[@rocketrobie2] [center][img]http://i.imgur.com/0bSbn5T.png[/img][/center] consider yourself in the game! you have [b]4 movement[/b] this round. [center][img]http://i.imgur.com/KibQD6g.png[/img] [b]Father C the Preacher[/b] 12 / 12 HP || 10 / 10 Sanity || 2 / 2 Determination || 0 / 500 XP || 0 Gold || Level 1 [i]Determination: This can be spent to reroll any dice at anytime, and can be spent to use abilities.[/i][/center] [hider=Father C the Preacher][hider=Skills][b]Redemptionist:[/b][indent] you may use [b]two handed guns.[/b] [/indent] [b]Scourge of the Dead:[/b][indent] +1 Damage to [b]undead[/b] enemies. [/indent] [center][b]Sermons[/b]:[/center] [b]Blessing - Faith Healing:[/b][indent]Starting Sermon. [i]Requires 5+ on 2 dice to successfully cast.[/i] For every Faith spent on the cost of [i]Faith Healing,[/i] you may heal [b]1 Wound[/b] from yourself or an adjacent hero. [b]Faith Cost:[/b] *see above [b]XP Gained:[/b] 10XP [i]Improves at level 5.[/i][/indent] [b]Blessing - Intervention:[/b][indent] [i] requires 10+ on two dice to successfully cast.[/i] [b]Father C takes 1 corruption hit on successful cast.[/b] Cancels one darkness effect, or spend 1 extra faith to cancel a [i]growing dread[/i] effect. [b]Faith Cost: 2[/b] [b]XP Gained:[/b] 50 XP[/indent] [b]Judgement - Shockwave:[/b] [indent] [i]Requires 9+ on 2 dice to successfully cast.[/i] [b]Father C takes 1 corruption hit on successful cast.[/b] Every enemy within 2 spaces of you automatically takes one hit. [b]May only be used if you did not move this turn.[/b] [b]Faith Cost:[/b] 2 [b]XP Gained:[/b] 25 XP [i]Improves at level 2, 4, 6 and 8.[/i][/indent] [/hider][hider=Inventory] [b]Sidebag:[/b] 1/5 Slots filled [indent]1x [b]Whiskey[/b] [/indent] [b]Concealed Flask:[/b][indent] Better at dealing with spirits. Once per adventure, you may use the flask to fully heal your sanity.[/indent] [center][b]1/7 Carryweight used[/b][/center] [b]Shotgun:[/b] [indent] [i]2 Handed[/i] [b]Range:[/b] 5 [b]Uses the D8 To Hit and for Damage. Crits on a 6, 7 or 8.[/b] [i]Upgrade Slots: 0/1 used Weight: 1 Worth: $300[/i] [/indent][/hider][/hider] [@Asura] [center][img]http://i.imgur.com/ixt6rkX.png[/img] Is this Pastor Jimmy? Please include beard/eye colour.[/center] >Yes/No, actually he... [center][color=darkgray](Note: Please either confirm Pastor Jimmy's appearance or let me know if you'd like anything about him changed before he is FINALISED FOREVER MORE.)[/color][/center] [b]Pastor Jimmy packs for the adventure ahead. [/b]He decides to bring his [b]LUCKY CHARM[/b] with him wherever he goes. He looks in his sidebag: What else should he bring? Pastor Jimmy packs...[color=darkgray][sub][i](Pick one)[/i][/sub][/color] [indent]>[b]BANDAGES,[/b] to heal wounds during the journey ahead. >[b]WHISKEY,[/b] to steal himself against the horrors that await him. >[b]DYNAMITE,[/b] to throw at them b*stards when they rear their ugly heads.[/indent] [center][b]Now, Pastor Jimmy has learned a thing or two about the world.[/b] He's got one thing in particular that sets him apart from other preachers...