[@DeadBeatWalking][@Gutshot] we begin! [@Gutshot] Trap's in the works! EDIT: [center][img]http://i.imgur.com/jFsmDlf.png[/img] Is this Trap?[/center] >Yes/No, actually Ze... [center][color=darkgray](Note: Please either confirm Trap's appearance or let me know if you'd like anything about Zim changed before Ze is FINALISED FOREVER MORE. Also I apologise when I inevitably mess up zis pronouns.)[/color][/center] [b]Trap prepares zemself for the adventure ahead. [/b]Thinking tactically, ze decides to bring zis [b]BOOT KNIFE[/b] in case of trouble. Ze looks in his sidebag: Now, what to pack? Trap packs...[color=darkgray][sub][i](Pick one)[/i][/sub][/color] [indent]>[b]BANDAGES,[/b] to heal wounds during the journey ahead. >[b]WHISKEY,[/b] to steal zemself against the horrors that await zis. >[b]DYNAMITE,[/b] to throw at them b*stards when they rear their ugly heads.[/indent] [center][b]Now, Trap's a skilled Saloon Dancer.[/b] Ze's got a particular trick up zis's sleeve...[/center] [indent]>[b]Acrobatic Dodge[/b]: You may move through other characters during your movement. One per turn, you may reroll one failed defense roll. >[b]Knockout Punch:[/b] Once per hit, you may double the damage on one of your attacks. >[b]Dirty Fightin':[/b] All of your attacks are [b]+1 Damage[/b].[/indent] [hr][hr][h3][b][center][i]Babie's First Mission[/i]: A Fistful of Darkstone[/center][/b][/h3][center][sup][color=cccccc]Note: In future, Missions will be voted on as a group, along with difficulty. This is an introductory mission.[/color][/sup][/center] [indent]You hear a rumour on the wind about an abandoned mine north of town that still has some juice in it. Perhaps you can scrape together a posse and find this darkstone deposit... [b]Reward:[/b] 25 XP and 1-3 Darkstone (determined randomly) per player. [/indent] [hider=Objective, Failure Condition] [b]The Objective[/b] [indent]To find the deposit you must uncover two clues: the first points you on the right track, and the second is the actual deposit itself! But be warned: dangerous creatures lurk in the darkness, and the dark itself seems alive...[/indent] [b]IF YOU FAIL:[/b] [indent]Nothing bad happens, apart from a wounded pride. [/indent] [/hider] [hr][hr] [center][img]http://i.imgur.com/DzDw9Aw.png[/img] [b]DAN[/b] 14 / 14 HP || 10 / 10 Sanity || 2 / 2 Determination || 0 / 500 XP || Level 1 [i]Determination: This can be spent to reroll any dice at anytime, and can be spent to use abilities.[/i][/center] [hider=Dan][hider=Skills][b]Home Remedies:[/b][indent] Spend [b]1 Determination[/b] to Heal 1-6 wounds from yourself or an adjacent hero. Gain 5XP healed from another Hero this way.[/indent] [b]Rapid Shot:[/b][indent] Requires a two handed weapon. Anytime you kill an enemy with a two handed gun, you can immediately shoot again.[/indent] [b]Evasion[/b]:[indent] You are more likely to [b]escape[/b] when you move away from an enemy. [/indent] [/hider][hider=Inventory] [b]Sidebag:[/b] 1/5 Slots filled [indent]1x [b]Bandages[/b][/indent] [b]Lucky Dice:[/b] [indent]Once per Adventure, cancel and redraw any card drawn (e.g. monsters, loot, scavenge, room tile, event, darkness, growing dread. [i]this item will become more clear in future. I'll let you know if you can use your dice, so don't worry too much.[/i]) [/indent] [center][b]1/8 Carryweight used[/b][/center] [b]Hunting Rifle:[/b] [indent][[i]Two Handed[/i] [b]Range:[/b] 12 Squares [b]Shots:[/b] 1 Shot per round [b]Damage:[/b] +2 Damage [i]Upgrade Slots: 0/3 Used Weight: 1 Worth: $350 [/i] [/indent][/hider][/hider] [center][img]http://i.imgur.com/dTO1Dib.png[/img] [b]Hawkeye Harold[/b] 10 / 10 HP || 12 / 12 Sanity || 2 / 2 Determination || 0 / 500 XP || Level 1 [i]Determination: This can be spent to reroll any dice at anytime, and can be spent to use abilities.[/i][/center] [hider=Hawkeye Harold][hider=Skills][b]Quickdraw:[/b][indent] Anytime a new group of enemies appear, and you have one hand free, you may immediately make a free attack against them. [/indent] [b]The Quick and the Dead:[/b][indent] Start with 6 [i]Dead eye shot[/i] bullets. At any point you can choose to load one of these bullets into your gun. [/indent] [/hider][hider=Inventory] [b]Sidebag:[/b] 1/5 Slots filled [indent]1x [b]Whiskey[/b][/indent] [b]6x Dead Eye Shot Bullets:[/b][indent] Each Bullet does +2 Damage.[/indent] [b]Trusty Pipe:[/b] [indent]You may take a puff of your pipe to Recover [b]1 determination[/b] any time you gain loot or successfully scavenge..[/indent] [center][b]1/7 Carryweight used[/b][/center] [b]Pistol:[/b] [indent][i]1 Handed[/i] Range: 6 Squares Shots: 2 Shot per round [i]Upgrade Slots: 0/2 used Weight: 1 Worth: $100[/i] [/indent][/hider][/hider] [hr][hr][center][h3]Into the Mine![/h3] Trap's running a little late while ze preps zer dress. [b]Hawkeye Harold[/b] and [b]Dan[/b] decide to do a little scouting while they wait, and peek into the mine... [b]>Who is holding the lantern, Hawkeye Harold or Dan?[/b] [i][sup]At any point you may give the lantern to another player.[/sup][/i][/center] [center][b][h3]Round 1[/h3][/b][/center] [indent][b]Hawkeye Harold[/b] can move [b]4[/b] this turn. [b]Dan[/b] can move [b]3[/b] this turn. [b]Trap[/b] can move [b]1+1[/b] this turn. Normally this would mean ze recovers a determination, but ze is currently at max determination already.[/indent] Meanwhile.... [center][i]The darkness in the mine sleeps soundly.[/i][/center] [center][img]http://i.imgur.com/FNSg5wb.png[/img][/center] [B]Actions:[/b] [b]You may always move if you have movement available.[/b] [indent]>SCAVENGE: Each map tile can be scavenged once. Scavenging successfully can yield up to three results. If you scavenge, you cannot explore the mine this round. >EXPLORE THE MINE: At the end of each map tile is an arrow. When standing on this arrow, you may explore into the next room, if you have not done another action this turn. You will immediately see the layout of the next room. If you explore, at the end of the round, a [b]discovery[/b] will be revealed... aka what is in that room. [b]Note: The "arrow" map tiles count effects from both rooms.[/b] [/indent]