[color=bdbdbd][color=DBA901]Update[/color] [color=ffffff]4.1[/color] [indent]So I just wanted to get everyone caught up on where we're starting and just let everyone know where we are currently standing as far as the game's status. If you don't already know, the game will begin with everyone at a Republic Outpost situated Northwest of the Si Wong Desert an just South of Serpent's Pass. I'll give it an official name in my opening post but everyone is there. You've arrived the day before. Had a night of rest and the morning to prepare for your crossing of the desert. There are shops where you can purchase supplies, possibly weapons. People you can talk to for information about the wilds, etc. Keep in mind that whatever you do effects the game. I'm also happy to take over NPCs you fill the world with so if you walk into the bar and want to probe the bartender for something, just start talking to him and I'll take over. Alternatively you can do it yourself as well. Your transport is loading up with some supplies to make the trip a little easier. You're being escorted by three men, names and short visual descriptions forthcoming. Two of them are armed, the other is a driver. You'll be riding in a bus similar to [url=http://www.imcdb.org/i282690.jpg]this[/url] and will be among other benders who've escaped the city. Essentially you're all trying to get to a supposed safe place on the far side of the desert. They will be leaving shortly whether or not you're on board the bus as your pursuers aren't far behind you. Also wanted to introduce another player that was not a part of the interest check but is helping me out by taking over a few of my characters. [@MidnightRose] is an amazing writer and I'm super lucky to have her on board. She'll be playing the roles of Koeska and another character who is yet to be introduced. With her as part of the game, we officially have six players so the game is now closed. We're just waiting on a couple CSs (take your time) and we'll be good to go. Also as a heads up, as we progress through the game and your characters start to get a grasp on their abilities, I may be implementing a skill tree mechanic that will allow you to branch into specific disciplines of your bending element as well as some kind of xp mechanic. Nothing concrete yet but it's something I'm looking into seeing as how you'll probably want to learn new moves and expand on your bending prowess. Anyways that's about it for now. If you guys have any questions, feel free to PM me.[/indent][/color]