The year is 1933, in August on the 4th day. World War One started when the King of the Royal Monarchy decided to attack a diplomatic ship from the Alliance. The Alliance retorted with in-country bombings of major city locations found in Spain and France. German Troops protected by Italian aircraft successfully took over chunks of France and Spain. Due to strict laws involving the military, there was a lack of a military force. These laws were bipassed and citizens all over the now split territory are drafted. This war lasted for six months before a meaner more ferocious threat made itself known. The United Nations was born when massive monsters emerged from the Oceanside in France. The largest recorded monster was about 5 meters tall. This one turned out to be a carrier or a vessel. Once it received a threatening attack, it exploded dropping thousands of size varied monster that were the compares to that of an average human. The troops attacked on the ground weren't prepared for such a large invasion, and were slaughtered up until the point when German Troopers arrived. The French deployed many airships to be used for air support. A third, fourth, and fifth variation of monster was recorded and destroyed upon first contact. The monster threat was all but eliminated and deemed a very weak foe. The first month of 1935, World War Two begins. The Alliance still provoked by the royal Monarchy's actions of the past. The Royal Monarch received hourly bombings on every chunk of land they owned before the Trade Republic and The Axis of States got involved. The Alliance received heavy funding from the Axis of States which allowed them to build super weapons which would lead to the destruction of the Royal Monarchy. The Trade Republic didn't agree with this and got involved becoming the first Faction to best the Alliance. As the Axis of States prepared to send the Alliance even more aid, a civil war ensues in the year of 1936. The western labor force is born and declares war on the High Council. The Axis of States is split in two... Upper-Class being the rich, healthy, and technologically enhanced human beings vs. the Labor Force though technologically enhanced, they were workers with now formal training. That was until the Trade Republic got involved. The Labor Force becomes the Freedom Confederacy all within the single year of 1936. Also happening in the year of 1936, the Conglomerate of the Ocean is created. Every nation, despite the bloody wars that they were involved in, agreed with the conglomerates situation by donating all prisoners, that could be rehabilitated, to their cause. These prisoners would experience the harshest of training environments which would indulge them into three forms of training: Combat Skills, Companionship Susceptibility, and Loyalty Conditioning. If the training succeeded then the new improved soldiers would be picked up and escorted to a duty station. If the training failed... the prisoners were killed either by each other or by the monsters. No land in the world was more suitable to train the best of the best then the monsters own home territory of Antarctica. As 1937 came around, the Alliance was causing more harm to both the Trade Republic and the Royal Monarchy then good with their Mechanical Robots that could be deployed anywhere via Airship. Spain and France were completely occupied leaving only the ruins of Great Britain to remain. The Alliance slowly pushed into Russia but met great resistance as Russian troops were strong of heart. Halfway through the year of 1937, the Toxic Fog of Polash was disturbed and spores were released spreading the toxic influence. Vincent Polash was a scientist who allowed a power plant to overload and explode in northern Russia. A corrosive toxic fog was released into a huge plume that hovered just waist high from the ground. It resembles fog which is how it got its name. Unless the proper equipment was worn, inhaled or not you would be dead in mere moments of contact. Russia was directly impacted with a near ecological disaster from the immediate spread of the Toxic Fog. The Trade Alliance was able to push the Alliance forces back and a large chunk of their army surrendered due to the fog and having no means of retreat. 