[b]Name:[/b] Karsis Blank [b]Age: [/b]34 [b]Physical Description:[/b] A tall and well-muscled fellow, Karsis certainly makes for an intimidating figure. His tank top and worn jeans would make him look street-worthy, a factor which is diminished slightly by the set of three watches on his right wrist. He's completely bald, for which he apparently compensates with tattoos of swirling black lines in intricate patterns. Similar tattoos can be seen on his arms. His eyes are a storm grey, and chiseled features give him a stern gaze. Many would assume at a glance that Karsis was just another street tough, maybe one with a bit of magic, but he actually possesses a great tactical mind. [b]Important items:[/b] On his person Karsus always carries a set of three watches with various settings. His 'hammerspace' contains a variety of useful items and less useful items, but a couple stand out. First is Vera, a masterwork katana with mysterious properties. Second are Ebony and Ivory, a set of desert eagle pistols which fire arcane bullets. [b]Short Bio:[/b] Karsis lived a troubled youth in the slums of Africa. He killed a man by the age of 8, and grew up fighting for his own survival. However, even in such a life, he dreamed of better things. He wished for a world in which he would not need to kill the eat, where he could feel the taste of bread without the aftertaste of guilt. Perhaps it was these wishes that caught the attention of Malakim, and he received his vision at the age of 12. His new powers manifested suddenly, and unexpectedly. Even as he grew to control them he swiftly became the most powerful being in his area. With pent-up anger he slaughtered the rich and gave wealth to the poor, using his power to easily overwhelm the meagre military presence in the area. Only later, when he dined on richly prepared meat instead of hardened bread, did he realise that he had changed nothing but scale. --rest is to be added-- [b]Skills/Flaws:[/b] Skills - Tactical mind, Combat trained Flaws - Arrogant, Slightly insane [b]Spell List:[/b] --{ High Magic }-- [Cipher Script] By concentrating, Karsis is able to create images and sigils that manipulate magic around them. He creates a sort of 'code', causing spells and powers he knows to activate in specific ways when specific triggers are activated. This allows him to enchant items, granting them special effects, or to place magical traps. The tattoos that cover his body are also a form of this Script, which are used in order to grant him superhuman physical capabilities. --{ Mind Magic }-- [Upload] This is another one of the fundamental spells that connects his powers. Upload is basically a psionic motherboard and database, a psychic supercomputer in magical form. It connects Karsis to the Cipher Script, allowing him to remote-detonate them. This allows him direct manual control over the Cipher Script, allows the Cipher Script to send him information, and can be used as data processing/storage. However, it can't be used to psychically connect in any way to a person who isn't connected to it, which can only be done by applying specific Cipher Script runes to them. --{ Spacetime Magic }-- [Genesis] An advanced power that allows Karsis to create pocket dimensions under his control. Upon creation he determines all of the properties of that dimension, including it's size, shape, and structure. He can create pocket dimensions with increased or decreased temperature, immense pressure, and even a different time flow. Within one of his pocket dimensions time can flow differently than on the outside, although never backwards. The downside is that these pocket dimensions take at least an hour to create, and their properties are difficult to modify after their creation. While it is possible, it would take some time. Even longer if he cannot enter the pocket dimension itself (usually because of it's inhospitable properties). This power does not allow Karsis to create physical matter or objects in the pocket dimension, other than a 'floor' made of an indestructible white barrier. [Heaven's Bridge] A useless spell for most, this spell combines with Genesis to provide it's effects. Heaven's Bridge links the pocket dimensions Karsis creates with the physical world. Matter can be moved from any point in a pocket dimension to any point in the physical world. Hypothetically it can even go to outer space, although Karsis hasn't tried this for obvious reasons. He can move matter instantly, or create stable portals. Portals cannot be maintained outside of his presence, except with the use of Cipher Script. A portal can move stuff both ways, or only one way. Usually this is used for personal teleportation, hammerspace, or teleporting enemies into one of the less hospitable pocket dimensions. Such teleportation requires either a portal, or for Karsis to touch them. [Absolute Sense] All objects leave an 'imprint' in space. Absolute sense allows Karsis to sense this imprint. He gains direct knowledge on where any object within 100m is, what direction it's moving in, and even it's structure. This makes him practically immune to surprise and allows him to sense and predict most attacks. Superhuman senses also allow him to sense people through walls, and to identify vibrations in the air caused by things like sound. When focused he can also gain immense insight into the workings of machinery and complex devices. This sense is combined with Upload, and can be combined with Cipher Script to sense objects far away. [Personal Temporal Field] A veil of distorted time shimmers around Karsis' body. This power allows him to directly manipulate the flow of time as it specifically applies to him. He can accelerate himself to increase his speed, zipping around like lightning. He can also choose to slow himself down in specific areas to slow down poisons, or slow the impact of weapons. He can also use this to negate some temporal hijinks such as time stop as referring specifically to himself. [Telekinesis] By compressing space, Karsis is able to directly manipulate matter. This is effectively just telekinesis. This power can be applied to fly or simply launch people away with a gesture, as well as a variety of utility uses. This is usually combined with Cipher Script to create moving objects or automated telekinesis effects. For example, he might turn a block of stone into an elevator, or apply a trap that launches people away. --{ Change }-- [Perfect Body] By altering the physical properties of his body, Karsis is able to grant himself a variety of useful abilities. This ability manipulates organic matter directly based on contact. This is mainly used to enhance and manipulate Karsis' body mass. He's made his muscles far more efficient and powerful, increased his bone structure, and enhanced his mental capabilities. He possesses reserve brain tissue, backup internal organs, and a variety of other enhancements. This power can be used to further alter his body, or it can be used to regenerate any damage inflicted to it. He can also, if he chooses, apply changes to the bodies of others he touches.