[@Gutshot]Duthguy - Don't wanna spam you too much :D [@Deadbeatwalking] [center][img]http://i.imgur.com/Dkssexm.png[/img][/center] Hawkeye Harold takes a step forward and runs out of movement. >"Why we're just fine darlin', how are you?" The three of you realise that the voices you here are yourselves from a different point in time. You each take [b]Sanity Damage[/b] as you reel from the realisation! [center][b]Trap takes 1 Sanity Damage![/b] [b]Hawkeye Harold takes 1 Sanity Damage![/b] [b]Dan takes 3 Sanity Damage![/b] [i]You may spend [/i][b]1 Determination[/b][i] per point of sanity damage if you would like to attempt to reroll your defence check.[/i] [h3]Discovery 2/2: The Child Spectre[/h3] You look deeper into the cavern and feel the temperature dropping as a strange child approaches you with empty eyes... [b]Random Hero: Hawkeye Harold[/b] takes up the challenge![/center] Hawkeye Harold examines the strange child.... Why, Harold isn't afraid of this strange kid at all. He manages some real comforting talk about toughening up and the ghostly child dissapears. You receive [b]50 XP[/b]. Standing in it's wake you find... [b]100 Gold![/b] and gain [b]20 XP![/b] [center][img]http://i.imgur.com/DzDw9Aw.png[/img] [b]DAN[/b] 14 / 14 HP || 7 / 10 Sanity || 2 / 2 Determination || 0 / 500 XP || 0 Gold || Level 1 [i]Determination: This can be spent to reroll any dice at anytime, and can be spent to use abilities.[/i][/center] [hider=Dan][hider=Skills][b]Home Remedies:[/b][indent] Spend [b]1 Determination[/b] to Heal 1-6 wounds from yourself or an adjacent hero. Gain 5XP healed from another Hero this way.[/indent] [b]Rapid Shot:[/b][indent] Requires a two handed weapon. Anytime you kill an enemy with a two handed gun, you can immediately shoot again.[/indent] [b]Evasion[/b]:[indent] You are more likely to [b]escape[/b] when you move away from an enemy. [/indent] [/hider][hider=Inventory] [b]Sidebag:[/b] 1/5 Slots filled [indent]1x [b]Bandages[/b][/indent] [b]Lucky Dice:[/b] [indent]Once per Adventure, cancel and redraw any card drawn (e.g. monsters, loot, scavenge, room tile, event, darkness, growing dread. [i]this item will become more clear in future. I'll let you know if you can use your dice, so don't worry too much.[/i]) [/indent] [center][b]1/8 Carryweight used[/b][/center] [b]Hunting Rifle:[/b] [indent][[i]Two Handed[/i] [b]Range:[/b] 12 Squares [b]Shots:[/b] 1 Shot per round [b]Damage:[/b] +2 Damage [i]Upgrade Slots: 0/3 Used Weight: 1 Worth: $350 [/i] [/indent][/hider][/hider] [center][img]http://i.imgur.com/dTO1Dib.png[/img] [b]Hawkeye Harold[/b] 10 / 10 HP || 11 / 12 Sanity || 2 / 2 Determination || 80 / 500 XP || 100 Gold || Level 1 [b]A Dead Eye Shot is loaded.[/b] [i]Determination: This can be spent to reroll any dice at anytime, and can be spent to use abilities.[/i][/center] [hider=Hawkeye Harold][hider=Skills][b]Quickdraw:[/b][indent] Anytime a new group of enemies appear, and you have one hand free, you may immediately make a free attack against them. [/indent] [b]The Quick and the Dead:[/b][indent] Start with 6 [i]Dead eye shot[/i] bullets. At any point you can choose to load one of these bullets into your gun. [/indent] [/hider][hider=Inventory] [b]Sidebag:[/b] 2/5 Slots filled [indent]1x [b]Whiskey[/b] 1x [b]Darkstone[/b][/indent] [b]5/6x Dead Eye Shot Bullets:[/b][indent] Each Bullet does +2 Damage.[/indent] [b]Trusty Pipe:[/b] [indent]You may take a puff of your pipe to Recover [b]1 determination[/b] any time you gain loot or successfully scavenge..[/indent] [center][b]1/7 Carryweight used[/b][/center] [b]Pistol:[/b] [indent][i]1 Handed[/i] Range: 6 Squares Shots: 2 Shot per round [i]Upgrade Slots: 0/2 used Weight: 1 Worth: $100[/i] [/indent][/hider][/hider] [center][img]http://i.imgur.com/jFsmDlf.png[/img] [b]Trap the Saloon Girl[/b] 8 / 8 HP || 13 / 14 Sanity || 1 / 2 Determination || 0 / 500 XP || 0 Gold || Level 1 [center][b]Lantern Bearer[/b][/center] [i]Determination: This can be spent to reroll any dice at anytime, and can be spent to use abilities.[/i][/center] [hider=Trap the Saloon Girl][hider=Skills][b]Knockout Punch:[/b][indent] Spend [b]1 Determination[/b] to double the damage of an attack, once per hit. [/indent] [b]Comforting Presence:[/b][indent] At the end of the Hero Turn, you may heal 1 Wound OR 1 Sanity from every other adjacent hero. Gain 5 XP for each Wound / Sanity healed this way. [/indent] [b]Lightweight:[/b][indent] May only use [b]light[/b] guns. [/indent] [b]Fast on your Feet:[/b][indent] +1 Movement.[/indent] [/hider][hider=Inventory] [b]Sidebag:[/b] 1/5 Slots filled [indent]1x [b]Bandages[/b] [/indent] [b]Lantern:[/b] Lightsource [b]Boot Knife:[/b][indent]Once per fight, you can make a free attack with the boot knife. [b]Range: 4[/b] [b]Shots: 1[/b] [b]Damage:[/b] +2 Damage[/indent] [center][b]1/7 Carryweight used[/b][/center] [b]Holdout Pistol:[/b] [indent]PERFORMER ONLY [i]1 Handed[/i] [b]You may make a free attack with this gun once per fight.[/b] Range: 3 Squares Shots: 1 Shot per round [b]Crits on a 5 or 6.[/b] [i]Upgrade Slots: 0/1 used Weight: 1 Worth: $200[/i] [/indent][/hider][/hider] [b]Actions Remaining:[/b] [indent]Dan can scavenge the new room (he will not be able to make it to the second door this round to [b]Explore the Mine.[/b][/indent]