[quote=@Zero Hex] [@tipssyCalibrator] Well yes, you'd have to keep that stuff in check, but that's part of a GM's role after all. Creation of nonexistent things doesn't have to mess with your worldbuilding, it doesn't have to be a wholly separate form of magic. It's just a manifestation of a channeler's power, influenced by their personality and creativity. For a simple character example: a bullied emo kid that wanted some kind of badass protector ends up projecting a "demon" summon/stand as his power. It's not an actual demon from hell, but it looks and might even act like what he thinks a demon would because it's that closely linked to the character's story and personality. As for where it comes from, this is already a setting hinging around magical inner spirit energy projection, with a subset based around creating something from nothing and even manipulating things similar to the things you create on some level. I don't think there's much of a problem if channelers can manifest their energy as a physical being or object. [/quote] (Didn't see this post when I made my last post) I guess what I'm really saying is that I'm trying to not make it too hard on me. It would just be more stuff I'd have to keep track of on top of all the other GM things I'll be doing. Like I said, I'm willing to bend on the rule, but I will want the weird stuff to be well thought out and reasonable [quote=@Western Robot] I'd like to day I would prefer for the setting to be more constrained. Introducing future tech and magical creatures will make things less focused. It's nice to keep things coherent. [/quote] This is basically what I'm saying, I want it to be more focused. I just don't want it to get too ridiculous or out there, y'know?