[@PrettyWings]Yes. I have suggested categories... which it looks like I've hidden on the public sheet. I'll make that visible for you. Anyways, I have suggested categories and the stats for those categories. However, I want you to be able to pick whatever weapon you can think of. You want a hammer? We've got hammers. You want a scythe? Have at it. You want a giant rubber ducky? ...well, maybe not. To everyone, especially SABs, I've added in Debrave and Defaith as abilities, as well as their physical counterparts. I have intentionally NOT added the AoE versions of them, and I removed Wound. Wound damage is just a hassle for me to have to deal with, and it's a lot scarier to the PCs than to the enemy since it caps at 3/4 of their Max HP anyways. Also, Wound is a FF13-2 exclusive mechanic. So, Wound is out. If you want a really good SAB ability that deals damage, I suggest Daze instead. Debrave and Defaith exist in FF13, but they are enemy-exclusive abilities. Also, they reduce your STR or MAG attacks by 90% in FF13, which is ridiculous. I'm changing it to 40%. Since enemies do not natively have a resistance to these debuffs, I will make one up for them.