[b]Name:[/b] The Traveler, aka Travis [b]Age:[/b] 128 [b]Appearance:[/b] [img]https://s-media-cache-ak0.pinimg.com/236x/2a/e4/94/2ae49416b0ec9c9124e7c0c0623e3478.jpg[/img] [b]Powers:[/b] [Rune Magic] Travis' primary magical ability is the ability to cast magic in the form of runes. These runes are able to gather magic and form it into spells in the same way that arcane spellcasters are able to do. These runes lack any sentience and as such are merely tools, manifesting certain pre-set abilities in response to pre-set triggers. These spells are cast immediately, drawing on the rune's mana supply, and in a way specified upon the rune's creation. Sets of runes can be used together to form complex systems of triggers and spells for more advanced effects. In simple terms, the runes function as a sort of pre-written magical 'code'. In addition all runes are connected to Travis via a mental link, through which Travis is able to activate these runes as a conscious action. This activation costs him no 'mana', and can be done over any distance as long as Travis and the Rune are in the same dimension. Psionics users are able to disrupt this connection, but cannot activate the runes unless they are also able to exactly Mimic Travis' arcane 'signature'. Creating a new rune takes at least 10 seconds of concentration, depending on the complexity of the rune. The amount of 'power' available to the rune is directly proportional to the size of the rune. In a system of runes, treat all runes as drawing from the same power supply, which is based on the total area covered in runes. As such, when using runes to enchant objects, the maximum power of the object is based on that object's surface area. Damaging a rune even slightly will cause it's effects to weaken significantly. Blasts of force become mere breezes, portals become shiny lights, etc. Taking a picture of a rune will create a copy with a similarly weakened effect. Runes can be created to be viewed in digital medium, however such runes will only be able to activate their effects when the rune is opened as an image on the computer screen, and must be created specifically for digital appearance. Another person copying the rune may create a functional copy only if they copy it to the most minute detail, and even then their lack of expertise in rune magic causes the copied rune to function at only 10% of the original power. The runes can manifest any power or magic that Travis is able to manifest, and often to a greater degree considering Travis' small natural pool of Mana. [Pocket Dimension] By focusing Travis is able to create small pocket dimensions, a process that takes approximately an hour and tires him out. During the creation of this pocket dimension he may also determine the physical qualities of this dimension. Qualities he can manipulate include size, gravity, temperature, relative time flow, and relative dimensions. After creation these qualities can still be manually altered, but doing so takes a minimum of 10 minutes depending on the size of the pocket dimension. Travis is able to connect to these pocket dimensions. He can create one-way or two-way portals of any size, as well as simply moving himself and any objects/people he is touching and wants to take along into the pocket dimension. Similarly he is able to move from his pocket dimension back into the dimension, and to move things from the pocket dimension into this dimension. He can even use this ability to move between dimensions, with a pit-stop in a pocket dimension. Permanent gates can be created with the use of Rune Magic, allowing for conventional travel to and from certain dimensions. Others with the ability to move between dimensions and knowledge of one of these pocket dimensions are able to move into them as if they were seperate dimensions as normal, although doing so without having actually been in the dimension is significantly more difficult. [Telekinesis] It's in the name. The power of this telekinesis is dependent on the Mana of the user, and in Travis' case is rather weak. However, his runes are able to use this telekinetic power to great effects. Typical effects include manipulating a 'golem' body in order to create warrior servants, and projecting bursts of force to launch away enemies who walk into one of his traps. It can also be used to project defensive walls, or even provide flight. [Analyze] The final power in Travis' repertoire allows him to sense and analyze objects in his environment. He is able to automatically sense all physical or ethereal objects that occupy space. He can further sense physical energy and how much physical energy is present, as well as a variety of details on the energy's behaviour. The details he's provided with depend on the amount of mana invested into the ability, and the degree to which he focuses on a particular area. Magic cannot be sensed using this ability, but magical constructs or magically controlled/altered physical energies can be. He might not be able to sense you gathering arcane energy, but he can certainly sense the fireball you throw at him. Information gathered through this ability by runes can be transmitted directly to Travis, and usually this ability is what is used to detect the 'trigger' for the rune. [b]Weaknesses:[/b] Any alteration to the runes makes them practically useless. Damaging they're depicting on will quickly disable them. Travis lacks much power without his runes. Without access to pre-prepared enchanted gear he's a fairly worthless fighter. Many of Travis' abilities rely on dimension-hopping. Something like a dimensional lock prevents him from escaping or retrieving fancy gear from one of his pocket dimensions. [b]Bio:[/b] A long time ago, Travis discovered his powers at a young age. While dreaming he managed to fall into his own imaginary world, having quite accidentally created a pocket dimension for himself. While he quickly discovered his ability to move through dimensions, he never managed to find his way back to his homeworld. As such he wandered from world to world, stealing what he needed to eat and rarely interfering in the affairs of the worlds he visited. He began to learn more and more about his gift, learning to use Rune Magic to apply a variety of effects and powers. Masting his abilities he became a powerful force in his own right, wielding his self-enchanted weaponry and leading his homemade golems into battle. Using this power he became less shy about interacting with worlds. He visited highly advanced worlds to learn about logic and coding, and ancient worlds to learn about magic, and the outer fringes of the multiverse to learn about the nature of reality from abstract concepts given life. Eventually he even learned to grant himself immortality, allowing him to extend his travels and learn much of this world. More and more he took an active part in the struggles he witnessed, leaving his mark on the many worlds that he's visited. But now he's wandering into a story that might just be the end of him..... [b]Theme Song:[/b] [youtube]https://www.youtube.com/watch?v=_p_4SDE2PEQ[/youtube]