[hider=Cyril Boniface, Knight Sylvestre] [color=138808][b]Name:[/b][/color] Cyril Boniface [color=138808][b]Alias:[/b][/color] Knight Sylvestre [color=138808][b]Race:[/b][/color] Human [color=138808][b]Sex:[/b][/color] Male [color=138808][b]Class:[/b][/color] Vanguard [color=138808][b]Equipment:[/b][/color] Cyril's main armament is a halberd, also known as a glaive. It is a polearm with a 6” metal shaft with a semi-spiral shape and a [url=http://vignette2.wikia.nocookie.net/darksouls/images/5/5f/Gundyr%27s_Halberd.png/revision/latest?cb=20160613012751]head[/url] comprised of a single, long, curved piece of metal attached at both the handle's top and a point a foot below. Its surface is engraved with lines evocative of twisting roots The other piece of equipment Cyril uses is a circular shield, two feet in diameter, its brightly polished chrome surface ribbed in a spiral pattern to help deflect force. The shield attaches to Cyril's armor on his left mid-upper arm, allowing him to use his halberd with both hands at the cost of versatile defense. However, the shield does have a handle on the inside, and by gripping it and turning, Cyril is able to remove the shield to hold it more or less normally, though he cannot use his halberd at full effectiveness while doing so. On the shield's handle, there is also a throttle like a law mower's, and holding down the throttle revs up the shield's internal chainsaw, causing the chain of gleaming polished teeth surrounding the shield's outer edge to spin. The teeth are reflective enough that while moving, they appear as brilliant sparkling light. The saw can be used while the shield is off, and if thrown with enough strength like a disc it will keep the shield aloft far longer than its weight would imply, but the saw will stop after the throttle has been released for a few seconds [color=138808][b]Abilities:[/b][/color] No slouch in the strength and fortitude departments, Cyril is capable of throwing his weight around and soaking up a lot of punishment in the course of a fight. He is also well-trained in hand-to-hand combat, and while preferring to kick, he can also punch and grapple a prospective opponent Cyril commands one special ability, which he simply refers to as 'Sheen', granted to him by his armor. Cyril is able to give himself a sudden burst of momentum in a direction he's moving, and while doing so, his armor gains a brilliant luster. While doing this, his own friction is negated, and gravity has less of an effect on him. This can be used in a variety of ways. Just to name a few, he can perform an enhanced shield bash that can carry him forward several meters, perform a sliding thrust that covers a lot of distance, carry himself into the air to perform a drop attack, deliver a flying kick despite his encumbrance, and so forth. He can't usually lose his balance while using Sheen, but when his focus is broken -usually by pain & injury- using Sheen becomes extremely risky, as he can fall easily [color=138808][b]Fighting Style:[/b][/color] Cyril's fighting style has traces of the cautious, defensive style used by the average vanguard, but his is a remarkably gung-ho method of attack. Cyril attacks with very little held back, waiting just long enough to be secure of his position before putting on the pressure and never letting up. If landing a critical strike means taking a hit himself, he may throw caution to the wind and go for it. He uses his halberd both to thrust with the tip and to hack and slash with the blade, mixing up the angle of attack to prevent enemies from getting their bearings. If given the opportunity, he will also hook a foe off his or her feet using the back of the halberd. Despite the tenacity of his assault, he abuses his halberd's range advantage to fight from just outside typical melee distance, but if forced closer or if an opening is presented, he may charge in with a brutal kick, lunge punch, head smash, or grapple in order to soften them up or take them to the ground. He also enjoys bashing with his shield while it's still on his body, detaching it to use as a devastating close-range cutter, or throwing it; he has enough strength to make both of his armaments into potentially lethal projectiles. Rather than outright blocking attacks, he prefers to parry and redirect force to preserve his own momentum and keep the fight in his hands. That said, he can block both with his shield and his greaves, which is aided by his sense of balance. He's also not bad on the mobility department; he's mastered backstepping, pivoting, and even rolling in