[quote=@RoflsMazoy] [@KoL] Oh right, forgot about Rocket Lancer's new ability so here it is even though I did my post like a week ago already [u]Blast Burner[/u] - Passively, Kosuke gains a turbo-charge upgrade on his rocket booster to move at up to 5 times his original speed. The Turbo Charge can only be used for three rounds consecutively before overheating, and having to cool down for an equal amount of rounds before using it again. He can use his normal rocket booster while the Turbo mode is cooling down, but it will cool down at half the rate. As an Active, Kosuke revs his turbo-charge and rocket booster to the max, and unleashes a massive blast of fire. It has a 10 foot range, and ignites everything within a cone. It deals 100% fire damage which bypasses purely physical damage reduction. [u]Cooldown[/u] - Using Blast Burner's active component will completely overheat Kosuke's Lance, and he cannot use his regular rocket booster or any abilities for 1 and 1/2 rounds. Blast Burner itself has a cooldown of 3 rounds. Is it okay? [/quote] The first part is alright, but for the second, it would be better if you removed the 1/2 Round bit and made it all 2 Rounds, because 1/2 Round is an Action and mixing timers in two units will get confuse in the long run. Just to make things better to understand.