[quote=taistelusopuli] So before submitting my application... A question. A 100% nomadic nation, total vagabonds, a bit like the Israelites in the Bible were for a long time or as gypsies used to be. I mentioned about this in the interest check. Just making sure if this kind of a nation is acceptable? [/quote] Seems reasonable enough for me. [quote=Vilageidiotx] Country Name: Colloquially "Graeg", after the Graegii culture that rules the majority of it. [/quote] Welcome aboard. [quote=thorgili] Country Name: Nordur Landig [/quote] When you finish this I'll let you in. [quote=Schylerwalker] I edited a few things in my NS, did some spell-checking and the like, and added more fluff. So, a few things I've been curious about and would like answered, if possible. Then I can go back and add a little more. 1) The existence of monsters and beasts is already assumed; how much creative license are we given to inventing new creatures and populating our nations with them? 2) What civilizations and peoples will inhabit the wilderness between our nations? Who will control them? How easy will it be to expand our borders and colonize new lands? Unless we can do this relatively rapidly, or a ton of new people join, there will be thousands of miles of unclaimed wilderness between our nations, making interaction difficult. 3) Preexisting relations. We were each required to pick a national language...does that mean we don't know the languages of other nations? Will we be forced to slowly learn the languages of foreign powers? How many existing trade routes and alliances are we allowed to have? 4) Improvement and rebuilding armies. When we take casualties, how long will it take for those numbers to go back up? And how long will it take to improve technology, gain new troop types, and so on? [/quote] 1) As Vilage said, I'd rather they kept stylistically similar to what's in the world right now. I'd personally rather not see anything to crazy-alien too much, I got Landfall for that. And the crazier everyone makes anything the less we can maintain stylistic uniformity in our things. 2) Any nations outside player-controlled realms are NPC and could theoretically be rules by anyone. But in terms of neighbors then I would like to see regional consistency in culture or relations between them, whether based on the history of the region or the current status; so long as a common thread is shared. To that effect, do keep in mind those areas ARE open to other players so if in doubt or someone says they want to play in a certain location nearby to find a narrative reason to avoid it and make as little details as possible. As well, treat these NPCs as you would a player. In the end, keep in mind that participating in this RP like a video game isn't preferred and that narrative repercussions should be kept in mind. You may be able to conquer an area, but can you actually hold it in peace from the native population? 3) If you want to claim pre-existing relationships with another nation then I would say you should probably talk to them about it and build up an idea. As in the case of Gorgen's king's second son being in my court: that was a matter we talked about before hand. So when it comes to that depth you should certainly approach a player and ask him. Maybe get something going in the OOC beyond simple applications. Otherwise, the only other thing on knowing about other people would be reading their histories and saying to yourself: could I plausible have crossed these people? As an side-example the Rynseers and Enywyr clans of Aylsfyn did come down from the north and they would certainly hold at least a general knowledge of the politics up there, if not having a few distant relatives on that cold northern sea. And they would certainly be aware of anyone they could have passed sailing down on their voyage/migration. 4) This comes down to what I said earlier about writing this more of a story than a video-game. This RP is taking place in a comparatively narrow space of time. There's likely not going to be much technological advancement. Political motivations and interests are likely to move faster than tech in most cases. And its advancement probably isn't going to make immense leaps and bounds. Per armies, same rule. There's also the associated factors of there being enough young men to fill the ranks and the larger your army is in proportion to the population would have effects on how many able-bodied young men who will be able to fill in the ranks. There are other factors of course, all of which are certainly more narrative elements than statistical.