Ay ay here we go then! [hider=Saoirse] [indent][b]Name:[/b] Saoirse Lockwillow [b]Race:[/b] Human [b]Age:[/b] 31 [b]Profession:[/b] Tinkerer and Treasure Hunter [b]Inventory:[/b] A pair of leather-bound spark-protective goggles with several magnifying lenses, a long gray scarf, a string necklace threaded with a dozen different keys, a tarnished necklace chain with a heavy compass pendant, a pair of nimble leather gloves, a ball of twine, a set of small wrenches, a set of small screwdrivers, a lockpicking kit, a set of pliers and tweezers, a set of needles and pins, a small ceramic bowl, an oil lantern and oil, several short candles, a small supply of chalk, a long hunting knife, a paring knife, a long rope, a supply of dried fish, several lidded jars, a canteen, a set of playing cards, a set of dice, a sturdy leather backpack. [b]Description:[/b] Saoirse's scrappy stature and bright grin often get her mistaken for a child, which error she'll be quick to turn to her advantage. She's a practiced liar and storyteller when there's something she wants -- and there is always something she wants. The secrets of the world before the Obliteration -- the civilizations that created the automatons -- call to Saoirse out of the old ruins and the deep black forests. She is confident she will be the one to discover the lost techniques of the ancient tinkerers; she is, after all, willing to go where few in her field would dare. At first glance, Saoirse is a boyish, quick little tinkerer with a mess of gray-brown hair and loose cotton clothes and hard leather boots suited for mountain-climbing and machine-clambering; the goggles, the key collection, and the burn marks on her hands and forearms confess her profession. She is nimble and strong, proud to show muscle gained from lifting heavy machinery, eager to demonstrate her getaway speed. [i]What is your character's crime?[/i] [indent]Technically the long list of crimes include trespassing, theft, impersonation and various forms of cheating -- but her only regret is the accidental and irreparable sabotage of her mentor's Great Machine, after which she ran away, determined never to return until she could bring back something truly remarkable.[/indent] [i]Favorite poem?[/i] [indent]Ancient and twisted the willow tree sings Tick, tock, tick A glow in the water, a light in the wood Tock, tick, tock In the eye of the rook The heart of the stone The life-machine whispers Tick, tock[/indent] [i]What do you treasure most?[/i] [indent]The keys. One of them unlocks something from her childhood, another in her father's house, another in her mentor's attic. There's a key for every place she could ever return to -- and she must, if she will ever return the key. There are other keys to locks she has yet to discover -- and that's just more reason to keep looking.[/indent] [i]Given the choice, how would you die?[/i] [indent]Drowning seems like a less painful, less messy way to die than most other options. Not-dying is much more preferable, though.[/indent] [/indent][/hider]