Remade sheet- all planet posts have not actually happened. [hider=Name:Void Raiders] Flag: [img]http://media.moddb.com/images/mods/1/6/5152/36112.jpg[/img] Type of Governement: Military Dictatorship Description of Governement: 'The General' is a pirate king who rules the the fleet from his flagship with an iron fist. Main race: Gargan- Humanoid, about the same size but slightly taller and thinner due to prolonged generations in space. [img]https://s-media-cache-ak0.pinimg.com/originals/f9/a5/e6/f9a5e612d62e6e75f3f31b7291055612.jpg[/img] Minority races: Human 4% Rarian 0.5% Other 0.5% Religion: N/A Culture: The Blood raiders are cruel and savage, and excellent warriors. The rogue fleet has evaded the long arm of the Imperium for 300 Years since their defeat above their former homeworld. The bulk of the fleet often hides in nebulae or other unchartable regions of space where the Imperial sensor arrays are essentially useless, from these hidden locations they send out squadrons of frigates and cruisers to capture Imperial cargo ships and warships. They are looked down upon because they rarely leave survivors and execute any crew they find regardless if they surrender or not. They are deeply hated by the Imperium but not viewed at a real threat to the Empire itself, a local danger for shipping and patrols but they have never captured territory nor managed to liberate their former home. Every facet of the Blood raiders is bent to wage war, they have a vast fleet capable of sustaining many thousands with Imperial cargoships converted into mobile farms making food and air for the fleet. They even have captured mining vessels who process metals and ice into what they need. Every pound of metal and gallon of water is carefully utilized for the war by making ships, weapons, ammunition or food and water. Many of the looted supplied from the Imperials are either taken and reprocessed into what the Raiders need or sold on the black market for cash. This makes the Raiders one of the largest distributors of Imperial military equipment on the black market, and this trade makes up the majority of their income. History: Since the fall of their home world some of the Gargan navy survived and escaped into a nebulae where they waited for several years before they needed to venture out and resupply, They where going to touch down on some populated world and try to barter for it when their warships happened across an Imperial transport that was laeden with food and even some farming equipment, so they simply took it and executed the humans on board. This cargo ship did not supply them for long and they slowly turned bandit to survive taking transport after transport and destorying the escort vessels that started to accompany the transports. Before long they had more empty transports than they could crew so they started a crazy project, stripping each down and melding them together into enourmous ships that where painfully slow, but warp capable, and where engineered to become vast farms floating through the void. It took years to convert dozens of ships into one grand transport and by the time they had completed one they had more than enough transports to convert again. This process carried on for years, to the point that there where more than enough farms to comfortably supply the whole navy. So the admiral at the time decided to undertake an insane project, he requesitioned yet another grand transport but before construction was complete several ships raided a manufacturing plant taking hundreds of machines and rather than a farm he made a floating factory, it was terrible at its job because the cargo ship was not shaped well to support a factory, but it was the stepping stone the admiral needed. Rather than simply melding cargo ships together into longer and longer tubes, he could make his own ships. the factory started making components that where not found on the transports and made a true floating factory that was actually more efficient because the gravity could be turned off and several tonnes of material could be moved by a single worker. This continued for years and the fleet grew into a huge and complicated network of ships to maintain a war effort that he had no business maintaining. Mining ships, smelters, factories, colossal 'hive' ships and the fearsome warships. The Void Raiders, as they became known, had assumed their homeworld was taken and their people destroyed, so they took no mercy on the empire even as it brought more misery upon the survivors. Important characters: Daer- The General, supreme comander and dictator of the Void Raiders fleet, he was born and raised in the fleet rising through the ranks quickly due to his superior tactical mind and daring actions. He has grown the fleet substantially since he took command, and made the Void Raiders something of a legend through out the Imperium as one of the Empires most wanted. He is savage and cruel, when dealing with the empire. He will launch missiles into populated areas on a planet or lay siege to civilian space stations if the need suits him. He is of a mind that the whole of humanity is arrayed against him and happily wreaths destruction and fear wherever his fleet goes. Liarn- Governor-Militant, the commander over the civilian ships and the battle group assigned