[hider=Xenor Kingdom] Nation Name: The Kingdom of Xenor; also called the "Xenor Kingdom" Flag: [hider=Xenor Flag]http://i.imgur.com/Bd5szW7.jpg[/hider] Government Type: Matriarchal Monarchy Leadership: [hider=Queen Kriisha] Kriisha is the queen of the Kingdom of Xenor, and is known for her level head and cool, composed nature, and great personal strength. A member of the Xenor race, the majority race of the planet by far, she is willing to allow immigration and prefers to treat the various races of her people's planet well. After all, making friends is better than making enemies, and it takes more than one people to maintain a nation in her mind. While she is willing to engage in peaceful trade, at the same time she maintains a strong military might for her nation to keep them safe and secure as well as ready for any acts of war that may arise...or that she may want to start. She also makes it a habit to keep smart but trustworthy people around her for council. As a Queen and Matriarch of her nation, she does not hold back when she makes a threat or when she gives her word, and hold herself high to be an inspiration to her people. To take her word lightly when she means it is not necessarily a good thing, and to assume that she is weak herself because she is royalty is suicide. Indeed, she keeps her own household ready if they ever need to defend themselves, and this tradition is one thing that has kept her bloodline's monarchy ruling strong for many generations. While many outsiders could call her nation a "militarized state" due to its large and honed military might, while some might even call her "inhumane" or the like due to her actively employing and acquiring scientists chased from or banned from their own various worlds for their military or other "illegal" research, she does not flinch in the face of criticism from outside sources. Still, she is willing to take criticism and such to a respectful degree, as to her "even a queen should never stop learning". To harm her nation is to harm her, and with how well she has treated her people the opposite is the same. One bit of evidence for this strong public relationship is that when the Queen's wife died after giving birth to their third child, the people mourned for her and held memorials for an entire week after the death without being told to do so. [/hider] Persons of Importance(Optional): Princess Miiyala (first child of the queen and next in line to the throne), General Kil'ik (head commander of the kingdom's armed forces) Homeworld(s) of Origin: Erelvath Holdings: They have transformed the minor, non-Garden planet Halcyon-VI into their homeworld, using technology to transform the barren planet itself into a useful holding for them. Along with this they have used biological technology to terraform the planet somewhat into a planet that is fully habitable for their people and those who immigrate into the Kingdom. However, this planet is not as blooming, large, or great as a Garden World, but the level of care put into it tries to make up for that with the quality of life the people on Halcyon-VI are able to have. Beyond this the Kingdom of Xenor has placed several general-purpose colonies on adjacent worlds and moon, which double as both colonies for their people to live, as well as being military installations for purposes of defense or otherwise making war. Most planets they have colonized or claimed are generally rich in metals and other resources to fuel their economy and create jobs for the people in the colonies. Most of their territories are close to each other, leaving the kingdom's area of dominion easier to protect militarily and making logistics easier on them as well. Population Demographics: -[hider=Xenor: 65%] Long ago, a colony of humans was settled on the planet of Erelvath, being given permission to try to settle down in the hostile world by the sentient natives of the planet. This was in the time before the Iurrkhal and the Vraslil would consolidate to form "The Covenant", and in this time the human colony settled in an area on the edge of Iurrkhal territory that left them in contact with both races. Yet the harsh and unforgiving environment of Erelvath, and the nature of its two most sentient inhabitants, would come to shape this colony into something more. Between their constant exposure to the spores of the Iurrkhal, and the Vraslil secretly conducting biological experiments on the human colony, the humans of the colony began to develop into a unique race of their own as time went on. Fused with Vraslil DNA though the race's experiments, seeded with Iurrkhal spores in the air around them, the humans began to develop radicaly different features such as wickedly sharp tails, some semblance of an exoskeleton, and the ability to see at night. Alteration by alteration, generation by generation, these humans were shaped bit by bit until they were unrecognizable as humans. Indeed, they became an entirely new race unto themselves with a language, culture, and bore a new name they gave themselves: The Xenor. They also gained this appearance (albeit they have a second set of arms unlike in the picture): [hider=Xenor Appearance][img] http://i.imgur.com/ITJUumK.jpg?1[/img][/hider] Considered a sub-species of humans primarily, though some races also consider them a sub-species of Vraslil