hey guys here's an extremely unfinished NPC, i'm gonna try finishing him tomorrow or something he's kinda shit atm but i'll attempt to improve him [@Lugubrious] notis plis [hider=Hajji Serhan] Name: Hajji Serhan Güzelemöglu Alias: The Sultan's Own Assassin OR Hajji Serhan Race: Human Sex: Male Class: Hitman Equipment: -Various Tools - Hidden under his wool cloak are a large variety of tools, most of them intended for killing, such as: garrotes, knives, garrotes with knives, miniature crossbows, tiny guns disguised as clocks or cigarette cases, smoke bombs, flashbangs, frag bombs, flares, steel wires of various thickness, blowpipes, nails, brass knuckles, a grappling hook and two yataghans. -Body Armor - There is light amount of steel armor under his clothes: a breastplate, a pair of armguards and a pair of leg guards. Just good enough to protect him and just light enough to still be quick and agile. -Four revolvers - Two of them attached to his armguards on sliding bars and hidden in his sleeves, two more in hidden inside his leg guards for situations that involve getting cornered and requiring the element of surprise. -Utility belt - Even more tools, including a hammer, a measuring tape, a compass, a telescopic spyglass and a clock. Serhan is always far too ready for absolutely everything. Abilities: -Born Footpad - He started off his life of crime with petty theft in the busy streets of Istanbul. Through this he has earned sleight of hand and silent feet, even with the weight of all these tools - he would steal from blacksmiths in broad daylight without anybody noticing until minutes after he was gone. -What if? - His tendency to overanalyze things has brought him both good and bad things - as an ability, it allows him to predict many things about his enemy and helps him with ideas for both traps and failsafe mechanisms for those traps. However, there is a chance this can also be his greatest flaw - on the event that he asks himself "What if?" one too many times, his system of traps might get too complicated and either nothing will work or he will injure himself instead of doing anything to his enemy. -Knack for Engineering - His work as a hitman required of him a knack of engineering - this has helped him one or two times in quickly figuring out the weak spots of mechanical foes, and it might somewhat help him here in the Crucible, too. -Cheap Shot - He will do anything, including cheat, in order to get to his final goal. He knows exactly when to throw sand into his opponent's face or when to hit them under the belt. [/hider]