to protect the fleet of industrial, agricultural and housing ships. He is not as brutal as his General but is still a tactical master, having saved his fleet many times from suprise raids and Imperial attacks. Argas- the Raider Admiral, son of General Daer, he is just as savage as his father but is notorious in his own right. He commands the Raiders on their attacks on Imperial supply lines, he commands a specialized Bandit cruiser and a vetran team of Raider craft to execute his raids. He is a master of suprise ambushes and attacks direct from FTL. although he has difficulty commanding large fleets and keeping track of the whole battle when there is a large engagement. In small skirmishes he is a superb commander having out manuvered several Imperial rising stars who thought they could best Argas. Description of Military: The Gargan rely on a combination of several tactics. For their pirate actions they rely of lightning strikes to cripple and disable hostile escort ships before boarding the ships they want to capture and exterminating the crew. Boarding parties are elite marines in especially heavy armor that can shrug off all but the most dangerous imperial weapons, they take no prisoners. When the Void Raider's capital ships are involved they are slower paced and rely on long range tactics, pummeling the enemey from long distance with heavy rail cannons and punishing barrages of missiles. Once they are in range of more conventional weapons they launch hordes of drone fighters, a single carrier can launch thousands of drones. Each one is not terribly powerful but in such numbers they swamp any level of point defence and can pummel down even large battleships given time. the 'civilian' fleet is carefully protected to the point of paranoia. They permenantly have a carrier and several battle cruisers with them as a last resort, and most of the civilian ships had a small hangar bad attached to them to lauch even more drone fighters. And imperial patrol that stumbled across the civilian ships would be swarmed with drones even beyond that of the battle group. However they lack many of the heavy rail guns that make the battle group deadly. other than the Gargan boarding parties they have very little in the way of ground troops, but this is going to be changing soon, they have reconfigured and done some testing with walking battle droids. Technology: The Gargan computer networks form the basis of every small advantage the Gargan have over their Imperial enemy. Primarily is their drone systems. a single drone is next to useless and will do very little damage, their danger comes with the vast numbers being deployed. the piloting algorithms are very basic collision avoidance and minor shifts in trajectory to make them more difficult to hit by defence turrets. but they are nearly totally unarmored and are simply a gun with some engines and an antenna, often being destoryed by the first or second hit by small point defence turrets. The second are the accuracy of their long range weapons. While the rail guns are top of the line technology stolen from Imperial warships and reverse engineered by themselves give no advantage, but the firing solutions plotted by their computer systems are slightly more accurate at longer ranges than the Imperial systems generally compute. The Gargan ships are firing more accurately at the extreme edge of their range than most imperial ships can manage, often cutting down several enemy ships even before the first Imperial ships land their first hits. Third are more accurate jump calculations as the Gargan computer can drop from FTL with a smaller margin of error than most other FTL ships. This is mostly used in their ambush tactics, however it is occasionally used to put a small strike force amongst a large enemy fleet to sow chaos in the ranks as the drone swarms grind down the enemy. the final advantage is Gargan cryptography, It is unimagineably complex, any messages intercepted are rendered down into useless gibberish. The foundation of the cryptography is from the strife before the Imperials attacked the Gargan at all, the eternaly evolving algorithums of encryption are so complex that Imperial cryptographers have tried and failed numerous times to breech their communications, and any captured machines are rendered useless in a few hours. This same encryption is what protects their advanced computer networks from any kind of hacking. [Hider= Fleet full description] [Hider=Frigate: Raider] [img]https://wiki.eveuniversity.org/images/thumb/1/1e/Rifter.jpg/256px-Rifter.jpg[/img] Fast raider vessel armed with a pair of heavy Gauss cannons, used as a lightning strike vessel to cripple or destroy ships escorting transports. The frigates can also drop from FTL behind or near enemy groups and launch heavy suprise attacks to distract the enemy from the capital ships or risk being crippled from behind. [/hider] [Hider=Destroyer: Bandit] [img]https://wiki.eveuniversity.org/images/thumb/6/68/Hurricane.jpg/256px-Hurricane.jpg[/img] A heavy combat vessel that relies on the accurate jump calculations to exit FTL within range of their target and launching a punishing barrage of gauss shells and missiles to obliterate a target or several in one go. The ships is rather slow for for an ambush ship and used to