or Iurrkhal as well, the Xenor are a unique race that came to be from both natural adaptation to the environment (including the Iurrkhal spores around them ), and the machinations of the Vraslil's biological experimentation. The hair near the front of their heads is one remaining sign of their human origins, while the short "tentacles" on the back of their heads are sensory organs used for detecting movement around them as well as "hearing" sound in a manner more honed than any human ears. The exoskeleton covering much of their bodies is able to withstand great pressures and many attacks, while the species is further able to utilize a second set of arms that developed on their bodies. The second set of arms for a Xenor are able to be retracted onto their torso, seeming to blend in with the rest of their exoskeleton parts seamlessly in the process. Their tails are long and bear sharp ends on them that are able to pierce through flesh with ease and can be used to puncture other exoskeletons, while also being able to stretch by extending the muscles in them in order to reach targets at a distance. While the hair colors of Xenor can vary like those of humans, the eye colors possessed among the race are as follows (listed from most common to rarest): purple, emerald green, scarlet red, chocolate brown, and gold. This race is also unique in that they are a single-gender race, taking on completely female appearances, which has led many to wonder how the Xenor actually reproduce. The answer is that the race does actually reproduce sexually, as when members of the race engage in "mating" their body produces special hormones that temporarily causes the sharp ends of their tails to change shape for purposes of reproduction. Of further note is the immune system of the Xenor race, which is especially resilient and efficient when employed against things such as various parasites and spores, and is more rapid than other races in general in regards to detoxifying harmful substances in their blood (though it is not so absurd that this species cannot get sick or the like). Further, the brains of the members of the Xenor race are very complex and are more similar to fungi than normal brain cells, being related to the fungus the Iurrkhal are composed of, and the nerves of this species are fungus-like in nature and are able to rapidly regenerate if damaged or destroyed. Indeed, nerotoxins specifically are not very effective if at all against the Xenor race, whose very "nervous system" is able to rapidly repair itself in good measure. While the brain can also repair itself rapidly due to the nature of the species' nervous system, it is of note that this absurd healing factor only extend to their nervous system and not to the rest of their bodies. The rest of their bodies heal at a rather average and normal rate among the various alien races of the universe. Formed into hardy and deadly creatures by experiments and their environment, the Xenor are a race that on their own are a threat in close combat due to their naturally dense muscular structure despite how lean they look. It is safe to say they were shaped into the equivalent of super-soldiers by their environment and genetic meddling, and this is not too far off when taking into account their natural capabilities. [/hider] -Humans: 10% -Vraslil: 10% -Tak'a'dis: 5% -Other Immigrants: 10% History: The history of the Kingdom of Xenor is one that began with the origins of the Xenor race itself on the planet of Erelvath, up until the point that The Covenant formed on the planet and the Xenor were booted whilst the new governing body consolidated its power. Booted from a world they had lived on since the original human colony they stemmed from had arrived there quite a long time ago, the Xenor were left without a home and without an idea of where to go. Having taken a few of the Vraslil scientists who were interesting in coming with them, the Xenor sought out a new planet to call home, a place to secure for themselves that they would not be chased from again. This turned out to be the planet Halcyon-VI, which through the use of technology and terraforming was transformed into a habitable planet most covered in machinery. Upon finally settling on a world of their own, the Xenor organized their own government, and insecure about their current holding they set out to create a strong military even as they developed their own world and technology. While not having the best of feelings for the Vraslil who experimented on them, those that came with them were purposed to developing better biological weapons and biological technology. This was combined with technology gained from their time spent around the Iurrkhal, and technology gained from taking in scientists who had fled their worlds due to researching and/or developing technology and experiments that were "questionable" by the standards of other Garden Worlds. These scientists, refugees, and others that had left their worlds and were looking for a new home were taken in by the Xenor, their skills and abilities being put to work for the good of the kingdom as a whole so that they all could live a better life. Yet despite this acceptance of other races, the Xenor have always been a race skilled in combat, well-versed in the biotech that has come to compose their military, always