with white stripes, and a pair of pink slippers. He has white pupils that disappear when he is serious or angry. When Sans uses magical psychokinesis, his left eye flashes light blue and yellow, the colors for patience and justice, and his right pupil disappears.[/center] [center][b]Personality[/b][/center] [center]Sans is laid back, often sleeping on the job and taking breaks. His laziness is a combination of fatalism and apathy. He wonders if his indolence stems from his knowledge that any progress he makes will be erased when the timeline resets. Conversely, he suggests that this knowledge could be "a poor excuse for being lazy." As for now that he was out of world, he wonders if resets are still effective. Though Sans is usually agreeable, he becomes eerily serious at particular moments. He is also observant; Sans reads expressions and can often tell when they have already done certain tasks. He enjoys making bad, skeleton-related puns. He enjoys science fiction and loves to drink ketchup. He also hates making promises.[/center] [center][b]Game[/b][/center] [center]Undertale[/center] [center][b]Current Story[/b][/center] [center]After finding out the resets and the probability of having a genocide and pacifist routes; he started to fear for the worse and hope for the best since that's what he can only do. Frisk only knows the Genocide Route by 'nightmares'. Things are settled calmly after a True-Pacifist route and the thought of reseting still lingers even Frisk promised they won't. Sans accompanies Frisk in their travels to Pixel City, which is freaky because he will travel out of their game with Frisk. Sans still kept Toriel's promise of protecting the kiddo.[/center] [center][b]Weapons[/b][/center] [b] [list] [*] White Bones - A normal magic bone. [*] Cyan Bones - A magic bone that will only inflict damage when the enemy is moving. [/list][/b] [center][b]STATS [b]LEVEL ONE[/b] [color=lightblue](P) Damage- 1[/color] [color=lightblue](P) Defense - 1[/color] [color=lightblue](M)(E) Damage - 1[/color] [color=lightblue](M)(E) Defense - 1[/color] [color=lightblue]Dexterity - 6[/color][/b][/center] [center]Squad Alpha Squad[/center] [center][b]General Abilities [/b] 'Shortcut'- Teleportation to somewhere within a range of one mile, and to a place he saw before or have been to before.[/center] [center][b]Special Abilities[/b][/center] [center][color=forestgreen]Slot One -[/color][/center] [center][b]Items[/b][/center] [center][color=forestgreen]Slot One- None Slot Two- None Slot Three- None[/color][/center] [center][b]Strengths[/b] Very Huge Magic Points (MP) -> It takes a skele-[i]ton[/i] of bones and blasters before this skeleton goes to rest. Reaction-time -> His reaction time gives him almost immunity to be stabbed by teleporting away. [b]Weaknesses[/b] Limit - He gets [i]bone-tired[/i] after expending loads of magic, when happened he will sleep after making himself safe via teleporting away. It also limits him to take only two characters to teleport with him. Attack Damage - Sans' damage is weak. [/center] [/hider]