[color=bdbdbd][center][color=DBA901][b][u]-Further Notes-[/u][/b][/color][/center] I will continue to update this post as the story progresses. Settlements and their locations, the world within the desert as we uncover it, a list of characters, detailed information on the irradiated zones and whats in them and a general summary of the story so far. So how does our story begin exactly? I will cover in detail the events directly leading up to the start of our game in the opening IC post. Simply put however, and to give you an idea so you can start putting together your character, in the wake of the Centennial celebration of the end of the Great War, an accident involving the Synergy Plant knocked out power across the entire City. An explosion at one of the Synergy facilities located within the walls pushed a large of amount of spirit energy into the surrounding populace releasing both an unusual menace upon the people and an unusually intense wave of spirit energy. Some who could not bend suddenly became sensitive to spirit energy unlocking the potential and those who could bend found they were doing so without meaning too. The city fell into chaos and so to cull this threat, RSF and LSF were sent in force to round up those who suddenly found themselves gifted with new abilities. With power in the city disabled and taking full advantage of the ensuing chaos, many escaped into the wild before they could be captured. Ushered out of the city by whatever means that may have been, you've made it to the last stronghold of the City sitting on the norther border of the Si Wong Desert and at the very cusp of freedom... or death. Just to give you a bit of background and color to this stronghold, it was built by the Republic as the last step before entrance into the city, now many miles away from here. It's at this small town of sorts that survivors get their paperwork for citizenship finalized and they are of course scanned to "ensure the safety of their people". It lives and breaths like that of a western. It's dusty, dirty, rules are more lax here than it probably should be, save for the town hall, and patrols are seldom enough to be avoided easily. However, prices for a bender's head are high and there are plenty of bounty hunters and other like minded ilk around. Additional pointers for your beginnings: you may start your character off with the knowledge that he/she already knows they can bend and has been hiding it. Just realize that even if they've somehow managed to stay under the radar and practice, they did not have access to bending scripts or masters. Their skills will be basic at best. A simple rock throw or a quick blast of fire from the hands. All other characters will have become aware of their ability to bend after the accident in the city and would have fled to spare their own life. And so that is everything... at least for now. There's a lot of information already here so take your time with it. I know there will be questions, mostly because I don't have the mental capacity to account for [i]everything[/i] so please, if there is a plot hole that you can already see or an issue anywhere, let me know. Harass me and ask questions. [center][color=DBA901][b][u]-Updates-[/u][/b][/color] [color=ffffff]Cataloged here for easy access.[/color][/center] [/color]