[center][color=00CED1][h3]The Iceborn[/h3][/color][/center] [hr] [b]C) Improve Infrastructure[/b] With the Giblinsbane launched from the docks and Yngvar taking no time in embarking upon his expedition, Dag turned his attention back to finishing the shipyard. With the help of the giblin thralls, construction was done quickly. But then the reports of giblins fleeing towards the swamplands reached Dag's ears, and suddenly he became wary of the creatures. As time went on he was beginning to see that they weren't simple beasts; their aptitude for construction and following orders proved as much. The giblins were quickly proving to be a valuable resource, but he would need to ensure that they stayed just that: a resource. They couldn't be allowed the chance to flee, and he was wary of letting them discover some of the Iceborn's secrets. So the thralls were certainly utilized in the iron mines by their former home and in helping to transport the metal back to Dagshall, but they weren't permitted to work in the blacksmith for fear of them potentially learning how to work metal or stealing weapons. Similarly they were building the shipyard itself, and they were used to shape planks, carve oars, and sew sailcloth, but the actual assembly of the longships was to be done by human hands alone. The chieftain wanted to ensure that the giblins didn't learn the tribe's secrets of shipbuilding nor figured out how to sail. The last thing that caught Dag's attention was the need to fortify the settlement. Dagshall was defensible in that it was on an island, but he didn't want to hedge the tribe's safety purely on them being able to stop an enemy from crossing the rivers that separated the island from the mainland. So with their abundance of lumber, he had his people start building a palisade wall around the village, starting on the side closest to the swampland. At regular intervals they would add a watchtower or a gate into the palisade wall. When that work was complete, the tribe would be secured and Dagshall would be a formidable stronghold. Of course, Dag was especially quick to forbid the use of giblin labor upon that wall. It was too risky to let them stray so close to the edge of the settlement, especially given that they would be within sight of that swampland and might try to flee there to join with the fugitives. For now, those giblins in Dagshall were kept near the beach. The shipyard gave them enough work and from there it would be hard for them to escape. [hider=Iceborn] -Yngvar is still a-sailing upriver -The Iceborn start to fortify Dagshall with a palisade wall, gates, and some watchtowers -They also resume work on the shipyard, using mostly goblin thralls to work on it -Dag is careful to not let the goblin thralls work on building the walls for fear of them fleeing. He also takes steps to ensure it will be harder for them to steal weapons or learn the tribe's secrets of metalworking, sailing, and shipbuilding. [/hider]