Name: Sherry, the Oni-Guard. Age: 26 Appearance: [hider="You think you can take this much Troll?"] [img]http://www.opusarchives.org/blog/wp-content/uploads/2012/05/ogre.jpg[/img] His ears has bands on them. Do not question it. [/hider] Powers Regeneration- A trait common with trolls, Sherry is able to survive most any normal physical trauma, from loosing limbs, to being gutted, to being mashed. However, unlike other trolls, Sherry has managed to unlock an inner potential, his trollish body drawing upon greater powers than others. He's able to regrow limbs within ten seconds, where as other trolls could take near twenty minutes to regrow lost limbs. He is able to reattatched severed limbs via holding the severed limb to the stump. He can survive being decapitated as well, regrowing his head if need be. Only the largest part of him regrows at any given time, preventing him from splitting into many trolls. Regenerating wounds tire him, however, so given long enough, he will be unable to continue fighting. At this point, he will pass out, but continue to heal. Oni-Guard Training- Sherry has been trained in a combination of martial art, and priestly magic during his travel to a lost kingdom. This training mirrors the training of the Sumo, leading Sherry to become large, yet agile, and exceptionally strong. He is able to lift well over several tons, picking up things like castle gates, and boulders with ease. He knows how to wield many types of mace, great hammers, and fist weapons, such as knuckle dusters, and cestus. He is able to maintain his mobility in heavy plate armor, and in heavy plate armor, is recorded for marching nearly ten hours, without rest. He has also learned many fighting techniques, most involving strikes, grabs, and moving oneself, and your foe. Magic- Sherry knows only one spell, and two rituals. Chi-Strike: The only spell in Sherry's book, this allows him to enhance his strikes with his natural energies, allowing him to strike at ethereal or incorporeal creatures, such as ghosts, or magi using a mist form spell. Purifying Circle: Using salt, and some form of alcoholic substance, Sherry is able to create a circle that repels evil spirits, and undead creatures fueled by evil powers. This circle also helps the natural healing processes, increasing his own regenerative powers, and granting others a rather minor regenerative factor. This circle also weakens poisons, toxins, hexes, curses, diseases, and parasites within it. Resonating Strike: Thrusting a palm into his enemy's chest, Sherry channels an echo of his own chi into his foe. To those who are balanced within, those without internal conflict, to those who are at peace with themselves, this merely tingles gently, a bell near a resonating sound. However, to those with discord within themselves, they find it a horrific experience, one trying of will power, and fortitude. Their flaws, their doubts, their conflict is brought forth in their mind, and put on display for both them, and Sherry. This can mentally cripple magi, and make warriors weak, and bring them to their knees. However, is Sherry uses this while he himself has discord within himself, it will also try on his will power, and bring it to the forefront of his mind. However, many times, he uses this to overcome that which has brought about disharmony within his soul, and other can do the same, should they find the will to overcome that which has brought up this disharmony. Will of the Mountain: Even within the order of the Oni-Guard, a group of disciplined warriors, Sherry's will is nigh unmatched. Against most magic, he has an innate resistance that allows him to shrug off most mental affecting spells. A notable feat of this, when during a fit of absolute rage, Sherry walked though a gout of fire summoned by a pyromancer, unscathed. This fire was said to burn even the scales of a red dragon, a dragon said to be immune to the normal fires of the world. Weaknesses Fire & Acid: A trolls natural enemies, acid and fire deal wounds a troll cannot regenerate. Even Sherry cannot resist this, and weapons enchanted with fire, or acid, deal damage he cannot heal. However, for example, cutting off his hand with a acid knife would keep his hand from regrowing. However, if he then ripped that arm off, the whole arm would grow back, hand included. Trusting: Sherry is quick to make friends, and is quick to go to the ends of the earth for them. Those with a manipulative streak will be able to get Sherry to stumble headlong into danger. While he will attempt to not preform evil actions, he may be deceived into doing so, which would cause him inner conflict. Average Intellect: Sherry is smart for a troll, but that's only just average for a human. Those with far more intelligence than Sherry will find him a dullard that can be easily outwitted. He is clever, however, so do not expect this to be nigh crippling.... Bio: Shelly was born into a fantasy world much like that of Dungeon and Dragons. He was born to two parents, a rock troll, and a normal troll. His father was the rock troll, where as his mother was the female troll. This lead to him being slightly stronger than the average troll, but luckily without the inherit weakness to sunlight rock trolls have. His tribe, a group of trolls having taken over a motte and bailey, and having maintained their hold on it, had a ritual for young trolls. This troll society decided that their young, in order to prevent their home from being flooded with the new population, must head out upon reaching adolescence, into the world. In order to return they must become strong enough to kill the current Chief and if they fail, they are killed. Most trolls headed North, South, and West, for to the east there was an expanse of desert that seemed to kill any who ventured though it. Shelly, when it was time for him to venture forth decided to test himself, and head east. He gathered up all the water skins he could, some preserved food, and a wagon that he pulled, and ventured forth. For three years, he ventured though the dusty expanse, alone and struggling. He found a trail of oases that lead him further and further, until he came upon a sea within the very center of the barren desert. With a few changes, filling his currently empty water skins with air, he turned his wagon into a boat and sailed forwards. On the end of the third year, he found an island kingdom within the sea. This place had created the sea with powerful magic, that contained all of the water due to a magical spell cast to win a war long forgotten. In this place, he discovered a strange group of people fighting what seemed to be a dragon of some sort. After aiding these warriors, seeing the dragon as a great fight, he was in a way allowed into their society. After seven years of training, he became an Oni-guard, a member of a group of warriors who take on the physical form of demons via specific training, and diets. Of course, he then felt strong enough to return home, and he had learned from them the ways of good. After traveling though the desert in a mere day, rather than three years as before, Sherry returned home. However, he returned to find his home destroyed. He found only one survivor, a infant troll. A girl, who was badly hurt, an unknown poison leaking from the tear in her skin. Moving swiftly, he ventured home, where the girl was placed into intense medical care, but the poison turned out to be from a great and evil man. Known as the Ragged Man, he was a being held together with sickening stitches. He had plagued the world before, and this act revealed his return. Now, seeking a cure to this poison, Sherry has thrown himself to the multiverse, finding a wizard willing to toss him on the cosmic winds so he may seek out a cure to this poison. So far, those he's asked have no way of curing the girl, but he is now determined to find the cure, and kill the Ragged Man. He will raise the girl, the last of his family, before rebuilding. But first he must do this, and he must do it quickly. Theme Song: [url=https://www.youtube.com/watch?v=G0SrsDA6Ajs]Tristam- Mountain Top[/url]