[center][img]http://i.imgur.com/8vF7Pmp.png[/img] [b]Note: In future each tile is mapped with a number, so when you use your movement, you may pick exactly where you'd like to go. e.g:[/b] >Move Bob the Bucket to square 12.[/center] [@DeadBeatWalking] 1/3 Scavenges successful. [b]Spend 1 or 2 Determination to reroll 1 or 2 failed attempts?[/b] You see something glinting in one corner of the room... [center]Receive [b]1 Darkstone[/b] and [b]10 XP![/b] [i]The darkstone gets added to your side bag.[/i] [center][img]http://i.imgur.com/dTO1Dib.png[/img] [b]Hawkeye Harold[/b] 10 / 10 HP || 12 / 12 Sanity || 2 / 2 Determination || 10 / 500 XP || Level 1 [b]A Dead Eye Shot is loaded.[/b] [i]Determination: This can be spent to reroll any dice at anytime, and can be spent to use abilities.[/i][/center] [hider=Hawkeye Harold][hider=Skills][b]Quickdraw:[/b][indent] Anytime a new group of enemies appear, and you have one hand free, you may immediately make a free attack against them. [/indent] [b]The Quick and the Dead:[/b][indent] Start with 6 [i]Dead eye shot[/i] bullets. At any point you can choose to load one of these bullets into your gun. [/indent] [/hider][hider=Inventory] [b]Sidebag:[/b] 2/5 Slots filled [indent]1x [b]Whiskey[/b] 1x [b]Darkstone[/b][/indent] [b]5/6x Dead Eye Shot Bullets:[/b][indent] Each Bullet does +2 Damage.[/indent] [b]Trusty Pipe:[/b] [indent]You may take a puff of your pipe to Recover [b]1 determination[/b] any time you gain loot or successfully scavenge..[/indent] [center][b]1/7 Carryweight used[/b][/center] [b]Pistol:[/b] [indent][i]1 Handed[/i] Range: 6 Squares Shots: 2 Shot per round [i]Upgrade Slots: 0/2 used Weight: 1 Worth: $100[/i] [/indent][/hider][/hider] [/center] [h3][center]This room has now been SCAVENGED and cannot be scavenged again (with the exception of Hawkeye Harold spending determination).[/center][/h3] [@Gutshot] You move forward. Unfortunately you cannot reach the end of the corridor to look into the rest of the mine. You may [b]spend a determination[/b] to see if you can increase your movement. [center][img]http://i.imgur.com/jFsmDlf.png[/img] [b]Trap the Saloon Girl[/b] 8 / 8 HP || 14 / 14 Sanity || 2 / 2 Determination || 0 / 500 XP || Level 1 [i]Determination: This can be spent to reroll any dice at anytime, and can be spent to use abilities.[/i][/center] [hider=Trap the Saloon Girl][hider=Skills][b]Knockout Punch:[/b][indent] Spend [b]1 Determination[/b] to double the damage of an attack, once per hit. [/indent] [b]Comforting Presence:[/b][indent] At the end of the Hero Turn, you may heal 1 Wound OR 1 Sanity from every other adjacent hero. Gain 5 XP for each Wound / Sanity healed this way. [/indent] [b]Lightweight:[/b][indent] May only use [b]light[/b] guns. [/indent] [b]Fast on your Feet:[/b][indent] +1 Movement.[/indent] [/hider][hider=Inventory] [b]Sidebag:[/b] 1/5 Slots filled [indent]1x [b]Bandages[/b] [/indent] [b]Boot Knife:[/b][indent]Once per fight, you can make a free attack with the boot knife. [b]Range: 4[/b] [b]Shots: 1[/b] [b]Damage:[/b] +2 Damage[/indent] [center][b]1/7 Carryweight used[/b][/center] [b]Holdout Pistol:[/b] [indent]PERFORMER ONLY [i]1 Handed[/i] [b]You may make a free attack with this gun once per fight.[/b] Range: 3 Squares Shots: 1 Shot per round [b]Crits on a 5 or 6.[/b] [i]Upgrade Slots: 0/1 used Weight: 1 Worth: $200[/i] [/indent][/hider][/hider] [center]New round starts after Dan has acted. Trap and Harold can spend [b]determination[/b] to change their results if they wish.[/center] [@Duthguy]