his armor. However, the sheer effort of his fast-pasted, overpowering fighting style leaves him exhausted pretty quickly, after which he shifts to total defense in order to regain his breath. If faced with an enemy who uses a keep-away strategy, he will also shift to 'total defense' mode, being unable to really fight outside of halberd range. He doesn't want to kill, but if his survival is at stake, or if he believes a foe is 'evil', he will not hesitate to take a life [color=138808][b]Personality:[/b][/color] Bitter, sarcastic, and jaded to the world, but nevertheless fighting without fail for what he believes is right, Cyril is a knight in sour armor. He's typically quiet, especially around multiple people, but he can be surprisingly eloquent in 1-on-1 conversations, displaying a sort of intelligence and cunning that is often hidden behind either his indifference or his rudeness. While not a bully in any sense of the word, he does seem unable to prevent himself from putting others down, especially once he decides someone is an enemy. He tends to hold grudges and resents those who look down on him. However, he can come across as rather personable if someone respects him and puts in the effort to get to know him, and he's both grateful for help and steadfast in returning favors. Amongst a certain few, he might even display his trademark dry humor. In some areas, Cyril is hypocritical; he thinks that heroes should be benevolent and kind, while he himself is not, and he believes in the sanctity of life even as he takes them. Despite the aggressiveness of his combat style, he is not actually hot-headed, and can think things through even in the thick of action. Cyril wishes he was a better man and a better hero, and while he might not take criticism well, he does strive to better himself. Notably, Cyril doesn't swear, and he will do his utmost to never engage in immoral activity, such as theft [color=138808][b]Bio:[/b][/color] Cyril was born during the regency of Anton Sladway, in the capital city of the Sovereign Republic, Malingurd. His father, a paladin in service of the city rangers -an official militia tasked with the defense of the city and surrounding countryside from local threats, broke his vow of celibacy out of overwhelming love for a woman by the name of Florette Justine, an outcast and scapegoat widely considered a witch -if not a succubus in human form- by most for her enchanting beauty and eccentric manner. In choosing her, César made himself an outcast as well, but in the end with the help of his friend and his glowing reputation, he managed to attain a good life not just for himself, but for his wife as well, and the couple had three children together. Cyril and his little sisters, Ludivene and Ghyslaine, grew up in good circumstances, but the boy stood out from the trio for his undying love of heroes. Fascinated by stories, he sought them out whenever possible, be them from books at the city's library or from the mouths and memories of old men. He idolized his mother and father, and wished more than anything to grow up and become a heroic warrior just like his old man. He could not understand why César and Florette so often tried to disabuse him of his obsession, and when the time came, he was taken under the wing of Malingurd's finest, training day after day in swordplay, discipline, and the martial arts. When the time came, he marched off to do his duties, and discovered that real life wasn't exactly like the stories he knew so well. One day, he might be stabbed while trying to appeal to a burglar to come quietly. Another, his gear or money might be stolen by someone he'd been convinced to trust. A normal situation might turn into a brutal fight for his life, ending only with the death of a person he'd felt sure was an innocent. He failed to convince jumpers to climb down from their ledges; he lay in the hospital for days following awful defeats in battle. Convinced he needed a change of scene to make a difference, he asked for reassignment to the exterior division of the militia, and witnessed firsthand the rape and pillage of poor villages by bandits, the slaughter of men, women, and children by evil beings, and even the corruption, hatred, and violence of the soldiers he'd expected to be allies. During this time, he abandoned the sword and instead utilized the halberd for its brutality and versatility. It all came to a head in the infamous One Month War, not long after his twenty-third birthday, where the mayor of a prominent trade fort on a nearby gulf declared his region sovereign