researching the next "military taboo" or other "superweapons" that they could put to good use in military matters. While allowing freedoms and helping build up jobs and comforts for its people, they are harsh against traitors during times of war. While allowing others to immigrate to their world and being open to other races working alongside fellow Xenor, it would be unwise to try to uproot this race from their new home. Friendly to those who are friendly to them, the Kingdom of Xenor (named after its founding race) can be just as cruel and terrible to their enemies. Military: [hider=Infantry, Bio-Weapons, and Land Vehicles] -Biological Sector: This sector of the Xenor military is where many Vraslil scientists work alongside Xenor scientists and others to create bio-weapons and bio-technological weapons for use by the Kingdom. Putting this to good use, this sector of Xenor military has created many agents, weapons, even constructs to utilize in war. One of the most successful creations of the department was the "NecroVirus Mark III", an agent that twists those who are infected by it into horrendous monsters [hider=NecroVirus Monster Examples][img] http://i.imgur.com/gOXRY8U.png[/img][/hider] that are hard to kill. Though as they do tend to dabble in selling some military technology at times, the Kingdom of Xenor is careful to create counters to their own abominations....just in case..... -Armored Infantry: Suits of full-body biotech "Power Armor" have been created for the Kingdom of Xenor's general infantry forces, which not only provide strong defenses against many kinds of weapons to soldiers, but also help keep them alive in battle and enhance their physical capabilities while wearing it via a type of bio-technological nanomachines that are connected to the armor and are injected into soldiers by the armor itself. These suits of biotech armor also contain systems that allow for rapid communication, the deployment of temporary force-fields for protection, and the armor is even capable of self-repair. In terms of weapons, the general infantry armament is a miniaturized railgun rifle that is nothing to scoff at in regards to its power and its range. In terms of infantry as a whole, though, this Kingdom is nothing to count short as well with the elite training drilled into their soldiers from day one. Professional, highly-trained, and deadly from the outset, to face a force of these soldiers on a battlefield in any number is something to take very seriously, whether they be of the Xenor race itself or not. Infantry soldiers can perform various roles as infantry soldiers are usually broken up and trained specially to be able to, from being trained to be snipers, to sabotaging enemy fortifications, to simply fighting on the front lines. -Grakkund-Class Rail-Tank: A high-quality tank made for land battles as part of the Kingdom of Xenor's Armored Division of the military, this vehicle is effectively an all-terrain vehicle, even possessing a compressed inside and durable outer shell that allows it to even drive underwater. It is equipped with twin 120mm heavy railguns, capable of bombarding targets at great distances with shells, and comes with two automated turrets on its rear and one on its front to assist in mowing down lesser enemies who try to approach this vehicle. Further, it has an anti-gravity "flying mode" that can be used to fly through the air for a limited time to get over rougher terrain if necessary. Manned by just a 3-person crew, this tank boasts heavy firepower and great mobility as a whole. -"Hellhound" Destroyers: These bio-engineered creatures look like devilish and terrifying dogs, and can come in sizes ranging from a small car to the length and size of a semi-tractor trailer with its trailer. They tend to be deployed into dangerous areas and/or are deployed into an area before the general infantry move in, using their enhanced sense of smell, thermal vision, very tough internal skeleton, technology-enhanced muscles made of synthetic muscle fibers, and notable physical brute strength to tear into buildings, to dig out hiding enemies, slaughter enemy infantry, or to even rush in and tear apart enemy vehicles or tanks with their absurdly hard claws and teeth. It is impossible to see any technological parts on these beasts, but if they are killed or dealt a fatal wound, they possess a small but potent bomb inside of them that detonates upon their death. This small bomb radiates intense levels of heat and has a moderate blast radius, and is enough to kill enemies who are too close to it. These beasts can also swim, and do not feel physical pain due to neuro-inhibitors installed to prevent them from feeling such. If they did feel pain, there is a good chance they would go berserk in the process. -J-35 "Xeno"-Class Mechas: The Xenor Kingdom possesses well-built humanoid-style mechs to pilot for ground battles. They usually carry larger versions of the railgun rifle the general infantry does, along with various assortments of weaponry meant to fit various situations. This weaponry can range from incendiary bombs, to particle cannons, to melee weapons, to even the likes of mounted missiles meant to peg an enemy at long range. They are highly responsive, agile mechas on the field, better in part than the clunky but harder-hitting Rail-Tanks