1938 was the year of compromise. The Trade Republic, The Alliance, and the Royal Monarchy reached an agreement that peace was probably the best course of action the world should take. The Royal Monarchy delivered a humiliating apology to the Alliance. The current year is 1939. The monsters continued to roam around the world. Scavvers and Grunts more common then the rest but Reapers tend to scour the lands in search for a quick bite to eat. In the more desolate areas of the world, specifically the industrious wastelands, there are actually tribes of more advanced Grunts that are lead by a Ghorn and or a more collected Ghorn Council. These are just a few things that have merely been observed and not fully researched. Tensions are still high involving the Alliance. The Axis of States is still divided with no chance of change coming any time soon. There is an uprising in under-developed counties along with a severe escalation in Pirate factions. [Hider=Factions and Map Locations]The world is made up of five major factions: The Royal Monarchy, The Alliance, The Trade Republic, The Axis of States, and The Conglomerate of the Ocean. The Royal Monarchy: Great Britain, France, and Spain (They are Silver on the Map) The Alliance: Germany, Italy, and Poland (They are Black on the Map) The Trade Republic: Russia and China (They are Red on the Map) The Axis of States: United States of America, Canada, and Mexico (They are Blue on the Map) The Conglomerate of the Ocean: Japan, Hawaii, Koreas, pretty much all of the islands. (They are Green on the Map) Terror Scorn: Antarctica (They are Purple on the Map) Pirates: Everywhere Rebels: Occupying forces of non-conformed countries. (They are Brown on the Map.)[/hider] [Hider=Types of Monsters] Grunts: The back bone of the Terror Scorn. These guys are everywhere and even though they don't have anything specifically special about them. Fighting them in groups is dangerous. Highly adaptive, Skilled Close Quarter Combatants, and gain knowledge through the consumption of human flesh. Mothers: These wonderous beasts have the beauty of an Elephant Seal that gave birth to a Pile of Shit. If you can stand staring at them, then you will soon bare witness to their explosive delivery of Grunts. If you are especially lucky, you'll witness it, scuttle back into the ocean with two lefts, a gorey spine and a head. On land, these things are slow but in the water, they are fast and seem to be made of jelly. They have no atracks to be noted, but when they explode they share the Ghorns infectious worm parasites. If one is near you, you best run the fuck away or find cover. Ghorns: These creatures are horribly strong and damn near master of all trades. They have range, they have superior close quarter combat, and they always have a healthy supply of infectious worms that they can spew out of their mouth holes at any moment. It is highly advised that you don't get cut by these guys, because your protective gear will keep your appendages, eyes, mouth, ears and nose safe from penetration. Luckily the worms only live for a few seconds outside of the human body so there's that. Their ranged attack shoots globs of bloody plasma like substance that reacts corrosively if touches human skin. It remains active for an hour, so if you see this goop laying around, stay the hell away from it. Ghorns also have three horrible attacks. One of which is a secret and currently unknown. The other two punish human beings in ways that they should never be punished. These creatures are filled with infection worm parasites mentioned above. Only real special thing about these, are that they turn humans into Grunts. The final attack turns humans into walking body bombs. They suffer extreme amnesia from the attack only remembering what they were doing before injection. It isn't a short process, but it takes a few minutes for the Ghorn to successfully convert the body making it susceptible to the corrosivity of the acid. Once the victim makes his way either to a large group of people or is discovered they explode. Symptoms are bloating, immediate amnesia if you find him after conversion, and drunken slurring when he's about to pop! Reapers: These flying creatures of destruction are also known to carry Ghorns or Grunts then it attacks. If seen flying in circles, they could be marking a warzone. They usually land to pick up their fellow monsters to take elsewhere. They have two huge bladed claws that they use to rip apart Airships or Boats. They were first mistaken as dragons but that was quickly dismissed when the first ones they encountered were immediately killed. They have terrible armor but incredible strength. A Reaper stopped a boat from moving at 50 knots. Almost made the damn engines overload. Just put a cannon round or two into it and it'll die. Scavs: These bloody things are vicious and mean when they need to be. Practically the only monster that doesn't attack on sight. They are vultures and scavengers, roaming battlefields eating the dead or mortally wounded. There isn't anything special about them, except that they are incredibly fast, agile, and strong. Get face to face with one of these, and you'll wish that you skipped breakfast this morning.[/hider] [hider= Map of the World][img]http://img.roleplayerguild.com/prod/users/b8d101dc-ed2b-4778-9849-9ca5107ebb97.png[/img][/hider]