take down ships larger than itself during a raid. [/hider] [Hider=Cruiser: Catapult] [img]https://wiki.eveuniversity.org/images/thumb/6/62/Drake.jpg/256px-Drake.jpg[/img] The smallest Gargan Vessel to carry drones, it only carries a few squadrons, im most situations the drones are a defensive countermeasure against enemy strike craft. It is a long range force with extreme long range cruise missiles and makes up the majority of a Void Raider fleet's missile barrage. [/hider] [Hider=Battle Cruiser: Arbalest] [img]https://wiki.eveuniversity.org/images/thumb/b/b6/Rokh.jpg/256px-Rokh.jpg[/img] The workhorse of the large Gargan fleet actions. These ships are slower moving that any of the raider type ships and makes up the hail storm of Rail slugs tearing across the battle zone, they have the highly accurate targeting computers and can hammer at imperial ships for several salvos before the Imperials are within their effective range. [/hider] [Hider=Battleship: Armaggedon] [img]https://wiki.eveuniversity.org/images/thumb/b/b7/Abaddon.jpg/256px-Abaddon.jpg[/img] The heavily armored brawler of the Gargan Fleet, it puts itself between the enemy ships and the carrier ships, using is gauss cannon batteries to obliterate any ships that get too close. Their heavy armor makes them slow but also incredibly tough to destroy, most weapons only bury into the armor without actually breeching the hull. [/hider] [Hider=Carrier: Hive] [img]https://s-media-cache-ak0.pinimg.com/originals/ef/4c/fb/ef4cfb81c9e2582641b3437ca96732f2.jpg[/img] The hive class carrier his largely unarmed, other than a complicated network of point defence guns that will keep small strike craft and frigates away but heavier ships are a grave danger to the carrier if they managed to get within range. However they are capable of launching thousand of drone fighters to withering effect, grinding an enemy fleet down with a constant hail of pulse lasers. [/hider] [Hider=Drone: Swarm] [img]http://www.eveminingguide.org/wp-content/uploads/2009/09/hammerhead1.png[/img] The swarm drones are simple fast drones with a single heavy pulse laser, the individual dones do very little damage but when thousands of them are pummeling a ship in a concentrated area their combined fire will tear through even the thickest armor quickly. [/hider] [Hider=Drone: Tormentor] [img]https://image.eveonline.com/Render/9871_512.png[/img] The Tormentor drone are nuclear suicide drones, they are built for speed and manuverablility. They latch onto enemy capital ships, aiming for more vital components such as the bridge, engines, life support and detonate the nuclear payload often with terrible results. [/hider] [Hider=Drone: Siege] [img]https://www.blogcdn.com/massively.joystiq.com/media/2011/11/oracle.jpg[/img] The Siege drones are similar to their Swarm counterparts but carry a heavier beam cannon, the larger weapon makes them slower bomber type ships rather than fighters, but their firepower augments the drone capability to punch through the thicker hull of larger ships. [/hider] [/hider] [Hider= Civilian Fleet description] Most of these Civilian ships and almost totally unarmed, while they have a few point defense turrets to drive off strike craft or shoot a few missiles down they are unable to defend themselves from any serious attack. [Hider=Industrial] [img]https://wiki.eveuniversity.org/images/thumb/c/cd/Rorqual.jpg/256px-Rorqual.jpg[/img] Large mobile industrial centers, they are fit for whatever the need such as mass smelting furnaces or component manufacturing, they also have vast cargo bays to hold huge quantities of materials. These ships are often parked next to a mobile shipyard continually shuttling materials over to build the ship or as part of a daisy chain of industrials, refining ore, to make parts, to make components, to go to the shipyard. [/hider] [Hider=Agriculture] [img]https://wiki.eveuniversity.org/images/thumb/4/4f/Orca.jpg/256px-Orca.jpg[/img] these are huge mobile farms over a kilometer long that make up the bulk of the raider's food production. [/hider] [Hider=Mobile Shipyard] [img]https://wiki.eveuniversity.org/images/thumb/8/8b/Sunesis.png/256px-Sunesis.png[/img] This ship is a mobile shipyard that can construct any ship of the raider fleet including its carriers. however they are terribly slow at construction and can not leave while a ship in underconstruction unless they abandon the unfinished ship. If construction is started it is because there are enough material stored to build the ship they need and are in a well hidden location while they are constructing the ship. Often hidden deep in a nebulae [/hider] [Hider=Life Boats] [img]https://wiki.eveuniversity.org/images/thumb/f/f1/Epithal.jpg/256px-Epithal.jpg[/img] these simple ships are where the fleet grow their families. While each ship has sleeping quarters for the crews and workmen but these ships have areas to spend time relaxing and is largely an empty tube with nothing but housing areas for the growing population until they can be given jobs on other ships [/hider] [hider=Freighter] [img]https://wiki.eveuniversity.org/images/thumb/c/c6/Obelisk.jpg/256px-Obelisk.jpg[/img] The freighters are large ships that are nothing but empty space to carry vast hordes of materials for later use [/hider] [/hider] [/hider]