Some Sheets. I'm sure they'll be put to the wiki eventually: [hider=Yorum Area Fauna] [u][b]Life Form[/b][/u] [b]Name:[/b] Blutter Swine [b]Life Cycle:[/b] Blutter Boars are typical in life cycle to most wild swine, if at a slower timescale. Piglets are born after a gestation period of ten months in litters of three to eight. Piglets quickly grow a coat of striped fur for camouflage in Yorum's abundant grasses. They wean from their mothers' milk after roughly five months and take another two years to mature into breeding adults. Blutter sows tend to band together socially in sounders under a dominant female for mutual protection of their young. Blutter boars tend to live solitary lives until breeding season, when they become violent and aggressive. Competition for mates is a bloody affair, with even successful males often dying from their numerous tusk wounds after the fact. Breeding season has been observed to occur in the late months of Yorum's winter and hunters in their ecosystem have learned to avoid territories where blutter boar mating calls are heard. Blutter boars die of old age at around thirty years old. [b]Description:[/b] Blutter swine are porcine creatures native mainly to northern Yorum. They gain their name from their alarm squeals that they sound as a warning to predators, often scuppering the attempts of hunters stalking different prey. Standing at the height of a small horse and bristling with tusks, they are avoided by most predators at the best of times, though they are mere grazing omnivores. They peruse forest floors for nuts, fruits, and insects for most of their lives. They are known to be grumpy in general and murderous during breeding season. Only talented tedar have managed to tame them as beasts of war. Local hain tribes eat blutter boar as a delicacy, though hunting them requires experienced and courageous teams with short life expectancies. [b]Appearance:[/b] [img]http://i.imgur.com/tJfzY5W.jpg[/img] [u][b]Lifeform[/b][/u] [b]Name:[/b] Loralom Beasthound [b]Life Cycle:[/b] Beasthound litters gestate for roughly eleven months. Unlike other canines, litters of more than three pups are rare, and singular pups are just as common as litters of two or three. Pups suckle for an average of a month before feeding off the same food as their parents until at the age to hunt at four years old. Once they turn seven years old, they reach maturity and form social packs of between four and eight hounds, lead by an alpha male and female; the primary reproductive couple. They hunt as a pack, with similar social dynamics and intelligence to other wild canines. If beasthounds do not die from other natural means, they tend to die following muscular or vascular problems at around seventeen years of age. However, a well-kept beasthound can live up to thirty years old. [b]Description:[/b] Fully grown beasthounds often stand as tall as three and a half hain high. They are mostly carnivorous, though they supplement their diet with berries or grasses like other canines. Their shaggy grey hair is well suited to the colder months of northern Yorum and they can be found hunting all year around for other megafauna that they can catch. They are known for their loyal dispositions, strong jaws, fine eyesight, and deep, baratone barks that make the ground shudder at full volume. While they are built with the look of graceful and fast creatures, a quirk of biology they possess is their incredibly strong bone structure. This allows them to keep speed despite their weight and grant them load-bearing strength. This puts their capacity for burden close to, but still at a lower level to, horses. Of all west-central Yorum megafauna, Loralom beasthounds are some of the few to be domesticated by native hain. While pack hunters in the wild still exist, Loralom hain have been breeding beasthounds as guard dogs and warbeasts for generations. Hain have grown attached to their loyal and protective attitudes, and unlike the gentle urtelem, are suitable for war against other hain. In particular are fearsome Loralom chariots, drawn by beasthounds and a menace on the battlefield. The tale varies depending on who is asked, though it is generally accepted in Loralom that two chippers from the east and west met in Loralom. One bearing stories of fibreheads that rode beasts in the far east, and another telling tales of huge rovaick that tamed great creatures. The two collaborated to raise a stolen litter of beasthound pups into loyal pets. The hounds were either unsuitable for riding at the time or the chippers never unlocked that secret, but beasthounds have been a part of Loralom's identity ever since. [b]Appearance:[/b] [img]http://images.fineartamerica.com/images-medium-large/irish-wolfhound-gail-dolphin.jpg[/img] [/hider] [hider=Kingdom of Loralom] [centre][h2]Loralom[/h2] [img]http://i.imgur.com/1gDsyTE.png[/img] [b]Important Information[/b][/centre] [b]|Name|[/b] Loralom, Hain Kingdom of [b]|Capitol|[/b] City of Loralom [b]|Official Language|[/b] Western Yorumglot [b]|Demonym|[/b] Loral, Lorals [b]|Government|[/b] Absolute Monarchy [b]|Population|[/b] Roughly 90,000 (growing) [b]|Demographics|[/b] ~7% Hain nobles (standing army and administration) ~33% Free hain (may be partially levied) ~5% Alien residents (various races, not protected by same rights as free hain) ~55% Slaves (mostly hain and goblins) [b]|Leader|[/b] King Akol "the Quickhatched" The Kingdom of Loralom is the westernmost hain city state of the Yorum region. It was formed from various coastal fishing tribes after agriculture began to promote a sedentary lifestyle and support greater populations. Though the founding legend is vague and orally preserved, it is a mythical affair of the first king [i]Loral[/i] striking the northern snow away with his mace and thus allowing the grass to spread for fertile lands. Loralom was not the first city to be founded in Yorum, though its environment forged it into what it is. Its position places it as a bulwark against raiders from less fertile land to the north, promoting a strong warrior culture. Its proximity to the ocean has granted it respectable economic and military