[u][b][h2]Turn 7[/h2][/b][/u] [hider=The Map][IMG]http://i67.tinypic.com/29xt7x3.png[/IMG] [/hider] [h3][color=red]An inactivity purge has taken immediate effect. 3 people have been dropped. If you've been dropped but feel like you weren't given enough time or notice, let me know and we'll figure something out. Hopefully.[/color][/h3] [color=lightgreen][h3]The Lothelonni[/h3][/color] [@Polybius] [color=red][b]Player was dropped due to inactivity.[/b][/color] [h3][color=00CED1]The Iceborn[/color][/h3] [@Cyclone] [Hider=Turn 7]One-hundred-and-fifty men and women took up arms, many of them with newly crafted iron axes and swords, and headed out to the mine. They all had expected this, since day one of meeting that strange black little creature. Dag led them himself, and although they weren't the most organized small army ever seen, they were more than disciplined enough to march together and in a well-formed line. It took them a while, but as Dag arrived at the mine with the first column, he met the miners at the entrence. As the rest of the warriors arrived behind him, Dag spoke with the foreman who told him something strange. The giblins hadn't attacked them. Or hurt anyone. They just seemed to protect their side of the tunnels. They didn't venture into the iceborn's mine, they just stayed on the other side, watching, waiting. None of them had dared come up to the surface. If they were afraid, the foreman couldn't say. They didn't seem to be. They could easily overrun the miners with their sheer numbers from what he had heard. No one was hurt and now Dag stood with his army outside the mine waiting. What were they to do? Attack preemptively? Request a parley? Send in scouts? Dag overheard one of his warriors say something about this being a "very strange standoff". Their morale wasn't any lower for it, they were just confused. [b]A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect the land H) Expand military I) Take diplomatic action X) Other[/b] [b]Population:[/b] 142 men, 141 women, 47 children. [b]Livestock:[/b] A herd of goat. [b]Military:[/b] No standing military. Militia able to be conscripted up to 60% of adult population. [b]Food level:[/b] Above Average [b]Resources:[/b] Lumber, Iron, [color=gray]Honey (low quantities)[/color] [b]Wealth:[/b] Nonexistant [b]Trade:[/b] Nonexistant [b]Growth:[/b] Base: 5% [i]+1% from food level, +0% from morale = 6%.[/i] [b]Morale:[/b] Indifferent [b]Foreign relations:[/b] You do not know any other civilizations.[/hider] [h3][color=92278f]The Maerinum[/color][/h3] [@Lady Selune] [Hider=Turn 7]After a few days of scouting, Aurilius returned. He was bruised and spent from the effort but safe and unharmed. He gleamed with pride in his own accomplishment, but Aemilina could see something else in his eyes. Fear. His report unfortunately confirmed Aemilina's deepest concern. [i]"General, ma'am, the orcs are beyond counting. Their society is that of a brute and savage warrior-society and from the size of their massive village I estimate their numbers must be at least two thousand. Who knows how many of them may take up arms in face of conflict. We have perhaps a hundred men and women armed and ready, but not enough to fight such a massive force. The fishers that were attacked by the coast must have been tricked by the size and small group that shot at them with arrows, for I saw that their small dock is but a few leagues away from the main village... Attacking them would end in a bloodbath. They... Seem to be cannibalistic, as well. I saw them eat a green-skinned orc on the outskirts of the village. They roasted him over a firepit and ate his limbs like pork-clubs."[/i] Aurilius shuddered as he recalled the event. The outcome was clear. An attack upon the orc village would mean their death. Their settlement was ten times the size of New Matem. Still, what would General Aemilina do? Take her soldiers home, or journey elsewhere? It'd only be a matter of time before the savage orcs found them. [color=gray][Expedition size: 10 Footmen, 80 Conscripts.][/color] [b]A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect the land H) Expand military I) Take diplomatic action X) Other[/b] [b]Population:[/b] 144 men, 139 women, 45 children. [b]Military:[/b] [indent]Available: 10 Footmen. Currently raised: 10 Footmen, 80 conscripts.[/indent] [i]- Militia able to be conscripted up to 30% of adult population.