[@Gutshot] Pah! You're practically a celebrity. Like you'll settle for standing in the entrance! You concentrate hard and now have [b]6+1 movement.[/b] You have spent 2 already, so you have [b]5 movement left.[/b] If you would like to explore the mine, are you moving to square [b]13?[/b] (You will still have some movement left afterwards if you would like to enter the new room.) [center][img]http://i.imgur.com/jFsmDlf.png[/img] [b]Trap the Saloon Girl[/b] 8 / 8 HP || 14 / 14 Sanity || 1 / 2 Determination || 0 / 500 XP || Level 1 [i]Determination: This can be spent to reroll any dice at anytime, and can be spent to use abilities.[/i][/center] [hider=Trap the Saloon Girl][hider=Skills][b]Knockout Punch:[/b][indent] Spend [b]1 Determination[/b] to double the damage of an attack, once per hit. [/indent] [b]Comforting Presence:[/b][indent] At the end of the Hero Turn, you may heal 1 Wound OR 1 Sanity from every other adjacent hero. Gain 5 XP for each Wound / Sanity healed this way. [/indent] [b]Lightweight:[/b][indent] May only use [b]light[/b] guns. [/indent] [b]Fast on your Feet:[/b][indent] +1 Movement.[/indent] [/hider][hider=Inventory] [b]Sidebag:[/b] 1/5 Slots filled [indent]1x [b]Bandages[/b] [/indent] [b]Boot Knife:[/b][indent]Once per fight, you can make a free attack with the boot knife. [b]Range: 4[/b] [b]Shots: 1[/b] [b]Damage:[/b] +2 Damage[/indent] [center][b]1/7 Carryweight used[/b][/center] [b]Holdout Pistol:[/b] [indent]PERFORMER ONLY [i]1 Handed[/i] [b]You may make a free attack with this gun once per fight.[/b] Range: 3 Squares Shots: 1 Shot per round [b]Crits on a 5 or 6.[/b] [i]Upgrade Slots: 0/1 used Weight: 1 Worth: $200[/i] [/indent][/hider][/hider] [b]Current Map:[/b] [center][img]http://i.imgur.com/8vF7Pmp.png[/img][/center]