power. Iconic to its identity is its tamed kennels of huge Loralom beasthounds, bred for generations and used for war, warning, hunting, and more. While Urtelem are still a force against those that would harm the hain communities of Yorum, Lorals have preferred beasthounds for some time due to the Urtelem tendency to migrate when the hain wish to stay and tend to the land. The current king, Akol the Quickhatched, is so named due to his early second hatching and very early coronation. He is only nineteen years of age, crowned a short time ago after the blinding purge devastated the entirety of Yorum, cutting down much of the population and killing the previous king, Akuet. Akol is known as a prodigal general, though his confidence with the people is varied due to his boisterous personality and bull-headed leadership style. Many nobles have concluded that such an obstinate leader is needed post-purge, as anyone with less energy would allow the sullen and traumatised population to sink into depression. Regardless, none question that he has saved the kingdom a number of times from desperate neighbouring kingdoms that have attacked from all directions to replenish their realta-burned granaries. Loralom's leadership system is not particularly nuanced. Their laws are an oral tradition enforced by personal rights and the might of the monarch. There have been only three dynasties of kings in Loralom's history, but all have necessarily been bred of military commanders and demagogues. All deposed leaders of Loralom were unseated due to their lack of charisma in times of uncertainty. Loralom society is divided into a number of layers, representing rights under the law of the monarch: The top layer is the royal house; the leaders of Loralom and their family and partners. These are officially beholden to the law of Loralom and can therefore be prosecuted by lawful members of the populace, though this is a rare occasion that does not always turn out well for the accuser. Any crime against the kingdom as a whole (attacking its subjects, poisoning the water, etc.) is a crime against the royal house, and they are the prosecutors in such a case. The next layer is the nobility. The Loralom nobility is exclusively made up of professional hain soldiers and their families. These hain tend to be more well-off than others below them. They can own land and make wealth from it, but they also gain wealth, prestige, and glory from battle. They are the best equipped of Loralom's military and often make the core of infantry. The wealthiest nobles own beasthound kennels and ride beasthound chariots into battle. Nobles are fully beholden to the monarch's law, but hold greater political sway with the royal house. A free hain may become a noble by either amassing enough wealth to purchase good military equipment, getting sponsored via another noble to the former point, or getting endorsed by the royal house. Those that amass the wealth themselves are seen as unwashed and mistrusted, disparagingly called [i]softshell nobles[/i] behind their backs. The next layer down are the free hain. These are property owners that are protected by the law of the monarch, but they are not wealthy enough to afford quality military equipment. These make up roughly a third of the Loralom population, filling the roles of merchants, farmers, craftshain, hunters, and livestock herders. While they are not capable of standing as core infantry or cavalry, they are often levied as slingers and skirmishers in the Loralom army. Levies are only called for the defence of Loralom, while volunteers may step forward for offensive campaigns. In this case, volunteers are granted a pension for their families by the monarch in their absence. Loralom hain slaves may become free hain if their owners officially free them with a noble in witness. There have been no known free citizens that were not hain. The next layer are made up of foreigners and non-hain residents. Loralom is not a society rife with xenophobia, but they are not a particularly generous one to non-hain that arrive at their borders. These are mostly made up of travelling merchants or rovaick guests. No humans have yet set foot out this far into Yorum. Foreigners have some basic rights as guests under the law, though they may not purchase land and do not gain full protections as the free hain do. The final layer is the slave class. These are the most populace residents and predominantly made up of goblins and hain captured from other kingdoms. Unlike any other resident of Loralom, they are treated as property of their masters, just like a plough or a hound. Masters are allowed to treat their slaves however they please, though it is the master's sole responsibility to maintain their slaves and ensure that none of their slaves cause problems for others. Other people that damage or steal a master's slaves are liable for prosecution by the master via the monarch's law. While it is not strictly against the law to mistreat, injure, or kill your slave, it is a social faux pas in Loralom to deprive them of what they need to live healthy lives. As such, it is not uncommon for slaves to be free to wander the city to shop and interact with the rest of the populace. Many even have healthy friendships with their masters. Slaves can even have relationships with other slaves of another house (once the masters have agreed on a compromise, usually a trade of slaves or a sharing agreement). However, the dynamic of master and slave is still abundantly clear. A slave that abuses the privileges that their master grants them does not go unpunished, either by a stern word or much worse. Another great social faux pas of Loralom is when a master keeps an undisciplined slave. The city of Loralom is the centre of the kingdom, with sparse villages dotting the lands. They subsist on agriculture, hunting, fishing, and trade. One granite quarry and various small forests supplies most of its building needs, but they do not have the technology to smelt any metal just yet. They trade for some metal, a very valuable resource in Yorum, and few are seen with bronze weapons except for the royal family. [/hider]