[/i] [b]Food level:[/b] Above average [b]Resources:[/b] Clay, Stone, Marble [color=gray](small quantities)[/color] [b]Wealth:[/b] Nonexistant [b]Trade:[/b] Nonexistant [b]Growth:[/b] Base: 5% [i]+1% from food level +0% from morale = 6%.[/i] [b]Morale:[/b] Indifferent [b]Foreign relations:[/b] - [color=ed1c24]Unnamed Redskin-Orc Village:[/color] [color=red]Hostile[/color][/hider] [h3][color=yellow]The Antari[/color][/h3] [@Murtox] [Hider=Turn 7]Quite easily, the quarry was set up and was operational in no-time. The laborers and quarry workers had already been getting ready and as their tools and resources needed had been stockpiled, almost as soon as Amari Asto had ordered the construction, it had been completed. Manco was quite happy with his workforce and felt pride in the credit he took in it's accomplishment. Next, there was the mine and lumbermill to be built. [color=gray][You may choose to establish a mine or a lumbermill as second and third workorders. This will take one turn respectively to establish unless another action is specified.][/color] Additionally, another scout has returned with the news that they spotted lizard-like humanoid creatures to the west, on the other side of the mountains. They seemed savage and had chased him off when they spotted him. He said he was lucky to be alive. Nobody else among the nobles had been informed of this yet, and it would surely concern them when they got the news. Perhaps, Amari Asto thought, it is best to deal with this sooner than later? [b]A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect the land H) Expand military I) Take diplomatic action X) Other[/b] [b]Population:[/b] 140 men, 139 women, 42 children. [b]Military:[/b] No standing military. Militia able to be conscripted up to 30% of adult population. [b]Food level:[/b] Above average [b]Resources:[/b] Stone, [color=gray]lumber, copper (pending).[/color] [b]Wealth:[/b] Nonexistant [b]Trade:[/b] Nonexistant [b]Growth:[/b] Base: 5% [i]+10% from food level, +0% from morale = 6%.[/i] [b]Morale:[/b] Indifferent [b]Foreign relations:[/b] You do not know any other civilizations.[/hider] [h3][color=mediumspringgreen]The Serpetist Tribe[/color][/h3] [color=red][b]Player was dropped due to inactivity.[/b][/color] [h3][color=0054a6]The Children of Artemon[/color][/h3] [@Pirate] [Hider=Turn 7]Eventually, the elves came upon a river. It wasn't the broadest they had ever seen, but this particular area was steep and so the river was raging in such a way that made their crossing to the west impossible. Further north-west was another river, broader but calmer. Perhaps they could attempt a crossing there, or journey elsewhere. The lands around here was back to regular size compared to the lands in and around the dark woods they had just been spirited out from. An elven mother had been discovered dead, hanged by a tree in the morning. Her child had died of illness acquired shortly after their visit in the woods, and she had killed herself in grief. Her husband and eldest son had died in the battle with the orcs. Will she be given a proper burial? Where will the elves go next? What will they do? [b]A) Establish new settlement B) Travel further C) End[/b] [color=gray](Option C means the elves of Celebrimbor are lost to the lands and you may start again with a new civ.)[/color] [b]Population:[/b] 89 men, 91 women, 25 children. [b]Military:[/b] 7 Elf-at-Arms. Militia able to be conscripted up to 20% of adult population. [b]Food level:[/b] Low [b]Resources:[/b] None [b]Wealth:[/b] Nonexistant [b]Trade:[/b] Nonexistant [b]Growth:[/b] [color=gray]0%[/color] [b]Morale:[/b] Indifferent [b]Foreign relations:[/b] - [color=ed1c24]Bonesnapper Tribe:[/color] [color=red]Hated[/color][/hider] [h3][color=DarkSlateGray]Clan Oreborn[/color][/h3] [@Kangutso] [Hider=Turn 4]Arngir gives the elders his input, and they listen closely. Finally they nod, thank Arngir for his advice and return to their hall to discuss the matter further. The next morning, that very sentence was passed upon the young dwarf. The offender's family wasn't happy, but at least it wasn't a death-sentence. The young girl's family was mildly satisfied with the sentence as they had also been schooled in what it means for them to think themselves prominent compared to other families. They focus their efforts on getting the girl through her trauma instead than cry for blood. Echadon and his band of prospectors had journeyed for days around the mountains that they were capable of climbing. Echadon being one of the few of goldbeard descent, he