[hider=The Lythian League] [center][h3]The League of Lythian States[/h3] [IMG]http://photos1.blogger.com/blogger/2155/543/1600/Svinksland%20Flag.jpg[/IMG] [/center] [h3]Nation Overview & Government[/h3] [indent]The League of Lythian States, normally referred to as the Lythian League or more commonly, Lythos, is a collective of tightly knit city-states. It is ruled by a council of elected aristocracy from each of the seven region of Lythos, with each state given three delegates to be assigned each year to ensure that every state is given accurate representation within the League. Elections for the these coveted seats occur at the start of each year, with the acting heads of each noble family campaigning and eventually elevating three if their own to attend the council for that particular year. The common man has no say in these elections, but the aristocracy makes sure to cater to the whims of the civilian population often enough to make them feel heard. [/indent] [h3]Geography[/h3][center] [sub]The geography of Lythos is fairly diverse, providing the nation with many distinctive regions. The western portion of the peninsula is dominated by the mineral rich Rgar mountains, which have long since separated the nation from the Continent, acting as a barrier to prevent invaders from the hostile, neighboring khanates from breaching Lythos. To the east, Sycalia sits upon the seas. Rich in forests and fertile soil, the landmass has long been known as ‘the Emerald Isle’ by mainlanders.[/sub][/center] [h3]Culture/Society[/h3] [h3]Economy/Industry[/h3]What resources do you import and export? Is your strength in industry or agriculture? Do you produce anything especially coveted or unique? Geography will play a role here. No state is wholly self-sufficient. [h3]Military[/h3] Separated very specifically into two arms, the Lythian military takes the maxim “quality over quantity” to heart and for much of recent history, has been a defensive force. Protected from the threat of invasion by land through the Rgar mountains, the army of the League has afforded to forgo the bane of conscription many nations engaged in to fill their ranks. The army itself is comprised entirely of volunteers, professional soldiers to the last. The majority of those whom enlist will find themselves serving as line infantrymen, while those who show aptitude are provided more specialty roles. Lythian skirmishers, whom operate close to their rank and file counterparts for safety, are known to be especially accurate and the bane of any forward advancing army and are renown for their ambush tactics among the rocky cliffs of Rgar. All armies of Lythos hold an artillery component, the finest guns of the Lythian industry making up the corp and allowing the ground troops significant support. While the age of cavalry is fast beginning to end, the Lythian army fields wings of light cavalry as support, the gems of which are the dragoons, whom have been molded through conflicts with the Khanate to more effectively utilize their unique mobility. The other arm, the Lythian navy, is the more popular of the two. As much of Lythos is coastline, they are the first line of defense against external threat. Often tasked with the protection of civilian trade routes, the Lythian navy is comprised heavily of smaller corvette ships that favor the mobility required to hunt pirates without losing the firepower to bring such rogues down. Larger ships, largely forsaken in the past, have begun filling the ranks in increasing order in recent years. Frigates and ships-of-the-line are no longer an uncommon sight among the larger garrison ports along the Sycalian strait. The ships of Lythos, while more numerous than the army comparatively, remain quite high in quality. The practice of copper plating the bottoms of vessels is a testament to this, using vast quantities of the metal to fend off hull rot and thus, allow Lythian vessels to operate at sea for far longer than their purely wooden counterparts. [h3]History[/h3]Self-explanatory. This doesn't need to be long; just informative. We encourage players to collaborate and create shared history, in fact, it is almost necessary. No nation exists in a vacuum. [h3]Relations[/h3]As above. Collaborate with other players. [h3]Characters[/h3]Optional section. Put any info about any special characters here: kings or queens, military leaders, and hero “badasses”.[/hider] WIP.