[/center] [indent]>[b]Missionary[/b]: Once per turn, when you perform a [i]Blessing[/i] sermon, you may reroll once if you fail to cast it successfully. >[b]Firebrand:[/b] Once per turn, when you perform a [i]Judgement[/i] sermon, you may reroll once if you fail to cast it successfully. >[b]Redemptionist:[/b] Unlike other preachers, you can use guns (specifically, two handed guns). You get a shotgun when you start instead of a holy book. [/indent] [center]But that's not all. As a Preacher, Pastor Jimmy knows one or two things... [i]You start with 2 Faith at level 1[/i] [b]Pastor Jimmy knows the Blessing: Faith Healing[/b][/center] Pick one other [i]Blessing[/i]: [indent]>[b]Cure[/b]:[i] requires 9+ on 2 dice to successfully cast.[/i] [b]Range:[/b] 6 Choose one hero in range. That hero may remove any Poison affecting them and heal 2 Sanity. [b]Faith Cost:[/b] 1 [b]XP gained per cast:[/b] 20xp [i]Improves at Level 3, 5 and 8.[/i][/indent] [indent]>[b]Shield of Light:[/b][i] requires 9+ on two dice to successfully cast.[/i] Choose any Hero. Until the end of the turn, that hero gains Armor / Spirit Armor. Limit 1 shield per hero. [b]Faith Cost: 1[/b] [b]XP Gained:[/b] 20 XP [i]Improves at Level 5.[/i][/indent] Pick one other [i]Judgement:[/i] [indent]>[b]Weaken: [/b][i]Requires 7+ on 2 dice to successfully cast.[/i] [b]Range:[/b] 6 Choose any enemy within Range. That enemy has -2 defense until the end of the turn. Enemies that are immune to critical hits are only reduced by -1 defense. [b]Faith Cost:[/b] 1 [b]XP Gained:[/b] 20 XP [i]Improves at level 3, 6 and 9.[/i] [/indent] [indent]>[b]Righteous Fury:[/b] [i]Requires 8+ on 2 dice to successfully cast.[/i] [b]Pastor Jimmy takes 1 corruption hit on successful cast.[/b] Choose any hero (including yourself.) Until the end of the turn, all of that hero's hits do +1 damage each. [b]Faith Cost:[/b] 1 [b]XP Gained:[/b] 25 XP [i]Improves at level 4 and 9.[/i][/indent] [b]Recap:[/b] (because the Preacher is a little complicated with his bonus spells) [indent]>Confirm/change appearance >Pick your sidebag item >Pick your skill >Pick your blessing >Pick your judgement[/indent] [@Duthguy][b]You are unsuccessful. [b]Would you like to spend 1 determination to reroll a failed result?[/b] boy, people getting unlucky scavenging this room xD [center][img]http://i.imgur.com/DzDw9Aw.png[/img] [b]Dan the Rancher[/b] 14 / 14 HP || 7 / 10 Sanity || 1 / 2 Determination || 0 / 500 XP || 0 Gold || Level 1 [i]Determination: This can be spent to reroll any dice at anytime, and can be spent to use abilities.[/i][/center] [hider=Dan the Rancher][hider=Skills][b]Home Remedies:[/b][indent] Spend [b]1 Determination[/b] to Heal 1-6 wounds from yourself or an adjacent hero. Gain 5XP healed from another Hero this way.[/indent] [b]Rapid Shot:[/b][indent] Requires a two handed weapon. Anytime you kill an enemy with a two handed gun, you can immediately shoot again.[/indent] [b]Evasion[/b]:[indent] You are more likely to [b]escape[/b] when you move away from an enemy. [/indent] [/hider][hider=Inventory] [b]Sidebag:[/b] 1/5 Slots filled [indent]1x [b]Bandages[/b][/indent] [b]Lucky Dice:[/b] [indent]Once per Adventure, cancel and redraw any card drawn (e.g. monsters, loot, scavenge, room tile, event, darkness, growing dread. [i]this item will become more clear in future. I'll let you know if you can use your dice, so don't worry too much.[/i]) [/indent] [center][b]1/8 Carryweight used[/b][/center] [b]Hunting Rifle:[/b] [indent][[i]Two Handed[/i] [b]Range:[/b] 12 Squares [b]Shots:[/b] 1 Shot per round [b]Damage:[/b] +2 Damage [i]Upgrade Slots: 0/3 Used Weight: 1 Worth: $350 [/i] [/indent][/hider][/hider]