had higher ambitions than his band, but it soon became clear that their ambitions would be met indeed. As soon as they had arrived at where the river disappears up the mountains, they saw gleaming in the river. Very small gold corns littered the shallows and edges of the mighty river. Cheering, the band had continued up the mountains. The next few days they spent exploring the smaller mountains around the larger chain, and one of them had a small cave, or perhaps just a sort of enclave or indent seeing as it wasn't very deep. There, they had found that the indent had actually [i]been[/i] a cave that had collapsed, and they found broken copperveins among the rubble. It was the third smaller mountain they explored that surprised them the most, however. They had rounded a corner and found a perfect graveled path wind up the mountain. It didn't look artificial but it didn't look entirely natural either. After a short discussion, Echadon decided they would venture up the path. Halfway up the mountain, they came across two hulking furred creatures, standing in disciplined guard in front of them, blocking their ascent. As they had gasped from the surprise, two more had stepped out behind them to block their exit. They looked like giant humanoid bears, with leather armor, spear and shield in hand. They stared the dwarves down, as a fifth senior-looking kinsman of their came from up the path. The two guardsmen parted to let him through, and he stood in front of the dwarves, crouched to reach their height (well, he was all too large but he did his best) at a comfortable distance and stood there silently for a moment. Their fur was brown mostly, but the one who seemed like their leader had a few strands of gray around his face. His eyes spoke of his wisdom and venerability, and his slow and gentle movements told Echadon that he was friendly. Or, somewhat. The bear-man spoke in a gruff, deep and hoarse voice as befit his appearance. [i]"I've never seen such small, bearded humans. Perhaps you are not humans?"[/i] it said. Echadon was speachless, he didn't expect that to be the first thing to hear the beast say. [i]"If not humans, what then? Perhaps you don't speak the common language? Is that why you are silent? No, you look surprised. You understand what I'm saying, don't you."[/i] Some of Echadon's dwarves whispered something sharp to each other in dwarven behind him. Clearing his throat, he finally managed to speak. Two days later, Echadon returns home and tells Arngir and the elders of his findings. First of the gold, and the copper, but then about the conversation he had with Oras, the great bear-man. Oras had explained that they would like their part of the mountain to be theirs, and as they are a reclusive but peaceful people would appreciate if the dwarves stayed away. To be helpful, he marked their mountain on Echadon's crude map but would not tell him how many they were or if they existed elsewhere. In return, Echadon had told them they were dwarves and had, in honor and return for Oras' help, marked the dwarven settlement on Oras' map. Echadon tells Arngir and the elders that the bear-men call them selves Ursar, and had once long ago come to these lands escaping a human kingdom who had enslaved them and forced them into labor. Which is why they spoke common. He also tells them of the giant size of the Ursar and their discipline and weaponry. Avoiding them would probably be best, but the two other mountains that he had prospected was ripe for the taking. The copper was nice but who could say no to a gold mine?! [hider=The Ursar][img]https://s-media-cache-ak0.pinimg.com/564x/7c/94/8b/7c948b53dea31a631ca8cfc50f4a856b.jpg[/img][/hider] In other news, the elders are still figuring out what to be Arngir's next test. [color=gray][Copper and gold marked on map.] [You have met the Ursar civilization. They are marked on the map.][/color] [b]A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect the land H) Expand military I) Take diplomatic action X) Other[/b] [b]Population:[/b] 126 men, 123 women, 35 children. [b]Military:[/b] No standing military. Militia able to be conscripted up to 30% of adult population. [b]Food level:[/b] Average [b]Resources:[/b] Requires prospection and industry. [b]Wealth:[/b] Nonexistant [b]Trade:[/b] Nonexistant [b]Growth:[/b] Base: 5% [i]+0% from food level, +0% from morale = 5%.[/i] [b]Morale:[/b] Indifferent [b]Foreign relations:[/b] You do not know any other civilizations.[/hider]