[quote=@Zero Hex] [@tipssyCalibrator] You know, I hate feeling like I'm telling you how to run your game or w/e, just offering advice/opinion here, having said that: the "whole having a tiny mech/powered armor" thing could easily fit channelers that specialize in materializing objects and whatnot. You're the smart but weak type and you want to be the smart and strong type, so you literally create a way to do so. It plays into a variety of personalities rather than just "generic smart coolguy", because you're sacrificing a potentially much more versatile power in exchange for being able to compete with the meatheads in their own terms. As for summons, it feels like limiting creation to something that exists just puts too much of a damper on what people could do with that ability creatively. For instance, it'd take away the ability to create a power armor for yourself. That's a fun and cool concept gone. For shonen show examples, while the main character in S.Cry.Ed was essentially an augmenter (given the way the show worked his powerset was creating a rocket punch gauntlet, another thing that seemingly wouldn't fly), his rival was a cool headed operator whose power was summoning a humanoid creature that used flexible ribbon limbs for attack and defense. That wouldn't be doable either. [/quote] The problem with creating things that don't exist is that it can be really vague and would be a real headache to keep in check. I can easily understand someone creating a real thing, cause it's a thing that can be probably easily understood and most likely isn't OP in a world with super powers. But something like a magical item or a demon or something is a very weird concept that would needed to be explained very thoroughly in order to make sure it's not some crazy OP thing. Not to mention it kind of messes with the worldbuilding a little bit, cause it's like "Oh, so magic exists in this world? Where does it come from? What are its limits? Is it different from energy?" I guess you could argue it just comes from the channeller's imagination and nothing else, but I dunno, it still seems kinda weird to me for some reason That being said, I am still sympathetic to those who want to be more creative with their powers, so I guess I might allow for more fantastical item creation. However, they will have to be very, [i]very[/i] well defined, and I'm going to probably be pretty strict on what I will allow and what I won't [quote=@Shadow Daedalus] [@tipssyCalibrator] I've been thinking about casting my interest and the new Architects are pretty much my favourite for superpower RPs. I'd suggest the old Architect types would be renamed Manipulators or something energy related like 'Wavecasters' [/quote] "The new Architects" sounds like a band name, lol And those are both good names. I was thinking maybe something like "Generators", but I kind of like those names more