[@ClocktowerEchos] Lately I've seen more rps with plots die quicker than someone can throw a baseball. The entire purpose of a roleplay like this is just to experiment with ideas. It doesn't actually matter if something comes out of it or not. While if something does like I've experience in the past than all the better, but it isn't what matters in the end. by breaking away from being forced to follow a specific path you can freely improve on your ideas in greater ways than before. That is my own experience but to each their own. For me this idea is to improve my world building skills, since I'm in the progress of writing a small novel so I wish to improve my skills by using an experiment with the help of others who could be experimenting their own little ideas. I've had some roleplays that had no plot, yet create a great storyline just from the characters themselves, last for years. One roleplay was a fantasy Sci-fi that was a small group of like 7 or 8 people. We created our own kind of characters, each breaking the mold of the next. We developed these characters in random encounters and more. If we didn't like how the story went, we just hit the restart button and tried a different way. That group isn't really together anymore, mainly since we each went into different interests or just real life dragging us down, through them and another group I had developed to a decent roleplayer, then by expanding my horizons I improved even more. This is simply another chance to improve again, but again each to their own.