the Xenor Kingdom still utilizes. Currently development is being made to create possible bio-technological versions of mechas that can be automated, while a version that functions in space is currently in production. Beyond that there have been thoughts to replace some infantry with these mechas to reduce additional infantry casualties in future battles, though this is still being thought over by the Xenor Kingdom's military and the queen. -Planetary Defense Field: Colonies of the Xenor Kingdom tend to possess protective force fields, but Halcyon-VI itself possesses a planetary-wide defensive shield that is maintained at all times. Traffic on and off of the planet is checked and is allowed in by operators who control each of the four gates that are used to go in and out of the force field. There are, however, special emergency forces stationed near these gates in case they are broken, and a set of "secondary shutters" will close over a given gate if it is broken or blown up. Destroy the secondary shutter, and one has to face the defense forces just within. Get past those, you can get to Halcyon-VI. [/hider] [hider=Space Navy] -"Kiitaru"-Class Dreadnaught: This heavy-duty spaceship is a gigantic ship and a slow beast in the realm of space, but possesses heavy armor, two layers of force fields, and an array of railguns and laser-firing guns, and is a bio-technological creature that is actually in some sense "alive". It is capable of self-repair if damaged, as well as an array of minor bio-engineered creatures kept on board that it is able to control to defend itself from attackers who enter the ship. It naturally carries an array of smaller K-32 "Assault" ships for space combat as well additional N-12 "Terrors" for space combat as well, and has armed and trained crews that assist in protecting and running the ship. While its lack of speed makes it easy to run from, its sheer firepower and defenses are nothing to belittle in a combat situation. It was made not to catch up with enemies, but to outlast them. To try to make these behemoth ships more versatile, they are capable of bombarding locations on the ground of a target planet with their railguns from just beyond low orbit. -K-32 All-Purpose Assault Ships: These smaller attack ships have a sleek, bullet-like design with a small set of "wings" on both sides of the ship that have the engines attached to them. These wings are each protected by a smaller force field. These ships were built with speed and offence in mind rather than sheer defense, meant to make a smaller and harder target for enemies to hit in space/aerial combat while also being equipped with an array of 6 space torpedoes/missiles meant to seek and destroy targets. They can also be equipped with bombs to act like bombers, if the need arises. Otherwise each ships otherwise boasts a 3-barrel Gatling laser, sacrificing more barrels and a higher fire rate as a result in order to have far greater accuracy/precision as well as a rather respectable rate of fire for a space weapon. While their armor is not the best, however, their speed and maneuverability is meant to compensate for this along with smaller force fields being used to protect vital areas of the ship such as the engines/wings and the cockpit. These ships can also be equipped with delivery system for biological weapons that are meant to be fired into enemy ships or at enemy targets on ground battles, such as projectiles that inject a great deal of the NecroVirus on-board ships to transform entire crews into lethal, mindless zombies. -Y-97 "Hellsmouth" Transports: These troop transports are high-armor, high-speed ships similar in appearance to a rotary wing aircraft, except with space engines instead of propellers. These ships are simply troop transport vehicles made to survive long enough to either drop troops up or to pick them up. They have only light weapons for assisting in ground-assaults or taking down other light aircraft, but are seriously not meant for a space dogfights or the like. These ships can also be equipped with delivery system for biological weapons that are meant to be fired at enemy targets in ground battles, such as projectiles that release a chemical agent that is able to cause exposed flesh to begin to melt. -N-12 "Terrors": These ships are actually bio-technological creatures outfitted for space combat. They initially appear like this [hider=example][img] http://starwars.wikia.com/wiki/Harrower-class_dreadnought [/img][/hider] and are able to survive in the vacuum of space. While they appear like a normal ship, though, they possess large tentacles that can come out of the sides of the ship, tentacles which are capable of moving quickly and grabbing nearby enemy space ships to crush them. They come equipped with both mechanical and biologically-engineered sensory equipment that allows them to better detect stealthy enemies and to be able to pursue enemies they are sent after with a dogged and fierce determination. They also possess strong engines that make them hard to run away from. Further equipped with multiple laser turrets and a pair of high-power railgun turrets, these mechanical beasts will pursue enemies without hesitation and are used commonly by "Kiitaru"-Class Dreadnaughts as a means of self-defense or assault alongside other ships. [/hider] [/hider]