and battled against the capital's militia for a month. While he survived the experience, Cyril's idealism did not. When the mayor saw how things were going, he enlisted a mad genius to unleash a hellish, mutagenic plague on his own citizens, turning a bloody turf war into a frantic fight to the death against demons. In addition to taking the lives of over a dozen men and witnessing his comrades mow down defiant peasants where they stood, Cyril now faced twisted monstrosities that murdered and mutilated ally and innocent alike. On one moonlit night, while returning to base as one of the two survivors of a catastrophic skirmish, he encountered a horrific creature that his friend recognized as Hortense—his own sister, compelled by her own ideals to side with the rebellion. At first unable to fight against his own blood, Cyril's friend took a mortal wound, but in his dying moments he inflicted an injury upon the demon that allowed Cyril to sever her legs at the calves and then take her head. The entire experience, particularly the look in the transformed woman's eyes as he stood over her with his halberd poised, haunts him. Since then, he's seen a lot of misery and tragedy, and grown bitter. The world, he'd found out, was a cruel one, but even then it was in dire need of someone who would always do the right thing. [color=138808][b]Wish:[/b][/color] To reset the world, recreating the current state of affairs without evil, thereby restoring to life every person who's ever been killed in an act of evil who would otherwise currently be living [color=138808][b]Echo:[/b][/color] A logging station in the shadowy woods, the area littered by the corpses of knights and poor lumberjacks. Sitting against a stack of logs is the headless corpse of a [url=http://pre06.deviantart.net/9140/th/pre/f/2016/196/6/7/toxic_girl_by_austenmengler-da8vw9c.jpg]demon[/url]. A stiff wind blows through the place, making the leaves and the grass whisper—a soft symphony of somber prayers for the lost [color=138808][b]Appearance:[/b][/color] Standing at 5 feet, eleven and 7/8 inches tall, Cyril is a well-built man with a dark complexion. His long, chocolate-brown hair is very thick, and naturally gathers into clumps that very loosely resemble swordblades. His features are rigid, his eyes brown, and he has a cleft chin. A thick, serious mustache adorns his upper lip. Beneath his armor, Cyril wears a forest green gambeson (padded shirt) with a pronounced collar, and matching pants Cyril's armor is a burnished plate set of unique design. It features a large amount of overlapping plates, allowing for a decent degree of mobility, though it's still a few degrees removed from scale mail. The largest distinct pieces include the breastplate, which lies on top of the plates that line the lower half of the torso, and the tasset, which overlays his hips on either side. The pauldrons are separate from the breastplate, and there is no plackart. The armor coloration is stone gray, with black highlights. On top of the armor, he wears a pine-green tabard. The helmet resembles a skull cap more than anything else, though with a full face plate on a hinge; it resembles a Corinthian helmet with the 'visor' down, and a baseball cap when up. The faceplate has a cross-shaped slit for Cyril to see through, and its lower part will attach to his helmet's metal chinstrap for security. Some of the thickest pieces of his armor are his greaves; in exchange, he doesn't wear cuisses [color=138808][b]Frenzy:[/b][/color] When Frenzy engaged under immense duress, Cyril's eyes alight a furious green, energy spilling from the near-white center and darkening toward the edges. He writhes as he increased in size, fusing with his glowing armor, ultimately transforming into a 10-meter tall, 30-meter long, 20 ton [url=http://dinosaurios.org/wp-content/uploads/2013/07/triceratops.jpg]triceratops[/url] with an exterior of steel plate. In this form, his physical defense and strength shoot up massively, but he cannot do much aside from throw his weight around, charging and crushing or goring potential opponents to death. In particular, his head is almost indestructible. When he builds up speed while charging, Sheen's glowing aura surrounds him, allowing him to take attacks without staggering and plow through obstacles. His roar when transformed is extremely loud, and sounds like metal tearing, which can cause mind-numbing pain is not protected from. In this form, his eyes, belly, and the inside of his mouth are his weak points [color=138808][b]Inventory:[/b][/color] A phylactery [/hider]